Multithreaded filtering of the character list
This commit is contained in:
parent
906c9016bb
commit
f750328404
@ -91,6 +91,9 @@ public:
|
||||
QSignalMapper *char_button_mapper;
|
||||
QVector<AOCharButton*> ui_char_button_list;
|
||||
QVector<AOCharButton*> ui_char_button_list_filtered;
|
||||
QLineEdit *ui_char_search;
|
||||
QCheckBox *ui_char_passworded;
|
||||
QCheckBox *ui_char_taken;
|
||||
void mt_pre_framegetter(int frameNumber);
|
||||
void mt_framegetter(int frameNumber);
|
||||
void reset_music_list()
|
||||
@ -548,10 +551,6 @@ private:
|
||||
|
||||
AOButton *ui_spectator;
|
||||
|
||||
QLineEdit *ui_char_search;
|
||||
QCheckBox *ui_char_passworded;
|
||||
QCheckBox *ui_char_taken;
|
||||
|
||||
void construct_char_select();
|
||||
void set_char_select();
|
||||
void set_char_select_page();
|
||||
|
@ -29,6 +29,35 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class AOCharSelectFilterThreading : public QRunnable
|
||||
{
|
||||
public:
|
||||
Courtroom *mycourt_fuck;
|
||||
int char_num;
|
||||
AOCharSelectFilterThreading(Courtroom *my_courtroom, int character_number){
|
||||
mycourt_fuck = my_courtroom;
|
||||
char_num = character_number;
|
||||
}
|
||||
void run()
|
||||
{
|
||||
AOCharButton* current_char = mycourt_fuck->ui_char_button_list.at(char_num);
|
||||
|
||||
if (!mycourt_fuck->ui_char_taken->isChecked() && mycourt_fuck->char_list.at(char_num).taken)
|
||||
return;
|
||||
|
||||
if (!mycourt_fuck->char_list.at(char_num).name.contains(mycourt_fuck->ui_char_search->text(), Qt::CaseInsensitive))
|
||||
return;
|
||||
|
||||
// We only really need to update the fact that a character is taken
|
||||
// for the buttons that actually appear.
|
||||
// You'd also update the passwordedness and etc. here later.
|
||||
current_char->reset();
|
||||
current_char->set_taken(mycourt_fuck->char_list.at(char_num).taken);
|
||||
|
||||
mycourt_fuck->ui_char_button_list_filtered.append(current_char);
|
||||
}
|
||||
};
|
||||
|
||||
void Courtroom::construct_char_select()
|
||||
{
|
||||
ui_char_select_background = new AOImage(this, ao_app);
|
||||
@ -234,27 +263,10 @@ void Courtroom::filter_character_list()
|
||||
ui_char_button_list_filtered.clear();
|
||||
for (int i = 0; i < char_list.size(); i++)
|
||||
{
|
||||
AOCharButton* current_char = ui_char_button_list.at(i);
|
||||
|
||||
// It seems passwording characters is unimplemented yet?
|
||||
// Until then, this will stay here, I suppose.
|
||||
//if (ui_char_passworded->isChecked() && character_is_passworded??)
|
||||
// continue;
|
||||
|
||||
if (!ui_char_taken->isChecked() && char_list.at(i).taken)
|
||||
continue;
|
||||
|
||||
if (!char_list.at(i).name.contains(ui_char_search->text(), Qt::CaseInsensitive))
|
||||
continue;
|
||||
|
||||
// We only really need to update the fact that a character is taken
|
||||
// for the buttons that actually appear.
|
||||
// You'd also update the passwordedness and etc. here later.
|
||||
current_char->reset();
|
||||
current_char->set_taken(char_list.at(i).taken);
|
||||
|
||||
ui_char_button_list_filtered.append(current_char);
|
||||
AOCharSelectFilterThreading *char_filter = new AOCharSelectFilterThreading(this, i);
|
||||
QThreadPool::globalInstance()->start(char_filter);
|
||||
}
|
||||
QThreadPool::globalInstance()->waitForDone();
|
||||
|
||||
current_char_page = 0;
|
||||
set_char_select_page();
|
||||
|
Loading…
Reference in New Issue
Block a user