Merge branch 'discord-rich-presence'

This commit is contained in:
oldmud0 2018-01-08 13:40:29 -06:00
commit e8809f6de6
9 changed files with 265 additions and 8 deletions

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@ -47,7 +47,8 @@ SOURCES += main.cpp\
aotextarea.cpp \
aolineedit.cpp \
aotextedit.cpp \
aoevidencedisplay.cpp
aoevidencedisplay.cpp \
discord_rich_presence.cpp
HEADERS += lobby.h \
aoimage.h \
@ -76,10 +77,18 @@ HEADERS += lobby.h \
aotextarea.h \
aolineedit.h \
aotextedit.h \
aoevidencedisplay.h
aoevidencedisplay.h \
discord_rich_presence.h \
discord-rpc.h
unix:LIBS += -L$$PWD -lbass
win32:LIBS += "$$PWD/bass.dll"
# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder
# AND the compilation output folder. If you want a static link, you'll probably
# need the .lib file too. MinGW-GCC is really finicky finding BASS, it seems.
# 2. You need to compile the Discord Rich Presence SDK separately and add the lib/headers
# in the same way as BASS. Discord RPC uses CMake, which does not play nicely with
# QMake, so this step must be manual.
unix:LIBS += -L$$PWD -lbass -ldiscord-rpc
win32:LIBS += -L$$PWD "$$PWD/bass.dll" -ldiscord-rpc #"$$PWD/discord-rpc.dll"
android:LIBS += -L$$PWD\android\libs\armeabi-v7a\ -lbass
CONFIG += c++11

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@ -12,6 +12,7 @@
AOApplication::AOApplication(int &argc, char **argv) : QApplication(argc, argv)
{
net_manager = new NetworkManager(this);
discord = new AttorneyOnline::Discord();
QObject::connect(net_manager, SIGNAL(ms_connect_finished(bool, bool)),
SLOT(ms_connect_finished(bool, bool)));
}
@ -20,6 +21,7 @@ AOApplication::~AOApplication()
{
destruct_lobby();
destruct_courtroom();
delete discord;
}
void AOApplication::construct_lobby()
@ -38,6 +40,8 @@ void AOApplication::construct_lobby()
int y = (screenGeometry.height()-w_lobby->height()) / 2;
w_lobby->move(x, y);
discord->state_lobby();
w_lobby->show();
}

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@ -3,6 +3,7 @@
#include "aopacket.h"
#include "datatypes.h"
#include "discord_rich_presence.h"
#include <QApplication>
#include <QVector>
@ -23,6 +24,7 @@ public:
NetworkManager *net_manager;
Lobby *w_lobby;
Courtroom *w_courtroom;
AttorneyOnline::Discord *discord;
bool lobby_constructed = false;
bool courtroom_constructed = false;

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@ -151,8 +151,12 @@ void Courtroom::char_clicked(int n_char)
}
if (n_real_char == m_cid)
{
enter_courtroom(m_cid);
}
else
{
ao_app->send_server_packet(new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + QString::number(n_real_char) + "#" + get_hdid() + "#%"));
}
}

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@ -660,9 +660,15 @@ void Courtroom::enter_courtroom(int p_cid)
QString f_char;
if (m_cid == -1)
{
ao_app->discord->state_spectate();
f_char = "";
}
else
{
f_char = ao_app->get_char_name(char_list.at(m_cid).name);
ao_app->discord->state_character(f_char.toStdString());
}
current_char = f_char;

84
discord-rpc.h Normal file
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@ -0,0 +1,84 @@
#pragma once
#include <stdint.h>
// clang-format off
#if defined(DISCORD_DYNAMIC_LIB)
# if defined(_WIN32)
# if defined(DISCORD_BUILDING_SDK)
# define DISCORD_EXPORT __declspec(dllexport)
# else
# define DISCORD_EXPORT __declspec(dllimport)
# endif
# else
# define DISCORD_EXPORT __attribute__((visibility("default")))
# endif
#else
# define DISCORD_EXPORT
#endif
// clang-format on
#ifdef __cplusplus
extern "C" {
#endif
typedef struct DiscordRichPresence {
const char* state; /* max 128 bytes */
const char* details; /* max 128 bytes */
int64_t startTimestamp;
int64_t endTimestamp;
const char* largeImageKey; /* max 32 bytes */
const char* largeImageText; /* max 128 bytes */
const char* smallImageKey; /* max 32 bytes */
const char* smallImageText; /* max 128 bytes */
const char* partyId; /* max 128 bytes */
int partySize;
int partyMax;
const char* matchSecret; /* max 128 bytes */
const char* joinSecret; /* max 128 bytes */
const char* spectateSecret; /* max 128 bytes */
int8_t instance;
} DiscordRichPresence;
typedef struct DiscordJoinRequest {
const char* userId;
const char* username;
const char* discriminator;
const char* avatar;
} DiscordJoinRequest;
typedef struct DiscordEventHandlers {
void (*ready)();
void (*disconnected)(int errorCode, const char* message);
void (*errored)(int errorCode, const char* message);
void (*joinGame)(const char* joinSecret);
void (*spectateGame)(const char* spectateSecret);
void (*joinRequest)(const DiscordJoinRequest* request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
DiscordEventHandlers* handlers,
int autoRegister,
const char* optionalSteamId);
DISCORD_EXPORT void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */
DISCORD_EXPORT void Discord_RunCallbacks(void);
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
#ifdef __cplusplus
} /* extern "C" */
#endif

