Merge branch 'discord-rich-presence'
This commit is contained in:
commit
e8809f6de6
@ -47,7 +47,8 @@ SOURCES += main.cpp\
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aotextarea.cpp \
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aolineedit.cpp \
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aotextedit.cpp \
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aoevidencedisplay.cpp
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aoevidencedisplay.cpp \
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discord_rich_presence.cpp
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HEADERS += lobby.h \
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aoimage.h \
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@ -76,10 +77,18 @@ HEADERS += lobby.h \
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aotextarea.h \
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aolineedit.h \
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aotextedit.h \
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aoevidencedisplay.h
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aoevidencedisplay.h \
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discord_rich_presence.h \
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discord-rpc.h
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unix:LIBS += -L$$PWD -lbass
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win32:LIBS += "$$PWD/bass.dll"
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# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder
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# AND the compilation output folder. If you want a static link, you'll probably
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# need the .lib file too. MinGW-GCC is really finicky finding BASS, it seems.
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# 2. You need to compile the Discord Rich Presence SDK separately and add the lib/headers
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# in the same way as BASS. Discord RPC uses CMake, which does not play nicely with
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# QMake, so this step must be manual.
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unix:LIBS += -L$$PWD -lbass -ldiscord-rpc
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win32:LIBS += -L$$PWD "$$PWD/bass.dll" -ldiscord-rpc #"$$PWD/discord-rpc.dll"
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android:LIBS += -L$$PWD\android\libs\armeabi-v7a\ -lbass
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CONFIG += c++11
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@ -12,6 +12,7 @@
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AOApplication::AOApplication(int &argc, char **argv) : QApplication(argc, argv)
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{
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net_manager = new NetworkManager(this);
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discord = new AttorneyOnline::Discord();
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QObject::connect(net_manager, SIGNAL(ms_connect_finished(bool, bool)),
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SLOT(ms_connect_finished(bool, bool)));
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}
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@ -20,6 +21,7 @@ AOApplication::~AOApplication()
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{
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destruct_lobby();
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destruct_courtroom();
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delete discord;
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}
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void AOApplication::construct_lobby()
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@ -38,6 +40,8 @@ void AOApplication::construct_lobby()
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int y = (screenGeometry.height()-w_lobby->height()) / 2;
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w_lobby->move(x, y);
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discord->state_lobby();
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w_lobby->show();
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}
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@ -3,6 +3,7 @@
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#include "aopacket.h"
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#include "datatypes.h"
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#include "discord_rich_presence.h"
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#include <QApplication>
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#include <QVector>
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@ -23,6 +24,7 @@ public:
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NetworkManager *net_manager;
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Lobby *w_lobby;
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Courtroom *w_courtroom;
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AttorneyOnline::Discord *discord;
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bool lobby_constructed = false;
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bool courtroom_constructed = false;
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@ -151,8 +151,12 @@ void Courtroom::char_clicked(int n_char)
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}
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if (n_real_char == m_cid)
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{
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enter_courtroom(m_cid);
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}
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else
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{
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ao_app->send_server_packet(new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + QString::number(n_real_char) + "#" + get_hdid() + "#%"));
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}
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}
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@ -660,9 +660,15 @@ void Courtroom::enter_courtroom(int p_cid)
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QString f_char;
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if (m_cid == -1)
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{
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ao_app->discord->state_spectate();
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f_char = "";
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}
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else
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{
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f_char = ao_app->get_char_name(char_list.at(m_cid).name);
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ao_app->discord->state_character(f_char.toStdString());
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}
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current_char = f_char;
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84
discord-rpc.h
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84
discord-rpc.h
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@ -0,0 +1,84 @@
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#pragma once
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#include <stdint.h>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey; /* max 32 bytes */
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const char* largeImageText; /* max 128 bytes */
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const char* smallImageKey; /* max 32 bytes */
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const char* smallImageText; /* max 128 bytes */
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const char* partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordJoinRequest {
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const char* userId;
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const char* username;
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const char* discriminator;
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const char* avatar;
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} DiscordJoinRequest;
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typedef struct DiscordEventHandlers {
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void (*ready)();
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*joinRequest)(const DiscordJoinRequest* request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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DISCORD_EXPORT void Discord_RunCallbacks(void);
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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DISCORD_EXPORT void Discord_UpdateConnection(void);
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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108
discord_rich_presence.cpp
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108
discord_rich_presence.cpp
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@ -0,0 +1,108 @@
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#include "discord_rich_presence.h"
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#include <cstring>
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#include <ctime>
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#include <QDebug>
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namespace AttorneyOnline {
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Discord::Discord()
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{
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DiscordEventHandlers handlers;
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std::memset(&handlers, 0, sizeof(handlers));
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handlers = {};
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handlers.ready = [] {
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qInfo() << "Discord RPC ready";
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};
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handlers.disconnected = [](int errorCode, const char* message) {
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qInfo() << "Discord RPC disconnected! " << message;
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};
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handlers.errored = [](int errorCode, const char* message) {
