From c3fd82eaccf009fc683ddebad57b9938e29c607a Mon Sep 17 00:00:00 2001 From: Crystalwarrior Date: Thu, 24 Mar 2022 03:05:27 +0300 Subject: [PATCH] Fix SFX dropdown regressions, make dropdown play sound if custom sound is listed regardless of Pre (#656) * Fix SFX dropdown not playing a sound despite a sound being selected. It was waiting on a preanim box to be checked, but that behavior was not intuitive. Plus this is a regression from intended behavior * Make "default" sfx behavior behave as expected * Tidy up the network logic for emote_mod and comment all of its behavior Fix sfx not playing when immeidate is checked on * make emote_mod an enum so I don't have to go scouring documentation to learn what it does anymore not adding emote mod for enums 2, 3 and 4 cuz those are planned to be deprecated in a later PR Make Clang happy with no bracket-less if statements --- include/datatypes.h | 7 ++++ src/courtroom.cpp | 84 ++++++++++++++++++++++++++++++++++----------- 2 files changed, 71 insertions(+), 20 deletions(-) diff --git a/include/datatypes.h b/include/datatypes.h index ebf2e38..2f03d39 100644 --- a/include/datatypes.h +++ b/include/datatypes.h @@ -101,6 +101,13 @@ enum CHAT_MESSAGE { EFFECTS }; +enum EMOTE_MOD { + IDLE = 0, + PREANIM = 1, + ZOOM = 5, + PREANIM_ZOOM = 6, +}; + enum MUSIC_EFFECT { FADE_IN = 1, FADE_OUT = 2, SYNC_POS = 4 }; #endif // DATATYPES_H diff --git a/src/courtroom.cpp b/src/courtroom.cpp index e20abea..603b223 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -1870,30 +1870,72 @@ void Courtroom::on_chat_return_pressed() packet_contents.append(f_side); - packet_contents.append(get_char_sfx()); - int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote); - - // needed or else legacy won't understand what we're saying - if (objection_state > 0 && ui_pre->isChecked()) { - if (f_emote_mod == 4 || f_emote_mod == 5) - f_emote_mod = 6; - else - f_emote_mod = 2; + QString f_sfx = "1"; +// EMOTE MOD OVERRIDES: + // Emote_mod 2 is only used by objection check later, having it in the char.ini does nothing + if (f_emote_mod == 2) { + f_emote_mod = PREANIM; } - else if (ui_pre->isChecked() && !ui_immediate->isChecked()) { - if (f_emote_mod == 0) - f_emote_mod = 1; - else if (f_emote_mod == 5 && ao_app->prezoom_enabled) - f_emote_mod = 6; + // No clue what emote_mod 3 is even supposed to be. + if (f_emote_mod == 3) { + f_emote_mod = IDLE; } + // Emote_mod 4 seems to be a legacy bugfix that just refers it to emote_mod 5 which is zoom emote + if (f_emote_mod == 4) { + f_emote_mod = ZOOM; + } + // If we have "pre" on, and immediate is not checked + if (ui_pre->isChecked() && !ui_immediate->isChecked()) { + // Turn idle into preanim + if (f_emote_mod == IDLE) { + f_emote_mod = PREANIM; + } + // Turn zoom into preanim zoom + else if (f_emote_mod == ZOOM && ao_app->prezoom_enabled) { + f_emote_mod = PREANIM_ZOOM; + } + // Play the sfx + f_sfx = get_char_sfx(); + } + // If we have "pre" off, or immediate is checked else { - if (f_emote_mod == 1) - f_emote_mod = 0; - else if (f_emote_mod == 4) - f_emote_mod = 5; + // Turn preanim into idle + if (f_emote_mod == PREANIM) { + f_emote_mod = IDLE; + } + // Turn preanim zoom into zoom + else if (f_emote_mod == PREANIM_ZOOM) { + f_emote_mod = ZOOM; + } + + // Play the sfx if pre is checked + if (ui_pre->isChecked()) { + f_sfx = get_char_sfx(); + } } +// TODO: deprecate this garbage. See https://github.com/AttorneyOnline/AO2-Client/issues/692 + // If our objection is enabled + if (objection_state > 0) { + // Turn preanim zoom emote mod into non-pre + if (f_emote_mod == ZOOM) { + f_emote_mod = PREANIM_ZOOM; + } + // Turn it into preanim objection emote mod + else { + f_emote_mod = 2; + } + // Play the sfx + f_sfx = get_char_sfx(); + } + + // Custom sfx override via sound list dropdown. + if (!custom_sfx.isEmpty() || ui_sfx_dropdown->currentIndex() != 0) { + f_sfx = get_char_sfx(); + } + + packet_contents.append(f_sfx); packet_contents.append(QString::number(f_emote_mod)); packet_contents.append(QString::number(m_cid)); @@ -2059,7 +2101,7 @@ void Courtroom::reset_ui() ui_screenshake->set_image("screenshake"); ui_evidence_present->set_image("present"); - if (ui_pre->isChecked() && !ao_app->is_stickysounds_enabled()) { + if (!ao_app->is_stickysounds_enabled()) { ui_sfx_dropdown->setCurrentIndex(0); ui_sfx_remove->hide(); custom_sfx = ""; @@ -2504,6 +2546,7 @@ void Courtroom::handle_emote_mod(int emote_mod, bool p_immediate) // If immediate is not ticked on... if (!p_immediate) { + play_sfx(); // Skip preanim. handle_ic_speaking(); } @@ -4637,8 +4680,9 @@ QString Courtroom::get_char_sfx() if (!custom_sfx.isEmpty()) return custom_sfx; int index = ui_sfx_dropdown->currentIndex(); - if (index == 0) // Default + if (index == 0) { // Default return ao_app->get_sfx_name(current_char, current_emote); + } if (index == 1) // Nothing return "1"; QString sfx = sound_list[index-2].split("=")[0].trimmed();