diff --git a/Attorney_Online_remake.pro b/Attorney_Online_remake.pro index 32a76e2..86a8607 100644 --- a/Attorney_Online_remake.pro +++ b/Attorney_Online_remake.pro @@ -69,7 +69,6 @@ HEADERS += lobby.h \ misc_functions.h \ aocharmovie.h \ aoemotebutton.h \ - bass.h \ aosfxplayer.h \ aomusicplayer.h \ aoblipplayer.h \ @@ -81,15 +80,11 @@ HEADERS += lobby.h \ discord_rich_presence.h \ discord-rpc.h -# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder -# AND the compilation output folder. If you want a static link, you'll probably -# need the .lib file too. MinGW-GCC is really finicky finding BASS, it seems. -# 2. You need to compile the Discord Rich Presence SDK separately and add the lib/headers -# in the same way as BASS. Discord RPC uses CMake, which does not play nicely with -# QMake, so this step must be manual. -unix:LIBS += -L$$PWD -lbass -ldiscord-rpc -win32:LIBS += -L$$PWD "$$PWD/bass.dll" -ldiscord-rpc #"$$PWD/discord-rpc.dll" -android:LIBS += -L$$PWD\android\libs\armeabi-v7a\ -lbass +# You need to compile the Discord Rich Presence SDK separately and add the lib/headers. +# Discord RPC uses CMake, which does not play nicely with QMake, so this step must be manual. + +unix:LIBS += -L$$PWD -ldiscord-rpc +win32:LIBS += -L$$PWD -ldiscord-rpc #"$$PWD/discord-rpc.dll" CONFIG += c++11 diff --git a/aoblipplayer.cpp b/aoblipplayer.cpp index 9e7d0e5..5e3929e 100644 --- a/aoblipplayer.cpp +++ b/aoblipplayer.cpp @@ -2,44 +2,32 @@ AOBlipPlayer::AOBlipPlayer(QWidget *parent, AOApplication *p_ao_app) { + m_sfxplayer = new QSoundEffect; m_parent = parent; ao_app = p_ao_app; } +AOBlipPlayer::~AOBlipPlayer() +{ + m_sfxplayer->stop(); + m_sfxplayer->deleteLater(); +} + void AOBlipPlayer::set_blips(QString p_sfx) { + m_sfxplayer->stop(); QString f_path = ao_app->get_sounds_path() + p_sfx.toLower(); - - for (int n_stream = 0 ; n_stream < BLIP_COUNT ; ++n_stream) - { - BASS_StreamFree(m_stream_list[n_stream]); - - m_stream_list[n_stream] = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_UNICODE | BASS_ASYNCFILE); - } - + m_sfxplayer->setSource(QUrl::fromLocalFile(f_path)); set_volume(m_volume); } void AOBlipPlayer::blip_tick() { - int f_cycle = m_cycle++; - - if (m_cycle == BLIP_COUNT) - m_cycle = 0; - - HSTREAM f_stream = m_stream_list[f_cycle]; - - BASS_ChannelPlay(f_stream, false); + m_sfxplayer->play(); } void AOBlipPlayer::set_volume(int p_value) { m_volume = p_value; - - float volume = p_value / 100.0f; - - for (int n_stream = 0 ; n_stream < BLIP_COUNT ; ++n_stream) - { - BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume); - } + m_sfxplayer->setVolume(p_value / 100.0); } diff --git a/aoblipplayer.h b/aoblipplayer.h index 6b75ba2..c8a8cb6 100644 --- a/aoblipplayer.h +++ b/aoblipplayer.h @@ -1,19 +1,18 @@ #ifndef AOBLIPPLAYER_H #define AOBLIPPLAYER_H -#include "bass.h" #include "aoapplication.h" #include #include #include - -const int BLIP_COUNT = 5; +#include class AOBlipPlayer { public: AOBlipPlayer(QWidget *parent, AOApplication *p_ao_app); + ~AOBlipPlayer(); void set_blips(QString p_sfx); void blip_tick(); @@ -24,9 +23,9 @@ public: private: QWidget *m_parent; AOApplication *ao_app; + QSoundEffect *m_sfxplayer; int m_volume; - HSTREAM m_stream_list[BLIP_COUNT]; }; #endif // AOBLIPPLAYER_H diff --git a/aomusicplayer.cpp b/aomusicplayer.cpp index bdb6632..ca37ac7 100644 --- a/aomusicplayer.cpp +++ b/aomusicplayer.cpp @@ -4,32 +4,24 @@ AOMusicPlayer::AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app) { m_parent = parent; ao_app = p_ao_app; + m_player = new QMediaPlayer; } AOMusicPlayer::~AOMusicPlayer() { - BASS_ChannelStop(m_stream); + m_player->stop(); + m_player->deleteLater(); } void AOMusicPlayer::play(QString p_song) { - BASS_ChannelStop(m_stream); - - QString f_path = ao_app->get_music_path(p_song); - - m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE); - + m_player->setMedia(QUrl::fromLocalFile(ao_app->get_music_path(p_song))); this->set_volume(m_volume); - - BASS_ChannelPlay(m_stream, false); + m_player->play(); } void AOMusicPlayer::set_volume(int p_value) { m_volume = p_value; - - float volume = m_volume / 100.0f; - - BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume); - + m_player->setVolume(p_value); } diff --git a/aomusicplayer.h b/aomusicplayer.h index 560a7f9..f7b2d0d 100644 --- a/aomusicplayer.h +++ b/aomusicplayer.h @@ -1,12 +1,12 @@ #ifndef AOMUSICPLAYER_H #define AOMUSICPLAYER_H -#include "bass.h" #include "aoapplication.h" #include #include #include +#include class AOMusicPlayer { @@ -21,8 +21,8 @@ private: QWidget *m_parent; AOApplication *ao_app; + QMediaPlayer *m_player; int m_volume = 0; - HSTREAM m_stream; }; #endif // AOMUSICPLAYER_H diff --git a/aosfxplayer.cpp b/aosfxplayer.cpp index 35c7c4e..cc2f383 100644 --- a/aosfxplayer.cpp +++ b/aosfxplayer.cpp @@ -2,41 +2,40 @@ AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) { + m_sfxplayer = new QSoundEffect; m_parent = parent; ao_app = p_ao_app; } +AOSfxPlayer::~AOSfxPlayer() +{ + m_sfxplayer->stop(); + m_sfxplayer->deleteLater(); +} + void AOSfxPlayer::play(QString p_sfx, QString p_char) { - BASS_ChannelStop(m_stream); - + m_sfxplayer->stop(); p_sfx = p_sfx.toLower(); - QString f_path; - if (p_char != "") f_path = ao_app->get_character_path(p_char) + p_sfx; else f_path = ao_app->get_sounds_path() + p_sfx; - m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE); - + m_sfxplayer->setSource(QUrl::fromLocalFile(f_path)); set_volume(m_volume); - BASS_ChannelPlay(m_stream, false); + m_sfxplayer->play(); } void AOSfxPlayer::stop() { - BASS_ChannelStop(m_stream); + m_sfxplayer->stop(); } void AOSfxPlayer::set_volume(int p_value) { m_volume = p_value; - - float volume = p_value / 100.0f; - - BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume); - + m_sfxplayer->setVolume(p_value / 100.0); } diff --git a/aosfxplayer.h b/aosfxplayer.h index 4fd597c..1b73e49 100644 --- a/aosfxplayer.h +++ b/aosfxplayer.h @@ -1,17 +1,18 @@ #ifndef AOSFXPLAYER_H #define AOSFXPLAYER_H -#include "bass.h" #include "aoapplication.h" #include #include #include +#include class AOSfxPlayer { public: AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app); + ~AOSfxPlayer(); void play(QString p_sfx, QString p_char = ""); void stop(); @@ -20,9 +21,9 @@ public: private: QWidget *m_parent; AOApplication *ao_app; + QSoundEffect *m_sfxplayer; int m_volume = 0; - HSTREAM m_stream; }; #endif // AOSFXPLAYER_H diff --git a/bass.h b/bass.h deleted file mode 100644 index 06195de..0000000 --- a/bass.h +++ /dev/null @@ -1,1051 +0,0 @@ -/* - BASS 2.4 C/C++ header file - Copyright (c) 1999-2016 Un4seen Developments Ltd. - - See the BASS.CHM file for more detailed documentation -*/ - -#ifndef BASS_H -#define BASS_H - -#ifdef _WIN32 -#include -typedef unsigned __int64 QWORD; -#else -#include -#define WINAPI -#define CALLBACK -typedef uint8_t BYTE; -typedef uint16_t WORD; -typedef uint32_t DWORD; -typedef uint64_t QWORD; -#ifndef __OBJC__ -typedef int BOOL; -#endif -#ifndef TRUE -#define TRUE 1 -#define FALSE 0 -#endif -#define LOBYTE(a) (BYTE)(a) -#define HIBYTE(a) (BYTE)((a)>>8) -#define LOWORD(a) (WORD)(a) -#define HIWORD(a) (WORD)((a)>>16) -#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8)) -#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16)) -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -#define BASSVERSION 0x204 // API version -#define BASSVERSIONTEXT "2.4" - -#ifndef BASSDEF -#define BASSDEF(f) WINAPI f -#else -#define NOBASSOVERLOADS -#endif - -typedef DWORD HMUSIC; // MOD music handle -typedef DWORD HSAMPLE; // sample handle -typedef DWORD HCHANNEL; // playing sample's channel handle -typedef DWORD HSTREAM; // sample stream handle -typedef DWORD HRECORD; // recording handle -typedef DWORD HSYNC; // synchronizer handle -typedef DWORD HDSP; // DSP handle -typedef DWORD HFX; // DX8 effect handle -typedef DWORD HPLUGIN; // Plugin handle - -// Error codes returned by BASS_ErrorGetCode -#define BASS_OK 0 // all is OK -#define BASS_ERROR_MEM 1 // memory error -#define BASS_ERROR_FILEOPEN 2 // can't open the file -#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver -#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost -#define BASS_ERROR_HANDLE 5 // invalid handle -#define BASS_ERROR_FORMAT 6 // unsupported sample format -#define BASS_ERROR_POSITION 7 // invalid position -#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called -#define BASS_ERROR_START 9 // BASS_Start has not been successfully called -#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available -#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever -#define BASS_ERROR_NOCHAN 18 // can't get a free channel -#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified -#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified -#define BASS_ERROR_NO3D 21 // no 3D support -#define BASS_ERROR_NOEAX 22 // no EAX support -#define BASS_ERROR_DEVICE 23 // illegal device number -#define BASS_ERROR_NOPLAY 24 // not playing -#define BASS_ERROR_FREQ 25 // illegal sample rate -#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream -#define BASS_ERROR_NOHW 29 // no hardware voices available -#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data -#define BASS_ERROR_NONET 32 // no internet connection could be opened -#define BASS_ERROR_CREATE 33 // couldn't create the file -#define BASS_ERROR_NOFX 34 // effects are not available -#define BASS_ERROR_NOTAVAIL 37 // requested data is not available -#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel" -#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed -#define BASS_ERROR_TIMEOUT 40 // connection timedout -#define BASS_ERROR_FILEFORM 41 // unsupported file format -#define BASS_ERROR_SPEAKER 42 // unavailable speaker -#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons) -#define BASS_ERROR_CODEC 44 // codec is not available/supported -#define BASS_ERROR_ENDED 45 // the channel/file has ended -#define BASS_ERROR_BUSY 46 // the device is busy -#define BASS_ERROR_UNKNOWN -1 // some other mystery problem - -// BASS_SetConfig options -#define BASS_CONFIG_BUFFER 0 -#define BASS_CONFIG_UPDATEPERIOD 1 -#define BASS_CONFIG_GVOL_SAMPLE 4 -#define BASS_CONFIG_GVOL_STREAM 5 -#define BASS_CONFIG_GVOL_MUSIC 6 -#define BASS_CONFIG_CURVE_VOL 7 -#define BASS_CONFIG_CURVE_PAN 8 -#define BASS_CONFIG_FLOATDSP 9 -#define BASS_CONFIG_3DALGORITHM 10 -#define BASS_CONFIG_NET_TIMEOUT 11 -#define BASS_CONFIG_NET_BUFFER 12 -#define BASS_CONFIG_PAUSE_NOPLAY 13 -#define BASS_CONFIG_NET_PREBUF 15 -#define BASS_CONFIG_NET_PASSIVE 18 -#define BASS_CONFIG_REC_BUFFER 19 -#define BASS_CONFIG_NET_PLAYLIST 21 -#define BASS_CONFIG_MUSIC_VIRTUAL 22 -#define BASS_CONFIG_VERIFY 23 -#define BASS_CONFIG_UPDATETHREADS 24 -#define BASS_CONFIG_DEV_BUFFER 27 -#define BASS_CONFIG_VISTA_TRUEPOS 30 -#define BASS_CONFIG_IOS_MIXAUDIO 34 -#define BASS_CONFIG_DEV_DEFAULT 36 -#define BASS_CONFIG_NET_READTIMEOUT 37 -#define BASS_CONFIG_VISTA_SPEAKERS 38 -#define BASS_CONFIG_IOS_SPEAKER 39 -#define BASS_CONFIG_MF_DISABLE 40 -#define BASS_CONFIG_HANDLES 41 -#define BASS_CONFIG_UNICODE 42 -#define BASS_CONFIG_SRC 43 -#define BASS_CONFIG_SRC_SAMPLE 44 -#define BASS_CONFIG_ASYNCFILE_BUFFER 45 -#define BASS_CONFIG_OGG_PRESCAN 47 -#define BASS_CONFIG_MF_VIDEO 48 -#define BASS_CONFIG_AIRPLAY 49 -#define BASS_CONFIG_DEV_NONSTOP 50 -#define BASS_CONFIG_IOS_NOCATEGORY 51 -#define BASS_CONFIG_VERIFY_NET 52 -#define BASS_CONFIG_DEV_PERIOD 53 -#define BASS_CONFIG_FLOAT 54 -#define BASS_CONFIG_NET_SEEK 56 - -// BASS_SetConfigPtr options -#define BASS_CONFIG_NET_AGENT 16 -#define BASS_CONFIG_NET_PROXY 17 -#define BASS_CONFIG_IOS_NOTIFY 46 - -// BASS_Init flags -#define BASS_DEVICE_8BITS 1 // 8 bit -#define BASS_DEVICE_MONO 2 // mono -#define BASS_DEVICE_3D 4 // enable 3D functionality -#define BASS_DEVICE_16BITS 8 // limit output to 16 bit -#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct) -#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel -#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment -#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement -#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin -#define BASS_DEVICE_FREQ 0x4000 // set device sample rate -#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo - -// DirectSound interfaces (for use with BASS_GetDSoundObject) -#define BASS_OBJECT_DS 1 // IDirectSound -#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener - -// Device info structure -typedef struct { -#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // description - const wchar_t *driver; // driver -#else - const char *name; // description - const char *driver; // driver -#endif - DWORD flags; -} BASS_DEVICEINFO; - -// BASS_DEVICEINFO flags -#define BASS_DEVICE_ENABLED 1 -#define BASS_DEVICE_DEFAULT 2 -#define BASS_DEVICE_INIT 4 - -#define BASS_DEVICE_TYPE_MASK 0xff000000 -#define BASS_DEVICE_TYPE_NETWORK 0x01000000 -#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000 -#define BASS_DEVICE_TYPE_LINE 0x03000000 -#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000 -#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000 -#define BASS_DEVICE_TYPE_HEADSET 0x06000000 -#define BASS_DEVICE_TYPE_HANDSET 0x07000000 -#define BASS_DEVICE_TYPE_DIGITAL 0x08000000 -#define BASS_DEVICE_TYPE_SPDIF 0x09000000 -#define BASS_DEVICE_TYPE_HDMI 0x0a000000 -#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000 - -// BASS_GetDeviceInfo flags -#define BASS_DEVICES_AIRPLAY 0x1000000 - -typedef struct { - DWORD flags; // device capabilities (DSCAPS_xxx flags) - DWORD hwsize; // size of total device hardware memory - DWORD hwfree; // size of free device hardware memory - DWORD freesam; // number of free sample slots in the hardware - DWORD free3d; // number of free 3D sample slots in the hardware - DWORD minrate; // min sample rate supported by the hardware - DWORD maxrate; // max sample rate supported by the hardware - BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) - DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY) - DWORD dsver; // DirectSound version - DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY) - DWORD initflags; // BASS_Init "flags" parameter - DWORD speakers; // number of speakers available - DWORD freq; // current output rate -} BASS_INFO; - -// BASS_INFO flags (from DSOUND.H) -#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate -#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support -#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft -#define DSCAPS_SECONDARYMONO 0x00000100 // mono -#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo -#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit -#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit - -// Recording device info structure -typedef struct { - DWORD flags; // device capabilities (DSCCAPS_xxx flags) - DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags) - DWORD inputs; // number of inputs - BOOL singlein; // TRUE = only 1 input can be set at a time - DWORD freq; // current input rate -} BASS_RECORDINFO; - -// BASS_RECORDINFO flags (from DSOUND.H) -#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support -#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft - -// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H) -#ifndef WAVE_FORMAT_1M08 -#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */ -#endif - -// Sample info structure -typedef struct { - DWORD freq; // default playback rate - float volume; // default volume (0-1) - float pan; // default pan (-1=left, 0=middle, 1=right) - DWORD flags; // BASS_SAMPLE_xxx flags - DWORD length; // length (in bytes) - DWORD max; // maximum simultaneous playbacks - DWORD origres; // original resolution bits - DWORD chans; // number of channels - DWORD mingap; // minimum gap (ms) between creating channels - DWORD mode3d; // BASS_3DMODE_xxx mode - float mindist; // minimum distance - float maxdist; // maximum distance - DWORD iangle; // angle of inside projection cone - DWORD oangle; // angle of outside projection cone - float outvol; // delta-volume outside the projection cone - DWORD vam; // voice allocation/management flags (BASS_VAM_xxx) - DWORD priority; // priority (0=lowest, 0xffffffff=highest) -} BASS_SAMPLE; - -#define BASS_SAMPLE_8BITS 1 // 8 bit -#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point -#define BASS_SAMPLE_MONO 2 // mono -#define BASS_SAMPLE_LOOP 4 // looped -#define BASS_SAMPLE_3D 8 // 3D functionality -#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing -#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only) -#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management -#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects -#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume -#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing -#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only) - -#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1) -#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN -#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends -#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams -#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks -#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData) -#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC - -#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT -#define BASS_MUSIC_MONO BASS_SAMPLE_MONO -#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP -#define