108
discord_rich_presence.cpp Normal file
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@ -0,0 +1,108 @@
#include "discord_rich_presence.h"
#include <cstring>
#include <ctime>
#include <QDebug>
namespace AttorneyOnline {
Discord::Discord()
{
DiscordEventHandlers handlers;
std::memset(&handlers, 0, sizeof(handlers));
handlers = {};
handlers.ready = [] {
qInfo() << "Discord RPC ready";
};
handlers.disconnected = [](int errorCode, const char* message) {
qInfo() << "Discord RPC disconnected! " << message;
};
handlers.errored = [](int errorCode, const char* message) {
qWarning() << "Discord RPC errored out! " << message;
};
qInfo() << "Initializing Discord RPC";
Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
}
Discord::~Discord()
{
Discord_Shutdown();
}
void Discord::state_lobby()
{
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
presence.state = "In Lobby";
presence.details = "Idle";
Discord_UpdatePresence(&presence);
}
void Discord::state_server(std::string name, std::string server_id)
{
qDebug() << "Discord RPC: Setting server state";
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
auto timestamp = static_cast<int64_t>(std::time(nullptr));
presence.state = "In a Server";
presence.details = name.c_str();
presence.matchSecret = server_id.c_str();
presence.startTimestamp = this->timestamp;
this->server_id = server_id;
this->server_name = name;
this->timestamp = timestamp;
Discord_UpdatePresence(&presence);
}
void Discord::state_character(std::string name)
{
auto name_internal = QString(name.c_str()).toLower().replace(' ', '_').toStdString();
auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
const std::string playing_as = "Playing as " + name_friendly;
qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
presence.details = this->server_name.c_str();
presence.matchSecret = this->server_id.c_str();
presence.startTimestamp = this->timestamp;
presence.state = playing_as.c_str();
presence.smallImageKey = name_internal.c_str();
// presence.smallImageText = name_internal.c_str();
Discord_UpdatePresence(&presence);
}
void Discord::state_spectate()
{
qDebug() << "Discord RPC: Setting specator state";
DiscordRichPresence presence;
std::memset(&presence, 0, sizeof(presence));
presence.largeImageKey = "ao2-logo";
presence.largeImageText = "Objection!";
presence.instance = 1;
presence.details = this->server_name.c_str();
presence.matchSecret = this->server_id.c_str();
presence.startTimestamp = this->timestamp;
presence.state = "Spectating";
Discord_UpdatePresence(&presence);
}
}

26
discord_rich_presence.h Normal file
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@ -0,0 +1,26 @@
#ifndef DISCORD_RICH_PRESENCE_H
#define DISCORD_RICH_PRESENCE_H
#include <string>
#include <discord-rpc.h>
namespace AttorneyOnline {
class Discord
{
private:
const char* APPLICATION_ID = "399779271737868288";
std::string server_name, server_id;
int64_t timestamp;
public:
Discord();
~Discord();
void state_lobby();
void state_server(std::string name, std::string server_id);
void state_character(std::string name);
void state_spectate();
};
}
#endif // DISCORD_RICH_PRESENCE_H

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@ -8,6 +8,7 @@
#include "debug_functions.h"
#include <QDebug>
#include <QCryptographicHash>
void AOApplication::ms_packet_received(AOPacket *p_packet)
{
@ -226,15 +227,24 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
QString window_title = "Attorney Online 2";
int selected_server = w_lobby->get_selected_server();
QString server_address = "", server_name = "";
if (w_lobby->public_servers_selected)
{
if (selected_server >= 0 && selected_server < server_list.size())
window_title += ": " + server_list.at(selected_server).name;
if (selected_server >= 0 && selected_server < server_list.size()) {
auto info = server_list.at(selected_server);
server_name = info.name;
server_address = info.ip + info.port;
window_title += ": " + server_name;
}
}
else
{
if (selected_server >= 0 && selected_server < favorite_list.size())
window_title += ": " + favorite_list.at(selected_server).name;
if (selected_server >= 0 && selected_server < favorite_list.size()) {
auto info = favorite_list.at(selected_server);
server_name = info.name;
server_address = info.ip + info.port;
window_title += ": " + server_name;
}
}
w_courtroom->set_window_title(window_title);
@ -251,6 +261,10 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
f_packet = new AOPacket("askchar2#%");
send_server_packet(f_packet);
QCryptographicHash hash(QCryptographicHash::Algorithm::Sha256);
hash.addData(server_address.toUtf8());
discord->state_server(server_name.toStdString(), hash.result().toBase64().toStdString());
}
else if (header == "CI")
{