add sanity check for empty matching list
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d41ec17fe7
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fa969dee4f
@ -18,6 +18,7 @@ void Courtroom::construct_char_select()
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ui_char_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
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ui_char_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
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ui_char_list->hideColumn(1);
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ui_char_list->hideColumn(1);
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ui_char_list->setDropIndicatorShown(true);
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ui_char_list->setDropIndicatorShown(true);
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set_size_and_pos(ui_char_list, "char_list");
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ui_char_buttons = new QWidget(ui_char_select_background);
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ui_char_buttons = new QWidget(ui_char_select_background);
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@ -54,7 +55,6 @@ void Courtroom::construct_char_select()
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ui_char_passworded->setChecked(true);
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ui_char_passworded->setChecked(true);
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set_size_and_pos(ui_char_buttons, "char_buttons");
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set_size_and_pos(ui_char_buttons, "char_buttons");
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set_size_and_pos(ui_char_list, "char_list");
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connect(ui_char_list, SIGNAL(itemDoubleClicked(QTreeWidgetItem *, int)),
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connect(ui_char_list, SIGNAL(itemDoubleClicked(QTreeWidgetItem *, int)),
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this, SLOT(on_char_list_double_clicked(QTreeWidgetItem *, int)));
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this, SLOT(on_char_list_double_clicked(QTreeWidgetItem *, int)));
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@ -252,7 +252,7 @@ void Courtroom::character_loading_finished()
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treeItem->setText(0, char_list.at(n).name);
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treeItem->setText(0, char_list.at(n).name);
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treeItem->setIcon(0, QIcon(ao_app->get_static_image_suffix(
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treeItem->setIcon(0, QIcon(ao_app->get_static_image_suffix(
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ao_app->get_character_path(char_list.at(n).name, "char_icon"))));
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ao_app->get_character_path(char_list.at(n).name, "char_icon"))));
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treeItem->setData(1, Qt::DisplayRole, n);
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treeItem->setText(1, QString::number(n));
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// category logic
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// category logic
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QTreeWidgetItem *category;
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QTreeWidgetItem *category;
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if (char_category == "") // no category
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if (char_category == "") // no category
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@ -264,7 +264,7 @@ void Courtroom::character_loading_finished()
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else { // we need to make a new category
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else { // we need to make a new category
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category = new QTreeWidgetItem();
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category = new QTreeWidgetItem();
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category->setText(0, char_category);
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category->setText(0, char_category);
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category->setData(1, Qt::DisplayRole, -1);
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category->setText(1, "-1");
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category->setChildIndicatorPolicy(QTreeWidgetItem::DontShowIndicatorWhenChildless);
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category->setChildIndicatorPolicy(QTreeWidgetItem::DontShowIndicatorWhenChildless);
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ui_char_list->insertTopLevelItem(0, category);
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ui_char_list->insertTopLevelItem(0, category);
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category->addChild(treeItem);
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category->addChild(treeItem);
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@ -302,7 +302,13 @@ void Courtroom::filter_character_list()
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ui_char_button_list_filtered.clear();
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ui_char_button_list_filtered.clear();
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for (int i = 0; i < char_list.size(); i++) {
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for (int i = 0; i < char_list.size(); i++) {
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AOCharButton *current_char = ui_char_button_list.at(i);
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AOCharButton *current_char = ui_char_button_list.at(i);
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QTreeWidgetItem *current_char_list_item = ui_char_list->findItems(QString::number(i), Qt::MatchFixedString, 1)[0];
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QList<QTreeWidgetItem*> current_char_list_item_list = ui_char_list->findItems(QString::number(i), Qt::MatchFixedString, 1);
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QTreeWidgetItem* current_char_list_item;
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if (current_char_list_item_list.isEmpty()) //wtf?
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continue;
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else
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current_char_list_item = current_char_list_item_list[0];
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// It seems passwording characters is unimplemented yet?
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// It seems passwording characters is unimplemented yet?
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// Until then, this will stay here, I suppose.
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// Until then, this will stay here, I suppose.
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