don't set a mask on elements affected by offsets (#524)
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@ -52,6 +52,7 @@ public:
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bool force_continuous = false;
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bool force_continuous = false;
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Qt::TransformationMode transform_mode = Qt::FastTransformation; // transformation mode to use for this image
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Qt::TransformationMode transform_mode = Qt::FastTransformation; // transformation mode to use for this image
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bool stretch = false; // Should we stretch/squash this image to fill the screen?
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bool stretch = false; // Should we stretch/squash this image to fill the screen?
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bool masked = true; // Set a mask to the dimensions of the widget?
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// Set the movie's image to provided paths, preparing for playback.
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// Set the movie's image to provided paths, preparing for playback.
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void start_playback(QString p_image);
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void start_playback(QString p_image);
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@ -98,6 +98,7 @@ void AOLayer::center_pixmap(QPixmap f_pixmap) {
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x + (f_w - f_pixmap.width()) / 2,
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x + (f_w - f_pixmap.width()) / 2,
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y + (f_h - f_pixmap.height())); // Always center horizontally, always put
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y + (f_h - f_pixmap.height())); // Always center horizontally, always put
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// at the bottom vertically
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// at the bottom vertically
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if (masked)
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this->setMask(
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this->setMask(
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QRegion((f_pixmap.width() - f_w) / 2, (f_pixmap.height() - f_h) / 2, f_w,
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QRegion((f_pixmap.width() - f_w) / 2, (f_pixmap.height() - f_h) / 2, f_w,
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f_h)); // make sure we don't escape the area we've been given
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f_h)); // make sure we don't escape the area we've been given
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@ -46,7 +46,9 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
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ui_vp_background = new BackgroundLayer(ui_viewport, ao_app);
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ui_vp_background = new BackgroundLayer(ui_viewport, ao_app);
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ui_vp_speedlines = new SplashLayer(ui_viewport, ao_app);
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ui_vp_speedlines = new SplashLayer(ui_viewport, ao_app);
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ui_vp_player_char = new CharLayer(ui_viewport, ao_app);
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ui_vp_player_char = new CharLayer(ui_viewport, ao_app);
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ui_vp_player_char->masked = false;
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ui_vp_sideplayer_char = new CharLayer(ui_viewport, ao_app);
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ui_vp_sideplayer_char = new CharLayer(ui_viewport, ao_app);
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ui_vp_sideplayer_char->masked = false;
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ui_vp_sideplayer_char->hide();
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ui_vp_sideplayer_char->hide();
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ui_vp_desk = new BackgroundLayer(ui_viewport, ao_app);
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ui_vp_desk = new BackgroundLayer(ui_viewport, ao_app);
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