diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 54034f8..0b0f622 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -70,14 +70,6 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow() ui_background = new AOImage(this, ao_app); - free_brush = *new QBrush(ao_app->get_color("area_free_color", "courtroom_design.ini")); - lfp_brush = *new QBrush(ao_app->get_color("area_lfp_color", "courtroom_design.ini")); - casing_brush = *new QBrush(ao_app->get_color("area_casing_color", "courtroom_design.ini")); - recess_brush = *new QBrush(ao_app->get_color("area_recess_color", "courtroom_design.ini")); - rp_brush = *new QBrush(ao_app->get_color("area_rp_color", "courtroom_design.ini")); - gaming_brush = *new QBrush(ao_app->get_color("area_gaming_color", "courtroom_design.ini")); - locked_brush = *new QBrush(ao_app->get_color("area_locked_color", "courtroom_design.ini")); - ui_viewport = new QWidget(this); ui_vp_background = new AOScene(ui_viewport, ao_app); ui_vp_speedlines = new AOMovie(ui_viewport, ao_app); @@ -942,6 +934,14 @@ void Courtroom::set_widgets() ui_spectator->setToolTip(tr("Become a spectator. You won't be able to " "interact with the in-character screen.")); + free_brush = *new QBrush(ao_app->get_color("area_free_color", "courtroom_design.ini")); + lfp_brush = *new QBrush(ao_app->get_color("area_lfp_color", "courtroom_design.ini")); + casing_brush = *new QBrush(ao_app->get_color("area_casing_color", "courtroom_design.ini")); + recess_brush = *new QBrush(ao_app->get_color("area_recess_color", "courtroom_design.ini")); + rp_brush = *new QBrush(ao_app->get_color("area_rp_color", "courtroom_design.ini")); + gaming_brush = *new QBrush(ao_app->get_color("area_gaming_color", "courtroom_design.ini")); + locked_brush = *new QBrush(ao_app->get_color("area_locked_color", "courtroom_design.ini")); + refresh_evidence(); }