fix speedlines never being unhidden

This commit is contained in:
in1tiate 2021-02-20 04:10:35 -06:00
parent aa790dbc4b
commit f1aa57b125
2 changed files with 4 additions and 4 deletions

View File

@ -260,7 +260,8 @@ void CharLayer::start_playback(QString p_image)
void AOLayer::start_playback(QString p_image)
{
this->show();
if (!ao_app->is_continuous_enabled()) {
continuous = false;
force_continuous = true;
@ -321,7 +322,6 @@ void AOLayer::start_playback(QString p_image)
int f_delay = m_reader.nextImageDelay();
this->set_frame(f_pixmap);
this->show();
if (max_frames > 1) {
movie_frames.append(f_pixmap);
movie_delays.append(f_delay);

View File

@ -1248,7 +1248,7 @@ void Courtroom::set_background(QString p_background, bool display)
set_pos_dropdown(pos_list);
if (display) {
ui_vp_speedlines->stop();
ui_vp_speedlines->hide();
ui_vp_player_char->stop();
ui_vp_sideplayer_char->stop();
@ -2218,7 +2218,7 @@ void Courtroom::effect_done()
void Courtroom::display_character()
{
// Stop all previously playing animations, effects etc.
ui_vp_speedlines->stop();
ui_vp_speedlines->hide();
ui_vp_player_char->stop();
ui_vp_effect->stop();
// Clear all looping sfx to prevent obnoxiousness