Fixes Objections hiding the current character, instead of overlaying on top of it. Adds screenshake to objects.
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@ -1517,7 +1517,6 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
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text_state = 0;
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anim_state = 0;
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ui_vp_objection->stop();
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ui_vp_player_char->stop();
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chat_tick_timer->stop();
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ui_vp_evidence_display->reset();
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@ -1564,16 +1563,19 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
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case 1:
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ui_vp_objection->play("holdit", f_char, f_custom_theme);
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objection_player->play("holdit.wav", f_char, f_custom_theme);
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this->doScreenShake();
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break;
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case 2:
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ui_vp_objection->play("objection", f_char, f_custom_theme);
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objection_player->play("objection.wav", f_char, f_custom_theme);
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this->doScreenShake();
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if(ao_app->get_objectmusic())
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music_player->kill_loop();
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break;
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case 3:
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ui_vp_objection->play("takethat", f_char, f_custom_theme);
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objection_player->play("takethat.wav", f_char, f_custom_theme);
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this->doScreenShake();
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break;
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//case 4 is AO2 only
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case 4:
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