Fixed emote synchronization, ...

* Fixed emote synchronization
  * Still requires identical frame count. Will still cause freeze as it syncs.
* Fixed frame effects not working on idle and talk emotes.
* Characters are now repositioned after background sliding is over.
This commit is contained in:
TrickyLeifa 2024-05-22 23:30:31 +02:00
parent 52fc8d3594
commit d135bbc511
5 changed files with 50 additions and 8 deletions

View File

@ -131,12 +131,16 @@ void AnimationLayer::jumpToFrame(int number)
return;
}
bool is_processing = m_processing;
if (m_ticker->isActive())
{
m_ticker->stop();
}
m_frame_number = number;
m_target_frame_number = number;
if (is_processing)
{
frameTicker();
}
}
void AnimationLayer::setPlayOnce(bool enabled)
@ -161,7 +165,7 @@ void AnimationLayer::setFlipped(bool enabled)
void AnimationLayer::setTransformationMode(Qt::TransformationMode mode)
{
m_transformation_mode = mode;
m_transformation_mode_hint = mode;
}
void AnimationLayer::setMinimumDurationPerFrame(int duration)
@ -247,6 +251,11 @@ void AnimationLayer::calculateFrameGeometry()
// display the frame in its center
int x = (m_scaled_frame_size.width() - widget_size.width()) / 2;
m_display_rect = QRect(x, 0, widget_size.width(), m_scaled_frame_size.height());
if (m_transformation_mode_hint == Qt::FastTransformation)
{
m_transformation_mode = scale < 1.0 ? Qt::SmoothTransformation : Qt::FastTransformation;
}
}
displayCurrentFrame();
@ -314,6 +323,8 @@ void AnimationLayer::frameTicker()
finishPlayback();
return;
}
return;
}
if (m_pause && !m_first_frame)
@ -340,6 +351,11 @@ void AnimationLayer::frameTicker()
}
m_first_frame = false;
if (m_target_frame_number != -1)
{
m_frame_number = m_target_frame_number;
m_target_frame_number = -1;
}
m_current_frame = m_loader->frame(m_frame_number);
displayCurrentFrame();
Q_EMIT frameNumberChanged(m_frame_number);
@ -380,6 +396,7 @@ void CharacterAnimationLayer::loadCharacterEmote(QString character, QString file
m_character = character;
m_emote = fileName;
m_resolved_emote = fileName;
m_emote_type = emoteType;
QStringList prefixes;
@ -410,19 +427,31 @@ void CharacterAnimationLayer::loadCharacterEmote(QString character, QString file
}
QVector<VPath> path_list;
QVector<QString> prefixed_emote_list;
for (const QString &prefix : qAsConst(prefixes))
{
path_list << ao_app->get_character_path(character, prefix + m_emote);
prefixed_emote_list << prefix + m_emote;
}
path_list << ao_app->get_character_path(character, m_emote);
prefixed_emote_list << m_emote;
if (placeholder_fallback)
{
path_list << ao_app->get_character_path(character, QStringLiteral("placeholder"));
prefixed_emote_list << QStringLiteral("placeholder");
path_list << ao_app->get_theme_path("placeholder", ao_app->default_theme);
prefixed_emote_list << QStringLiteral("placeholder");
}
setFileName(ao_app->get_image_path(path_list));
int index = -1;
QString file_path = ao_app->get_image_path(path_list, index);
if (index != -1)
{
m_resolved_emote = prefixed_emote_list[index];
}
setFileName(file_path);
setPlayOnce(play_once);
setTransformationMode(ao_app->get_scaling(ao_app->get_emote_property(character, fileName, "scaling")));
setStretchToFit(ao_app->get_emote_property(character, fileName, "stretch").startsWith("true"));
@ -519,7 +548,7 @@ void CharacterAnimationLayer::notifyFrameEffect(int frameNumber)
{
for (const FrameEffect &effect : qAsConst(*it))
{
if (effect.emote_name == m_emote)
if (effect.emote_name == m_resolved_emote)
{
switch (effect.type)
{

View File

@ -90,6 +90,7 @@ private:
bool m_flipped = false;
int m_minimum_duration = 0;
int m_maximum_duration = 0;
Qt::TransformationMode m_transformation_mode_hint = Qt::FastTransformation;
Qt::TransformationMode m_transformation_mode = Qt::FastTransformation;
AnimationLoader *m_loader = nullptr;
QSize m_frame_size;
@ -103,6 +104,7 @@ private:
QTimer *m_ticker = nullptr;
bool m_first_frame = false;
int m_frame_number = 0;
int m_target_frame_number = -1;
int m_frame_count = 0;
AnimationFrame m_current_frame;
@ -170,6 +172,7 @@ private:
QString m_character;
QString m_emote;
QString m_resolved_emote;
EmoteType m_emote_type = NoEmoteType;
QTimer *m_duration_timer = nullptr;
int m_duration = 0;

View File

@ -120,6 +120,7 @@ public:
VPath get_evidence_path(QString p_file);
QVector<VPath> get_asset_paths(QString p_element, QString p_theme = QString(), QString p_subtheme = QString(), QString p_default_theme = QString(), QString p_misc = QString(), QString p_character = QString(), QString p_placeholder = QString());
QString get_asset_path(QVector<VPath> pathlist);
QString get_image_path(QVector<VPath> pathlist, int &index, bool static_image = false);
QString get_image_path(QVector<VPath> pathlist, bool static_image = false);
QString get_sfx_path(QVector<VPath> pathlist);
QString get_config_value(QString p_identifier, QString p_config, QString p_theme = QString(), QString p_subtheme = QString(), QString p_default_theme = QString(), QString p_misc = QString());

View File

@ -3110,6 +3110,7 @@ void Courtroom::post_transition_cleanup()
layer->stopPlayback();
layer->pausePlayback(false);
layer->setParent(ui_viewport);
layer->stackUnder(ui_vp_desk);
layer->setVisible(is_visible);
}

View File

@ -239,19 +239,27 @@ QString AOApplication::get_asset_path(QVector<VPath> pathlist)
return QString();
}
QString AOApplication::get_image_path(QVector<VPath> pathlist, bool static_image)
QString AOApplication::get_image_path(QVector<VPath> pathlist, int &index, bool static_image)
{
for (const VPath &p : pathlist)
for (int i = 0; i < pathlist.size(); i++)
{
QString path = get_image_suffix(p, static_image);
QString path = get_image_suffix(pathlist[i], static_image);
if (!path.isEmpty())
{
index = i;
return path;
}
}
return QString();
}
QString AOApplication::get_image_path(QVector<VPath> pathlist, bool static_image)
{
int dummy;
return get_image_path(pathlist, dummy, static_image);
}
QString AOApplication::get_sfx_path(QVector<VPath> pathlist)
{
for (const VPath &p : pathlist)