removing debug statements
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				@ -26,16 +26,20 @@ void AOCharMovie::play(QString p_char, QString p_emote, QString emote_prefix)
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{
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					{
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  QString original_path = ao_app->get_character_path(p_char) + emote_prefix + p_emote.toLower() + ".gif";
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					  QString original_path = ao_app->get_character_path(p_char) + emote_prefix + p_emote.toLower() + ".gif";
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  QString placeholder_path = ao_app->get_theme_path() + "placeholder.gif";
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					  QString placeholder_path = ao_app->get_theme_path() + "placeholder.gif";
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					  QString placeholder_default_path = ao_app->get_default_theme_path() + "placeholder.gif";
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  QString gif_path;
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					  QString gif_path;
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  if (file_exists(original_path))
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					  if (file_exists(original_path))
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    gif_path = original_path;
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					    gif_path = original_path;
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  else
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					  else if (file_exists(placeholder_path))
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    gif_path = placeholder_path;
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					    gif_path = placeholder_path;
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					  else
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					    gif_path = placeholder_default_path;
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  m_movie->stop();
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					  m_movie->stop();
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  this->clear();
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					  this->clear();
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					  qDebug() << "gif_path: " << gif_path;
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  m_movie->setFileName(gif_path);
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					  m_movie->setFileName(gif_path);
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  if (m_flipped)
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					  if (m_flipped)
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@ -1010,7 +1010,6 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
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    return;
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					    return;
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  text_state = 0;
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					  text_state = 0;
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  qDebug() << "anim_state set to 0 in handle_chatmessage";
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  anim_state = 0;
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					  anim_state = 0;
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  chatmessage_is_empty = m_chatmessage[MESSAGE] == " " || m_chatmessage[MESSAGE] == "";
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					  chatmessage_is_empty = m_chatmessage[MESSAGE] == " " || m_chatmessage[MESSAGE] == "";
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@ -1076,7 +1075,6 @@ void Courtroom::objection_done()
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void Courtroom::handle_chatmessage_2()
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					void Courtroom::handle_chatmessage_2()
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{
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					{
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  qDebug() << "handle_chatmessage_2 called";
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  ui_vp_speedlines->stop();
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					  ui_vp_speedlines->stop();
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  ui_vp_player_char->stop();
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					  ui_vp_player_char->stop();
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@ -1230,7 +1228,6 @@ void Courtroom::play_preanim()
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void Courtroom::preanim_done()
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					void Courtroom::preanim_done()
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{
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					{
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  qDebug() << "preanim_done called";
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  handle_chatmessage_3();
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					  handle_chatmessage_3();
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}
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					}
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