missing german localizations
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				@ -155,7 +155,7 @@ Grund: </translation>
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    <message>
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        <location filename="../../src/aocaseannouncerdialog.cpp" line="58"/>
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        <source>Witness needed</source>
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        <translation type="unfinished"></translation>
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        <translation>Zeuge benötigt</translation>
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    </message>
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</context>
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<context>
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@ -243,12 +243,12 @@ Grund: </translation>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="170"/>
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        <source>Allow Shake/Flash:</source>
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        <translation type="unfinished"></translation>
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        <translation>Schütteln/Geistesblitz erlauben:</translation>
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    </message>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="171"/>
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        <source>Allows screenshaking and flashing. Disable this if you have concerns or issues with photosensitivity and/or seizures.</source>
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        <translation type="unfinished"></translation>
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        <translation>Erlaubt schütteln des Bildschirms und weiße Blitze. Deaktiviere dies falls du Bedenken wegen Photosensitivität hast.</translation>
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    </message>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="181"/>
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@ -338,22 +338,22 @@ Grund: </translation>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="349"/>
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        <source>Enable Looping SFX:</source>
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        <translation type="unfinished"></translation>
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        <translation>Wiederholende Soundeffekte:</translation>
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    </message>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="350"/>
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        <source>If true, the game will allow looping sound effects to play on preanimations.</source>
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        <translation type="unfinished"></translation>
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        <translation>Wenn aktiviert, werden wiederholende Soundeffekte bei den Voranimationen erlaubt.</translation>
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    </message>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="361"/>
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        <source>Kill Music On Objection:</source>
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        <translation type="unfinished"></translation>
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        <translation>Stoppe Musik bei Einspruch:</translation>
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    </message>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="362"/>
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        <source>If true, the game will stop music when someone objects, like in the actual games.</source>
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        <translation type="unfinished"></translation>
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        <translation>Hält die Musik an wenn jemand "Einspruch" ruft, wie im echten Spiel.</translation>
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    </message>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="373"/>
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@ -448,12 +448,12 @@ Grund: </translation>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="493"/>
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        <source>Witness:</source>
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        <translation type="unfinished"></translation>
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        <translation>Zeuge:</translation>
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    </message>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="494"/>
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        <source>If checked, you will appear amongst the potential witnesses on the server.</source>
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        <translation type="unfinished"></translation>
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        <translation>Wenn angehakt wirst du als potentielle Zeuge angezeigt.</translation>
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    </message>
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    <message>
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        <location filename="../../src/aooptionsdialog.cpp" line="507"/>
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@ -543,7 +543,7 @@ Grund: </translation>
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    <message>
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        <location filename="../../src/courtroom.cpp" line="217"/>
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        <source>Disable Modcalls</source>
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        <translation type="unfinished"></translation>
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        <translation>Deaktiviere Moderatorenrufe</translation>
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    </message>
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    <message>
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        <location filename="../../src/courtroom.cpp" line="223"/>
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