BASS_MUSIC_3D BASS_SAMPLE_3D -#define BASS_MUSIC_FX BASS_SAMPLE_FX -#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE -#define BASS_MUSIC_DECODE BASS_STREAM_DECODE -#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length -#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN -#define BASS_MUSIC_RAMP 0x200 // normal ramping -#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping -#define BASS_MUSIC_SURROUND 0x800 // surround sound -#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2) -#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files -#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does -#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does -#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing -#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing -#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position -#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position -#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect -#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples - -// Speaker assignment flags -#define BASS_SPEAKER_FRONT 0x1000000 // front speakers -#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers -#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1) -#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1) -#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15) -#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left -#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right -#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT - -#define BASS_ASYNCFILE 0x40000000 -#define BASS_UNICODE 0x80000000 - -#define BASS_RECORD_PAUSE 0x8000 // start recording paused -#define BASS_RECORD_ECHOCANCEL 0x2000 -#define BASS_RECORD_AGC 0x4000 - -// DX7 voice allocation & management flags -#define BASS_VAM_HARDWARE 1 -#define BASS_VAM_SOFTWARE 2 -#define BASS_VAM_TERM_TIME 4 -#define BASS_VAM_TERM_DIST 8 -#define BASS_VAM_TERM_PRIO 16 - -// Channel info structure -typedef struct { - DWORD freq; // default playback rate - DWORD chans; // channels - DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags - DWORD ctype; // type of channel - DWORD origres; // original resolution - HPLUGIN plugin; // plugin - HSAMPLE sample; // sample - const char *filename; // filename -} BASS_CHANNELINFO; - -// BASS_CHANNELINFO types -#define BASS_CTYPE_SAMPLE 1 -#define BASS_CTYPE_RECORD 2 -#define BASS_CTYPE_STREAM 0x10000 -#define BASS_CTYPE_STREAM_OGG 0x10002 -#define BASS_CTYPE_STREAM_MP1 0x10003 -#define BASS_CTYPE_STREAM_MP2 0x10004 -#define BASS_CTYPE_STREAM_MP3 0x10005 -#define BASS_CTYPE_STREAM_AIFF 0x10006 -#define BASS_CTYPE_STREAM_CA 0x10007 -#define BASS_CTYPE_STREAM_MF 0x10008 -#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec -#define BASS_CTYPE_STREAM_WAV_PCM 0x50001 -#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003 -#define BASS_CTYPE_MUSIC_MOD 0x20000 -#define BASS_CTYPE_MUSIC_MTM 0x20001 -#define BASS_CTYPE_MUSIC_S3M 0x20002 -#define BASS_CTYPE_MUSIC_XM 0x20003 -#define BASS_CTYPE_MUSIC_IT 0x20004 -#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag - -typedef struct { - DWORD ctype; // channel type -#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // format description - const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...) -#else - const char *name; // format description - const char *exts; // file extension filter (*.ext1;*.ext2;etc...) -#endif -} BASS_PLUGINFORM; - -typedef struct { - DWORD version; // version (same form as BASS_GetVersion) - DWORD formatc; // number of formats - const BASS_PLUGINFORM *formats; // the array of formats -} BASS_PLUGININFO; - -// 3D vector (for 3D positions/velocities/orientations) -typedef struct BASS_3DVECTOR { -#ifdef __cplusplus - BASS_3DVECTOR() {}; - BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}; -#endif - float x; // +=right, -=left - float y; // +=up, -=down - float z; // +=front, -=behind -} BASS_3DVECTOR; - -// 3D channel modes -#define BASS_3DMODE_NORMAL 0 // normal 3D processing -#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener -#define BASS_3DMODE_OFF 2 // no 3D processing - -// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) -#define BASS_3DALG_DEFAULT 0 -#define BASS_3DALG_OFF 1 -#define BASS_3DALG_FULL 2 -#define BASS_3DALG_LIGHT 3 - -// EAX environments, use with BASS_SetEAXParameters -enum -{ - EAX_ENVIRONMENT_GENERIC, - EAX_ENVIRONMENT_PADDEDCELL, - EAX_ENVIRONMENT_ROOM, - EAX_ENVIRONMENT_BATHROOM, - EAX_ENVIRONMENT_LIVINGROOM, - EAX_ENVIRONMENT_STONEROOM, - EAX_ENVIRONMENT_AUDITORIUM, - EAX_ENVIRONMENT_CONCERTHALL, - EAX_ENVIRONMENT_CAVE, - EAX_ENVIRONMENT_ARENA, - EAX_ENVIRONMENT_HANGAR, - EAX_ENVIRONMENT_CARPETEDHALLWAY, - EAX_ENVIRONMENT_HALLWAY, - EAX_ENVIRONMENT_STONECORRIDOR, - EAX_ENVIRONMENT_ALLEY, - EAX_ENVIRONMENT_FOREST, - EAX_ENVIRONMENT_CITY, - EAX_ENVIRONMENT_MOUNTAINS, - EAX_ENVIRONMENT_QUARRY, - EAX_ENVIRONMENT_PLAIN, - EAX_ENVIRONMENT_PARKINGLOT, - EAX_ENVIRONMENT_SEWERPIPE, - EAX_ENVIRONMENT_UNDERWATER, - EAX_ENVIRONMENT_DRUGGED, - EAX_ENVIRONMENT_DIZZY, - EAX_ENVIRONMENT_PSYCHOTIC, - - EAX_ENVIRONMENT_COUNT // total number of environments -}; - -// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx) -#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F -#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F -#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F -#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F -#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F -#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F -#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F -#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F -#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F -#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F -#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F -#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F -#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F -#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F -#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F -#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F -#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F -#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F -#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F -#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F -#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F -#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F -#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F -#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F -#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F -#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F - -typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user); -/* User stream callback function. NOTE: A stream function should obviously be as quick -as possible, other streams (and MOD musics) can't be mixed until it's finished. -handle : The stream that needs writing -buffer : Buffer to write the samples in -length : Number of bytes to write -user : The 'user' parameter value given when calling BASS_StreamCreate -RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end - the stream. */ - -#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag - -// special STREAMPROCs -#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream -#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream - -// BASS_StreamCreateFileUser file systems -#define STREAMFILE_NOBUFFER 0 -#define STREAMFILE_BUFFER 1 -#define STREAMFILE_BUFFERPUSH 2 - -// User file stream callback functions -typedef void (CALLBACK FILECLOSEPROC)(void *user); -typedef QWORD (CALLBACK FILELENPROC)(void *user); -typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user); -typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user); - -typedef struct { - FILECLOSEPROC *close; - FILELENPROC *length; - FILEREADPROC *read; - FILESEEKPROC *seek; -} BASS_FILEPROCS; - -// BASS_StreamPutFileData options -#define BASS_FILEDATA_END 0 // end & close the file - -// BASS_StreamGetFilePosition modes -#define BASS_FILEPOS_CURRENT 0 -#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT -#define BASS_FILEPOS_DOWNLOAD 1 -#define BASS_FILEPOS_END 2 -#define BASS_FILEPOS_START 3 -#define BASS_FILEPOS_CONNECTED 4 -#define BASS_FILEPOS_BUFFER 5 -#define BASS_FILEPOS_SOCKET 6 -#define BASS_FILEPOS_ASYNCBUF 7 -#define BASS_FILEPOS_SIZE 8 - -typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user); -/* Internet stream download callback function. -buffer : Buffer containing the downloaded data... NULL=end of download -length : Number of bytes in the buffer -user : The 'user' parameter value given when calling BASS_StreamCreateURL */ - -// BASS_ChannelSetSync types -#define BASS_SYNC_POS 0 -#define BASS_SYNC_END 2 -#define BASS_SYNC_META 4 -#define BASS_SYNC_SLIDE 5 -#define BASS_SYNC_STALL 6 -#define BASS_SYNC_DOWNLOAD 7 -#define BASS_SYNC_FREE 8 -#define BASS_SYNC_SETPOS 11 -#define BASS_SYNC_MUSICPOS 10 -#define BASS_SYNC_MUSICINST 1 -#define BASS_SYNC_MUSICFX 3 -#define BASS_SYNC_OGG_CHANGE 12 -#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime -#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously - -typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user); -/* Sync callback function. NOTE: a sync callback function should be very -quick as other syncs can't be processed until it has finished. If the sync -is a "mixtime" sync, then other streams and MOD musics can't be mixed until -it's finished either. -handle : The sync that has occured -channel: Channel that the sync occured in -data : Additional data associated with the sync's occurance -user : The 'user' parameter given when calling BASS_ChannelSetSync */ - -typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user); -/* DSP callback function. NOTE: A DSP function should obviously be as quick as -possible... other DSP functions, streams and MOD musics can not be processed -until it's finished. -handle : The DSP handle -channel: Channel that the DSP is being applied to -buffer : Buffer to apply the DSP to -length : Number of bytes in the buffer -user : The 'user' parameter given when calling BASS_ChannelSetDSP */ - -typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user); -/* Recording callback function. -handle : The recording handle -buffer : Buffer containing the recorded sample data -length : Number of bytes -user : The 'user' parameter value given when calling BASS_RecordStart -RETURN : TRUE = continue recording, FALSE = stop */ - -// BASS_ChannelIsActive return values -#define BASS_ACTIVE_STOPPED 0 -#define BASS_ACTIVE_PLAYING 1 -#define BASS_ACTIVE_STALLED 2 -#define BASS_ACTIVE_PAUSED 3 - -// Channel attributes -#define BASS_ATTRIB_FREQ 1 -#define BASS_ATTRIB_VOL 2 -#define BASS_ATTRIB_PAN 3 -#define BASS_ATTRIB_EAXMIX 4 -#define BASS_ATTRIB_NOBUFFER 5 -#define BASS_ATTRIB_VBR 6 -#define BASS_ATTRIB_CPU 7 -#define BASS_ATTRIB_SRC 8 -#define BASS_ATTRIB_NET_RESUME 9 -#define BASS_ATTRIB_SCANINFO 10 -#define BASS_ATTRIB_NORAMP 11 -#define BASS_ATTRIB_BITRATE 12 -#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100 -#define BASS_ATTRIB_MUSIC_PANSEP 0x101 -#define BASS_ATTRIB_MUSIC_PSCALER 0x102 -#define BASS_ATTRIB_MUSIC_BPM 0x103 -#define BASS_ATTRIB_MUSIC_SPEED 0x104 -#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105 -#define BASS_ATTRIB_MUSIC_ACTIVE 0x106 -#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel # -#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument # - -// BASS_ChannelGetData flags -#define BASS_DATA_AVAILABLE 0 // query how much data is buffered -#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data -#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data -#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT -#define BASS_DATA_FFT512 0x80000001 // 512 FFT -#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT -#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT -#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT -#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT -#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT -#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT -#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined -#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window -#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias -#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data - -// BASS_ChannelGetLevelEx flags -#define BASS_LEVEL_MONO 1 -#define BASS_LEVEL_STEREO 2 -#define BASS_LEVEL_RMS 4 - -// BASS_ChannelGetTags types : what's returned -#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure -#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block -#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings -#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings -#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings -#define BASS_TAG_META 5 // ICY metadata : ANSI string -#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings -#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings -#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings -#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string -#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string -#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure -#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings -#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure -#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings -#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure -#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure -#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string -#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure -#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string -#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string -#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers -#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string -#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string -#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string - -// ID3v1 tag structure -typedef struct { - char id[3]; - char title[30]; - char artist[30]; - char album[30]; - char year[4]; - char comment[30]; - BYTE genre; -} TAG_ID3; - -// Binary APE tag structure -typedef struct { - const char *key; - const void *data; - DWORD length; -} TAG_APE_BINARY; - -// BWF "bext" tag structure -#ifdef _MSC_VER -#pragma warning(push) -#pragma warning(disable:4200) -#endif -#pragma pack(push,1) -typedef struct { - char Description[256]; // description - char Originator[32]; // name of the originator - char OriginatorReference[32]; // reference of the originator - char OriginationDate[10]; // date of creation (yyyy-mm-dd) - char OriginationTime[8]; // time of creation (hh-mm-ss) - QWORD TimeReference; // first sample count since midnight (little-endian) - WORD Version; // BWF version (little-endian) - BYTE UMID[64]; // SMPTE UMID - BYTE Reserved[190]; -#if defined(__GNUC__) && __GNUC__<3 - char CodingHistory[0]; // history -#elif 1 // change to 0 if compiler fails the following line - char CodingHistory[]; // history -#else - char CodingHistory[1]; // history -#endif -} TAG_BEXT; -#pragma pack(pop) - -// BWF "cart" tag structures -typedef struct -{ - DWORD dwUsage; // FOURCC timer usage ID - DWORD dwValue; // timer value in samples from head -} TAG_CART_TIMER; - -typedef struct -{ - char Version[4]; // version of the data structure - char Title[64]; // title of cart audio sequence - char Artist[64]; // artist or creator name - char CutID[64]; // cut number identification - char ClientID[64]; // client identification - char Category[64]; // category ID, PSA, NEWS, etc - char Classification[64]; // classification or auxiliary key - char OutCue[64]; // out cue text - char StartDate[10]; // yyyy-mm-dd - char StartTime[8]; // hh:mm:ss - char EndDate[10]; // yyyy-mm-dd - char EndTime[8]; // hh:mm:ss - char ProducerAppID[64]; // name of vendor or application - char ProducerAppVersion[64]; // version of producer application - char UserDef[64]; // user defined text - DWORD dwLevelReference; // sample value for 0 dB reference - TAG_CART_TIMER PostTimer[8]; // 8 time markers after head - char Reserved[276]; - char URL[1024]; // uniform resource locator -#if defined(__GNUC__) && __GNUC__<3 - char TagText[0]; // free form text for scripts or tags -#elif 1 // change to 0 if compiler fails the following line - char TagText[]; // free form text for scripts or tags -#else - char TagText[1]; // free form text for scripts or tags -#endif -} TAG_CART; -#ifdef _MSC_VER -#pragma warning(pop) -#endif - -// CoreAudio codec info structure -typedef struct { - DWORD ftype; // file format - DWORD atype; // audio format - const char *name; // description -} TAG_CA_CODEC; - -#ifndef _WAVEFORMATEX_ -#define _WAVEFORMATEX_ -#pragma pack(push,1) -typedef struct tWAVEFORMATEX -{ - WORD wFormatTag; - WORD nChannels; - DWORD nSamplesPerSec; - DWORD nAvgBytesPerSec; - WORD nBlockAlign; - WORD wBitsPerSample; - WORD cbSize; -} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX; -typedef const WAVEFORMATEX *LPCWAVEFORMATEX; -#pragma pack(pop) -#endif - -// BASS_ChannelGetLength/GetPosition/SetPosition modes -#define BASS_POS_BYTE 0 // byte position -#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row) -#define BASS_POS_OGG 3 // OGG bitstream number -#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position -#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position -#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking -#define BASS_POS_SCAN 0x40000000 // flag: scan to the position - -// BASS_RecordSetInput flags -#define BASS_INPUT_OFF 0x10000 -#define BASS_INPUT_ON 0x20000 - -#define BASS_INPUT_TYPE_MASK 0xff000000 -#define BASS_INPUT_TYPE_UNDEF 0x00000000 -#define BASS_INPUT_TYPE_DIGITAL 0x01000000 -#define BASS_INPUT_TYPE_LINE 0x02000000 -#define BASS_INPUT_TYPE_MIC 0x03000000 -#define BASS_INPUT_TYPE_SYNTH 0x04000000 -#define BASS_INPUT_TYPE_CD 0x05000000 -#define BASS_INPUT_TYPE_PHONE 0x06000000 -#define BASS_INPUT_TYPE_SPEAKER 0x07000000 -#define BASS_INPUT_TYPE_WAVE 0x08000000 -#define BASS_INPUT_TYPE_AUX 0x09000000 -#define BASS_INPUT_TYPE_ANALOG 0x0a000000 - -// DX8 effect types, use with BASS_ChannelSetFX -enum -{ - BASS_FX_DX8_CHORUS, - BASS_FX_DX8_COMPRESSOR, - BASS_FX_DX8_DISTORTION, - BASS_FX_DX8_ECHO, - BASS_FX_DX8_FLANGER, - BASS_FX_DX8_GARGLE, - BASS_FX_DX8_I3DL2REVERB, - BASS_FX_DX8_PARAMEQ, - BASS_FX_DX8_REVERB -}; - -typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx -} BASS_DX8_CHORUS; - -typedef struct { - float fGain; - float fAttack; - float fRelease; - float fThreshold; - float fRatio; - float fPredelay; -} BASS_DX8_COMPRESSOR; - -typedef struct { - float fGain; - float fEdge; - float fPostEQCenterFrequency; - float fPostEQBandwidth; - float fPreLowpassCutoff; -} BASS_DX8_DISTORTION; - -typedef struct { - float fWetDryMix; - float fFeedback; - float fLeftDelay; - float fRightDelay; - BOOL lPanDelay; -} BASS_DX8_ECHO; - -typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx -} BASS_DX8_FLANGER; - -typedef struct { - DWORD dwRateHz; // Rate of modulation in hz - DWORD dwWaveShape; // 0=triangle, 1=square -} BASS_DX8_GARGLE; - -typedef struct { - int lRoom; // [-10000, 0] default: -1000 mB - int lRoomHF; // [-10000, 0] default: 0 mB - float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0 - float flDecayTime; // [0.1, 20.0] default: 1.49s - float flDecayHFRatio; // [0.1, 2.0] default: 0.83 - int lReflections; // [-10000, 1000] default: -2602 mB - float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s - int lReverb; // [-10000, 2000] default: 200 mB - float flReverbDelay; // [0.0, 0.1] default: 0.011 s - float flDiffusion; // [0.0, 100.0] default: 100.0 % - float flDensity; // [0.0, 100.0] default: 100.0 % - float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz -} BASS_DX8_I3DL2REVERB; - -typedef struct { - float fCenter; - float fBandwidth; - float fGain; -} BASS_DX8_PARAMEQ; - -typedef struct { - float fInGain; // [-96.0,0.0] default: 0.0 dB - float fReverbMix; // [-96.0,0.0] default: 0.0 db - float fReverbTime; // [0.001,3000.0] default: 1000.0 ms - float fHighFreqRTRatio; // [0.001,0.999] default: 0.001 -} BASS_DX8_REVERB; - -#define BASS_DX8_PHASE_NEG_180 0 -#define BASS_DX8_PHASE_NEG_90 1 -#define BASS_DX8_PHASE_ZERO 2 -#define BASS_DX8_PHASE_90 3 -#define BASS_DX8_PHASE_180 4 - -typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status); -/* iOS notification callback function. -status : The notification (BASS_IOSNOTIFY_xxx) */ - -#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started -#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended - -BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value); -DWORD BASSDEF(BASS_GetConfig)(DWORD option); -BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value); -void *BASSDEF(BASS_GetConfigPtr)(DWORD option); -DWORD BASSDEF(BASS_GetVersion)(); -int BASSDEF(BASS_ErrorGetCode)(); -BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid); -#else -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid); -#endif -BOOL BASSDEF(BASS_SetDevice)(DWORD device); -DWORD BASSDEF(BASS_GetDevice)(); -BOOL BASSDEF(BASS_Free)(); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) -void *BASSDEF(BASS_GetDSoundObject)(DWORD object); -#endif -BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info); -BOOL BASSDEF(BASS_Update)(DWORD length); -float BASSDEF(BASS_GetCPU)(); -BOOL BASSDEF(BASS_Start)(); -BOOL BASSDEF(BASS_Stop)(); -BOOL BASSDEF(BASS_Pause)(); -BOOL BASSDEF(BASS_SetVolume)(float volume); -float BASSDEF(BASS_GetVolume)(); - -HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags); -BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle); -const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle); - -BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf); -BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf); -BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top); -BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top); -void BASSDEF(BASS_Apply3D)(); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) -BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp); -BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp); -#endif - -HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq); -BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle); - -HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags); -HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags); -BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle); -BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer); -BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer); -BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info); -BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info); -HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew); -DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels); -BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle); - -HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags); -HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user); -BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle); -QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode); -DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length); -DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length); - -BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); -BOOL