adjusted preanims and added emotions/ao2 feature
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ca6b1030be
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c5c7997f41
@ -111,7 +111,7 @@ void AOCharMovie::frame_change(int n_frame)
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if (m_movie->frameCount() - 1 == n_frame && play_once)
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if (m_movie->frameCount() - 1 == n_frame && play_once)
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{
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{
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delay(m_movie->nextFrameDelay());
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preanim_timer->start(m_movie->nextFrameDelay());
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done();
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done();
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}
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}
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}
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}
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@ -14,6 +14,7 @@ AOEmoteButton::AOEmoteButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x
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connect(this, SIGNAL(clicked()), this, SLOT(on_clicked()));
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connect(this, SIGNAL(clicked()), this, SLOT(on_clicked()));
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}
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}
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/*
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void AOEmoteButton::set_on(QString p_char, int p_emote)
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void AOEmoteButton::set_on(QString p_char, int p_emote)
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{
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{
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//+1 because programmatical emotes start on 0, while filesystem ones start on 1
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//+1 because programmatical emotes start on 0, while filesystem ones start on 1
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@ -31,17 +32,24 @@ void AOEmoteButton::set_on(QString p_char, int p_emote)
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this->setStyleSheet("border-image:url(\"\")");
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this->setStyleSheet("border-image:url(\"\")");
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}
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}
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}
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}
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*/
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void AOEmoteButton::set_off(QString p_char, int p_emote)
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void AOEmoteButton::set_image(QString p_char, int p_emote, QString suffix)
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{
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{
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QString emotion_number = QString::number(p_emote + 1);
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QString emotion_number = QString::number(p_emote + 1);
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QString image_path = ao_app->get_character_path(p_char) + "emotions/button" + emotion_number + "_off.png";
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QString image_path = ao_app->get_character_path(p_char) + "emotions/button" + emotion_number + suffix;
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QString alt_path = ao_app->get_character_path(p_char) + "emotions/ao2/button" + emotion_number + suffix;
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if (file_exists(image_path))
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if (file_exists(image_path))
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{
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{
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this->setText("");
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this->setText("");
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this->setStyleSheet("border-image:url(\"" + image_path + "\")");
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this->setStyleSheet("border-image:url(\"" + image_path + "\")");
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}
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}
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else if (file_exists(alt_path))
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{
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this->setText("");
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this->setStyleSheet("border-image:url(\"" + alt_path + "\")");
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}
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else
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else
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{
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{
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this->setText(ao_app->get_emote_comment(p_char, p_emote));
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this->setText(ao_app->get_emote_comment(p_char, p_emote));
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@ -12,8 +12,9 @@ class AOEmoteButton : public QPushButton
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public:
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public:
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AOEmoteButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, int p_y);
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AOEmoteButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, int p_y);
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void set_on(QString p_char, int p_emote);
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//void set_on(QString p_char, int p_emote);
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void set_off(QString p_char, int p_emote);
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//void set_off(QString p_char, int p_emote);
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void set_image(QString p_char, int p_emote, QString suffix);
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void set_id(int p_id) {m_id = p_id;}
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void set_id(int p_id) {m_id = p_id;}
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int get_id() {return m_id;}
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int get_id() {return m_id;}
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12
emotes.cpp
12
emotes.cpp
@ -91,9 +91,9 @@ void Courtroom::set_emote_page()
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AOEmoteButton *f_emote = ui_emote_list.at(n_emote);
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AOEmoteButton *f_emote = ui_emote_list.at(n_emote);
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if (n_real_emote == current_emote)
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if (n_real_emote == current_emote)
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f_emote->set_on(current_char, n_real_emote);
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f_emote->set_image(current_char, n_real_emote, "_on.png");
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else
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else
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f_emote->set_off(current_char, n_real_emote);
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f_emote->set_image(current_char, n_real_emote, "_off.png");
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f_emote->show();
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f_emote->show();
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}
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}
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@ -106,17 +106,15 @@ void Courtroom::on_emote_clicked(int p_id)
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int max = (max_emotes_on_page - 1) + current_emote_page * max_emotes_on_page;
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int max = (max_emotes_on_page - 1) + current_emote_page * max_emotes_on_page;
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if (current_emote >= min && current_emote <= max)
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if (current_emote >= min && current_emote <= max)
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ui_emote_list.at(current_emote % max_emotes_on_page)->set_off(current_char, current_emote);
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ui_emote_list.at(current_emote % max_emotes_on_page)->set_image(current_char, current_emote, "_off.png");
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current_emote = p_id + max_emotes_on_page * current_emote_page;
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current_emote = p_id + max_emotes_on_page * current_emote_page;
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ui_emote_list.at(current_emote % max_emotes_on_page)->set_on(current_char, current_emote);
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ui_emote_list.at(current_emote % max_emotes_on_page)->set_image(current_char, current_emote, "_on.png");
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int emote_mod = ao_app->get_emote_mod(current_char, current_emote);
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int emote_mod = ao_app->get_emote_mod(current_char, current_emote);
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if (emote_mod == 1 ||
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if (emote_mod == 1)
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emote_mod == 3 ||
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emote_mod == 4)
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ui_pre->setChecked(true);
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ui_pre->setChecked(true);
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else
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else
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ui_pre->setChecked(false);
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ui_pre->setChecked(false);
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@ -286,7 +286,7 @@ QString AOApplication::get_pre_emote(QString p_char, int p_emote)
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if (result_contents.size() < 4)
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if (result_contents.size() < 4)
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{
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{
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qDebug() << "W: misformatted char.ini: " << p_char << ", " << p_emote;
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qDebug() << "W: misformatted char.ini: " << p_char << ", " << p_emote;
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return "normal";
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return "";
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}
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}
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else return result_contents.at(1);
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else return result_contents.at(1);
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}
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}
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