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qWarning() << "Discord RPC errored out! " << message;
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};
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qInfo() << "Initializing Discord RPC";
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Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
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}
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Discord::~Discord()
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{
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Discord_Shutdown();
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}
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void Discord::state_lobby()
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{
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = "Objection!";
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presence.instance = 1;
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presence.state = "In Lobby";
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presence.details = "Idle";
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Discord_UpdatePresence(&presence);
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}
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void Discord::state_server(std::string name, std::string server_id)
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{
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qDebug() << "Discord RPC: Setting server state";
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = "Objection!";
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presence.instance = 1;
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auto timestamp = static_cast<int64_t>(std::time(nullptr));
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presence.state = "In a Server";
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presence.details = name.c_str();
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presence.matchSecret = server_id.c_str();
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presence.startTimestamp = this->timestamp;
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this->server_id = server_id;
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this->server_name = name;
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this->timestamp = timestamp;
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Discord_UpdatePresence(&presence);
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}
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void Discord::state_character(std::string name)
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{
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auto name_internal = QString(name.c_str()).toLower().replace(' ', '_').toStdString();
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auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
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const std::string playing_as = "Playing as " + name_friendly;
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qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = "Objection!";
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presence.instance = 1;
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presence.details = this->server_name.c_str();
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presence.matchSecret = this->server_id.c_str();
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presence.startTimestamp = this->timestamp;
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presence.state = playing_as.c_str();
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presence.smallImageKey = name_internal.c_str();
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// presence.smallImageText = name_internal.c_str();
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Discord_UpdatePresence(&presence);
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}
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void Discord::state_spectate()
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{
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qDebug() << "Discord RPC: Setting specator state";
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = "Objection!";
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presence.instance = 1;
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presence.details = this->server_name.c_str();
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presence.matchSecret = this->server_id.c_str();
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presence.startTimestamp = this->timestamp;
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presence.state = "Spectating";
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Discord_UpdatePresence(&presence);
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}
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}
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26
discord_rich_presence.h
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26
discord_rich_presence.h
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@ -0,0 +1,26 @@
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#ifndef DISCORD_RICH_PRESENCE_H
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#define DISCORD_RICH_PRESENCE_H
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#include <string>
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#include <discord-rpc.h>
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namespace AttorneyOnline {
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class Discord
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{
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private:
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const char* APPLICATION_ID = "399779271737868288";
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std::string server_name, server_id;
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int64_t timestamp;
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public:
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Discord();
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~Discord();
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void state_lobby();
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void state_server(std::string name, std::string server_id);
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void state_character(std::string name);
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void state_spectate();
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};
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}
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#endif // DISCORD_RICH_PRESENCE_H
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@ -8,6 +8,7 @@
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#include "debug_functions.h"
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#include <QDebug>
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#include <QCryptographicHash>
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void AOApplication::ms_packet_received(AOPacket *p_packet)
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{
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@ -226,15 +227,24 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
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QString window_title = "Attorney Online 2";
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int selected_server = w_lobby->get_selected_server();
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QString server_address = "", server_name = "";
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if (w_lobby->public_servers_selected)
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{
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if (selected_server >= 0 && selected_server < server_list.size())
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window_title += ": " + server_list.at(selected_server).name;
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if (selected_server >= 0 && selected_server < server_list.size()) {
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auto info = server_list.at(selected_server);
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server_name = info.name;
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server_address = info.ip + info.port;
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window_title += ": " + server_name;
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}
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}
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else
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{
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if (selected_server >= 0 && selected_server < favorite_list.size())
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window_title += ": " + favorite_list.at(selected_server).name;
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if (selected_server >= 0 && selected_server < favorite_list.size()) {
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auto info = favorite_list.at(selected_server);
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server_name = info.name;
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server_address = info.ip + info.port;
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window_title += ": " + server_name;
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}
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}
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w_courtroom->set_window_title(window_title);
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@ -251,6 +261,10 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
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f_packet = new AOPacket("askchar2#%");
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send_server_packet(f_packet);
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QCryptographicHash hash(QCryptographicHash::Algorithm::Sha256);
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hash.addData(server_address.toUtf8());
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discord->state_server(server_name.toStdString(), hash.result().toBase64().toStdString());
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}
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else if (header == "CI")
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{
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