diff --git a/src/aoapplication.cpp b/src/aoapplication.cpp index c47f350..6213acd 100644 --- a/src/aoapplication.cpp +++ b/src/aoapplication.cpp @@ -160,8 +160,7 @@ void AOApplication::ms_connect_finished(bool connected, bool will_retry) if (will_retry) { if (lobby_constructed) - w_lobby->append_error("Error connecting to master server. Will try again in " - + QString::number(net_manager->ms_reconnect_delay) + " seconds."); + w_lobby->append_error(tr("Error connecting to master server. Will try again in %1 seconds.").arg(QString::number(net_manager->ms_reconnect_delay))); } else { diff --git a/src/lobby.cpp b/src/lobby.cpp index 02ed128..c95fd49 100644 --- a/src/lobby.cpp +++ b/src/lobby.cpp @@ -373,7 +373,7 @@ void Lobby::append_error(QString f_message) void Lobby::set_player_count(int players_online, int max_players) { - QString f_string = "Online: " + QString::number(players_online) + "/" + QString::number(max_players); + QString f_string = tr("Online: %1/%2").arg(QString::number(players_online)).arg(QString::number(max_players)); ui_player_count->setText(f_string); }