Set emote format to apng if png supports animation (#379)
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@ -61,6 +61,15 @@ void AOCharMovie::load_image(QString p_char, QString p_emote,
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m_reader->setFileName(emote_path);
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m_reader->setFileName(emote_path);
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// set format to apng if png supports animation
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if (emote_path.endsWith("png")) {
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m_reader->setFormat("apng");
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if (!m_reader->supportsAnimation()) {
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m_reader->setFormat("png");
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}
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}
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QPixmap f_pixmap = this->get_pixmap(m_reader->read());
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QPixmap f_pixmap = this->get_pixmap(m_reader->read());
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int f_delay = m_reader->nextImageDelay();
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int f_delay = m_reader->nextImageDelay();
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