Merge pull request #1 from scatterflower/ic_fixes

Ic fixes
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scatterflower 2020-08-16 12:36:37 -05:00 committed by GitHub
commit e546ead1fa
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2 changed files with 35 additions and 63 deletions

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@ -348,8 +348,10 @@ private:
// amount by which we multiply the delay when we parse punctuation chars
const int punctuation_modifier = 3;
static const int chatmessage_size = 30;
QString m_chatmessage[chatmessage_size];
// Minumum and maximum number of parameters in the MS packet
static const int MS_MINIMUM = 15;
static const int MS_MAXIMUM = 30;
QString m_chatmessage[MS_MAXIMUM];
bool chatmessage_is_empty = false;
QString previous_ic_message = "";

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@ -1767,19 +1767,16 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
// Instead of checking for whether a message has at least chatmessage_size
// amount of packages, we'll check if it has at least 15.
// That was the original chatmessage_size.
if (p_contents->size() < 15)
if (p_contents->size() < MS_MINIMUM)
return;
for (int n_string = 0; n_string < chatmessage_size; ++n_string) {
// m_chatmessage[n_string] = p_contents->at(n_string);
for (int n_string = 0; n_string < MS_MAXIMUM; ++n_string) {
// Note that we have added stuff that vanilla clients and servers simply
// won't send. So now, we have to check if the thing we want even exists
// amongst the packet's content. We also have to check if the server even
// supports CCCC's IC features, or if it's just japing us. Also, don't
// forget! A size 15 message will have indices from 0 to 14.
if (n_string < p_contents->size() &&
(n_string < 15 || ao_app->cccc_ic_support_enabled)) {
if (n_string < p_contents->size() && (n_string < MS_MINIMUM || ao_app->cccc_ic_support_enabled)) {
m_chatmessage[n_string] = p_contents->at(n_string);
}
else {
@ -1788,62 +1785,48 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
}
int f_char_id = m_chatmessage[CHAR_ID].toInt();
const bool is_spectator = (f_char_id == -1);
if (f_char_id >= 0 && f_char_id >= char_list.size())
if (f_char_id >= char_list.size())
return;
if (mute_map.value(m_chatmessage[CHAR_ID].toInt()))
return;
QString f_showname;
if (f_char_id > -1 &&
(m_chatmessage[SHOWNAME].isEmpty() || !ui_showname_enable->isChecked())) {
f_showname = ao_app->get_showname(char_list.at(f_char_id).name);
QString f_displayname;
if (!is_spectator && (m_chatmessage[SHOWNAME].isEmpty() || !ui_showname_enable->isChecked())) {
// If the users is not a spectator and showname is disabled, use the character's name
f_displayname = ao_app->get_showname(char_list.at(f_char_id).name);
}
else {
f_showname = m_chatmessage[SHOWNAME];
// Otherwise, use the showname
f_displayname = m_chatmessage[SHOWNAME];
}
if (f_showname.trimmed()
.isEmpty()) // Pure whitespace showname, get outta here.
f_showname = m_chatmessage[CHAR_NAME];
// If chatblank is enabled, use the character's name for logs
if (f_displayname.trimmed().isEmpty())
f_displayname = ao_app->get_showname(char_list.at(f_char_id).name);
QString f_message = f_showname + ": " + m_chatmessage[MESSAGE] + '\n';
// Remove undesired newline chars
m_chatmessage[MESSAGE].remove("\n");
chatmessage_is_empty =
m_chatmessage[MESSAGE] == " " || m_chatmessage[MESSAGE] == "";
if (f_char_id >= 0 && !chatmessage_is_empty &&
f_message == previous_ic_message) // Not a system message
return;
if (f_char_id <= -1)
previous_ic_message =
""; // System messages don't care about repeating themselves
else
previous_ic_message = f_message;
bool ok;
int objection_mod = m_chatmessage[OBJECTION_MOD].toInt(
&ok, 10); // checks if its a custom obj.
// Check if a custom objection is in use
int objection_mod = 0;
QString custom_objection = "";
if (!ok && m_chatmessage[OBJECTION_MOD].contains("4&")) {
if (m_chatmessage[OBJECTION_MOD].contains("4&")) {
objection_mod = 4;
custom_objection = m_chatmessage[OBJECTION_MOD].split(
"4&")[1]; // takes the name of custom objection.
custom_objection = m_chatmessage[OBJECTION_MOD].split("4&")[1]; // takes the name of custom objection.
}
else{
objection_mod = m_chatmessage[OBJECTION_MOD].toInt();
}
// Stop the chat arrow from animating
ui_vp_chat_arrow->stop();
// Reset IC display
ui_vp_chat_arrow->stop();
text_state = 0;
anim_state = 0;
ui_vp_objection->stop();
chat_tick_timer->stop();
ui_vp_evidence_display->reset();
// Hey, our message showed up! Cool!
if (m_chatmessage[MESSAGE] == ui_ic_chat_message->text().remove("\n") &&
m_chatmessage[CHAR_ID].toInt() == m_cid) {
// Reset UI elements after client message gets sent
if (m_chatmessage[CHAR_ID].toInt() == m_cid) {
ui_ic_chat_message->clear();
if (ui_additive->isChecked())
ui_ic_chat_message->insert(" ");
@ -1865,12 +1848,8 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
// Let the server handle actually checking if they're allowed to do this.
is_additive = m_chatmessage[ADDITIVE].toInt() == 1;
QString f_charname = "";
if (f_char_id >= 0)
f_charname = ao_app->get_showname(char_list.at(f_char_id).name);
chatlogpiece *temp =
new chatlogpiece(f_charname, f_showname, m_chatmessage[MESSAGE], false, m_chatmessage[TEXT_COLOR].toInt());
new chatlogpiece(f_displayname, f_displayname, m_chatmessage[MESSAGE], false, m_chatmessage[TEXT_COLOR].toInt());
ic_chatlog_history.append(*temp);
if (ao_app->get_auto_logging_enabled())
ao_app->append_to_file(temp->get_full(), ao_app->log_filename, true);
@ -1879,7 +1858,7 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
log_maximum_blocks > 0) {
ic_chatlog_history.removeFirst();
}
QString f_char = m_chatmessage[CHAR_NAME];
QString f_custom_theme = ao_app->get_char_shouts(f_char);
@ -1913,26 +1892,17 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
// case 4 is AO2 only
case 4:
if (custom_objection != "") {
ui_vp_objection->play("custom_objections/" + custom_objection, f_char,
f_custom_theme, shout_stay_time);
objection_player->play("custom_objections/" +
custom_objection.split('.')[0],
f_char, f_custom_theme);
ui_vp_objection->play("custom_objections/" + custom_objection, f_char, f_custom_theme, shout_stay_time);
objection_player->play("custom_objections/" + custom_objection.split('.')[0], f_char, f_custom_theme);
}
else {
ui_vp_objection->play("custom", f_char, f_custom_theme,
shout_stay_time);
ui_vp_objection->play("custom", f_char, f_custom_theme, shout_stay_time);
objection_player->play("custom", f_char, f_custom_theme);
}
break;
default:
qDebug() << "W: Logic error in objection switch statement!";
m_chatmessage[EMOTE_MOD] = 1;
}
sfx_player->clear(); // Objection played! Cut all sfx.
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
if (emote_mod == 0)
m_chatmessage[EMOTE_MOD] = 1;
}
else
handle_chatmessage_2();