Reverted the full stop silence feature.

With 3D characters, it made the game lag too much -- really wasn't worth
it.
This commit is contained in:
Cerapter 2018-11-02 15:15:07 +01:00
parent a7fa843bd3
commit e8bb1f1e49
2 changed files with 0 additions and 35 deletions

View File

@ -2102,9 +2102,6 @@ void Courtroom::start_chat_ticking()
// let's set it to false.
inline_blue_depth = 0;
// And also, reset the fullstop bool.
previous_character_is_fullstop = false;
// At the start of every new message, we set the text speed to the default.
current_display_speed = 3;
chat_tick_timer->start(message_display_speed[current_display_speed]);
@ -2318,21 +2315,6 @@ void Courtroom::chat_tick()
formatting_char = true;
}
}
// Silencing the character during long times of ellipses.
else if (f_character == "." and !next_character_is_not_special and !previous_character_is_fullstop)
{
if (!previous_character_is_fullstop && inline_blue_depth == 0 && !entire_message_is_blue && anim_state != 4)
{
QString f_char = m_chatmessage[CHAR_NAME];
QString f_emote = m_chatmessage[EMOTE];
ui_vp_player_char->play_idle(f_char, f_emote);
}
previous_character_is_fullstop = true;
next_character_is_not_special = true;
formatting_char = true;
tick_pos--;
}
else
{
next_character_is_not_special = false;
@ -2372,21 +2354,6 @@ void Courtroom::chat_tick()
}
}
// Basically only go back to talkin if:
// - This character is not a fullstop
// - But the previous character was
// - And we're out of inline blues
// - And the entire messages isn't blue
// - And we aren't still in a non-interrupting pre
// - And this isn't the last character.
if (f_character != "." && previous_character_is_fullstop && inline_blue_depth == 0 && !entire_message_is_blue && anim_state != 4 && tick_pos+1 <= f_message.size())
{
QString f_char = m_chatmessage[CHAR_NAME];
QString f_emote = m_chatmessage[EMOTE];
ui_vp_player_char->play_talking(f_char, f_emote);
previous_character_is_fullstop = false;
}
QScrollBar *scroll = ui_vp_message->verticalScrollBar();
scroll->setValue(scroll->maximum());

View File

@ -234,8 +234,6 @@ private:
bool next_character_is_not_special = false; // If true, write the
// next character as it is.
bool previous_character_is_fullstop = false; // Used for silencing the character during long ellipses.
bool message_is_centered = false;
int current_display_speed = 3;