BASSDEF(BASS_RecordInit)(int device); -BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device); -DWORD BASSDEF(BASS_RecordGetDevice)(); -BOOL BASSDEF(BASS_RecordFree)(); -BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info); -const char *BASSDEF(BASS_RecordGetInputName)(int input); -BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume); -DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume); -HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user); - -double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos); -QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos); -DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle); -BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device); -DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle); -BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info); -const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags); -DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask); -BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length); -BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock); -BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart); -BOOL BASSDEF(BASS_ChannelStop)(DWORD handle); -BOOL BASSDEF(BASS_ChannelPause)(DWORD handle); -BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value); -BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value); -BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time); -BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib); -BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol); -BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol); -BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel); -BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel); -QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode); -BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode); -QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode); -DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle); -BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags); -DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length); -HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user); -BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync); -HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority); -BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp); -BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan); -BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan); -HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority); -BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx); - -BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params); -BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params); -BOOL BASSDEF(BASS_FXReset)(HFX handle); -BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority); - -#ifdef __cplusplus -} - -#if defined(_WIN32) && !defined(NOBASSOVERLOADS) -static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags) -{ - return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE); -} - -static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq) -{ - return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq); -} - -static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags) -{ - return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE); -} - -static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags) -{ - return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE); -} - -static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user) -{ - return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user); -} - -static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value) -{ - return BASS_SetConfigPtr(option|BASS_UNICODE, (const void*)value); -} -#endif -#endif - -#endif diff --git a/courtroom.cpp b/courtroom.cpp index bc0b0ad..5c552a1 100644 --- a/courtroom.cpp +++ b/courtroom.cpp @@ -4,10 +4,6 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow() { ao_app = p_ao_app; - //initializing sound device - BASS_Init(-1, 48000, BASS_DEVICE_LATENCY, 0, NULL); - BASS_PluginLoad("bassopus.dll", BASS_UNICODE); - keepalive_timer = new QTimer(this); keepalive_timer->start(60000); diff --git a/hex_functions.cpp b/hex_functions.cpp index 683097e..3bb535b 100644 --- a/hex_functions.cpp +++ b/hex_functions.cpp @@ -1,56 +1,7 @@ -//WELCOME TO THE EXTREMELY GHETTO HEX CONVERSION KLUDGE BECAUSE I COULDNT MAKE ANYTHING ELSE WORK - #include "hex_functions.h" namespace omni { - // This might be unused but I don't care to search the entire source code - // So it will remain here (lol) - // The actual int to hex conversion is now done properly - char halfword_to_hex_char(unsigned int input) - { - if (input > 127) - return 'F'; - - switch (input) - { - case 0: - return '0'; - case 1: - return '1'; - case 2: - return '2'; - case 3: - return '3'; - case 4: - return '4'; - case 5: - return '5'; - case 6: - return '6'; - case 7: - return '7'; - case 8: - return '8'; - case 9: - return '9'; - case 10: - return 'A'; - case 11: - return 'B'; - case 12: - return 'C'; - case 13: - return 'D'; - case 14: - return 'E'; - case 15: - return 'F'; - default: - return 'F'; - } - } - std::string int_to_hex(unsigned int input) { if (input > 255) @@ -64,4 +15,4 @@ namespace omni return result; } -} //namespace omni +} diff --git a/hex_functions.h b/hex_functions.h index 1f22339..285f096 100644 --- a/hex_functions.h +++ b/hex_functions.h @@ -11,7 +11,6 @@ namespace omni { - char halfword_to_hex_char(unsigned int input); std::string int_to_hex(unsigned int input); }