{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
(e.g. a 16:9 theme would not stretch a 4:3 bg and instead have a letterboxing effect. A 4:3 theme using a 16:9 BG will not stretch the BG but instead center it, making it look like the BG is 4:3 all along.)
Make it so BG's and Characters will not be blurred when rescaled
TODO: Make Qmovies ditch anti-aliasing during scaling as well
Only apply crispy scaling if the size is 2x of the previous size or something
Prevent BG's from falling back on default BG path (this isn't really user-convenient and causes more trouble than its worth, e.g. stands appearing on BG's that dont' want stands to appear)
Implement Case Cafe's method of categorization for (a) and (b) emotes
Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority
Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession
Apply get_image_suffix for seancestand and jurystand searches
TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
Add get_image_suffix for all .gif's so that all animated pieces can be .webp or .apng instead
Expand on .webp .apng support and clean up the code somewhat