diff --git a/src/aooptionsdialog.cpp b/src/aooptionsdialog.cpp index d68f6cb..539a822 100644 --- a/src/aooptionsdialog.cpp +++ b/src/aooptionsdialog.cpp @@ -176,7 +176,9 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_language_combobox->addItem(" - Default"); ui_language_combobox->addItem("en - English"); ui_language_combobox->addItem("de - German"); + ui_language_combobox->addItem("es - Spanish"); ui_language_combobox->addItem("jp - Japanese"); + ui_language_combobox->addItem("ru - Russian"); ui_gameplay_form->setWidget(10, QFormLayout::FieldRole, ui_language_combobox); // Here we start the callwords tab. diff --git a/src/courtroom.cpp b/src/courtroom.cpp index dc7f12c..54b1b2d 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -563,14 +563,14 @@ void Courtroom::set_widgets() ui_prosecution_bar->set_image("prosecutionbar" + QString::number(prosecution_bar_state) + ".png"); set_size_and_pos(ui_music_label, "music_label"); - ui_music_label->setText("Music"); + ui_music_label->setText(tr("Music")); set_size_and_pos(ui_sfx_label, "sfx_label"); - ui_sfx_label->setText("Sfx"); + ui_sfx_label->setText(tr("Sfx")); set_size_and_pos(ui_blip_label, "blip_label"); - ui_blip_label->setText("Blips"); + ui_blip_label->setText(tr("Blips")); set_size_and_pos(ui_log_limit_label, "log_limit_label"); - ui_log_limit_label->setText("Log limit"); + ui_log_limit_label->setText(tr("Log limit")); set_size_and_pos(ui_hold_it, "hold_it"); ui_hold_it->set_image("holdit.png"); @@ -580,7 +580,7 @@ void Courtroom::set_widgets() ui_take_that->set_image("takethat.png"); set_size_and_pos(ui_ooc_toggle, "ooc_toggle"); - ui_ooc_toggle->setText("Server"); + ui_ooc_toggle->setText(tr("Server")); set_size_and_pos(ui_witness_testimony, "witness_testimony"); ui_witness_testimony->set_image("witnesstestimony.png"); @@ -593,25 +593,25 @@ void Courtroom::set_widgets() ui_not_guilty->set_image("notguilty.png"); set_size_and_pos(ui_change_character, "change_character"); - ui_change_character->setText("Change character"); + ui_change_character->setText(tr("Change character")); set_size_and_pos(ui_reload_theme, "reload_theme"); - ui_reload_theme->setText("Reload theme"); + ui_reload_theme->setText(tr("Reload theme")); set_size_and_pos(ui_call_mod, "call_mod"); - ui_call_mod->setText("Call mod"); + ui_call_mod->setText(tr("Call mod")); set_size_and_pos(ui_settings, "settings"); - ui_settings->setText("Settings"); + ui_settings->setText(tr("Settings")); set_size_and_pos(ui_announce_casing, "casing_button"); - ui_announce_casing->setText("Casing"); + ui_announce_casing->setText(tr("Casing")); set_size_and_pos(ui_switch_area_music, "switch_area_music"); - ui_switch_area_music->setText("A/M"); + ui_switch_area_music->setText(tr("A/M")); set_size_and_pos(ui_pre, "pre"); - ui_pre->setText("Preanim"); + ui_pre->setText(tr("Preanim")); set_size_and_pos(ui_pre_non_interrupt, "pre_no_interrupt"); set_size_and_pos(ui_flip, "flip");