improve language for previews (#1084)
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@ -268,7 +268,7 @@ void Courtroom::show_emote_menu(const QPoint &pos)
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QString f_pre = ao_app->get_pre_emote(current_char, emote_num);
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QString f_pre = ao_app->get_pre_emote(current_char, emote_num);
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if (!f_pre.isEmpty() && f_pre != "-")
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if (!f_pre.isEmpty() && f_pre != "-")
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{
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{
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emote_menu->addAction("Preview pre: " + f_pre, this, [this, f_pre] { preview_emote(f_pre, kal::CharacterAnimationLayer::PreEmote); });
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emote_menu->addAction("Preview preanimation: " + f_pre, this, [this, f_pre] { preview_emote(f_pre, kal::CharacterAnimationLayer::PreEmote); });
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}
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}
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QString f_emote = ao_app->get_emote(current_char, emote_num);
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QString f_emote = ao_app->get_emote(current_char, emote_num);
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@ -280,7 +280,7 @@ void Courtroom::show_emote_menu(const QPoint &pos)
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// if there is a (c) animation
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// if there is a (c) animation
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if (file_exists(ao_app->find_image(c_paths)))
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if (file_exists(ao_app->find_image(c_paths)))
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{
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{
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emote_menu->addAction("Preview segway: " + f_emote, this, [this, f_emote] { preview_emote(f_emote, kal::CharacterAnimationLayer::PostEmote); });
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emote_menu->addAction("Preview postanimation: " + f_emote, this, [this, f_emote] { preview_emote(f_emote, kal::CharacterAnimationLayer::PostEmote); });
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}
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}
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}
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}
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emote_menu->popup(button->mapToGlobal(pos));
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emote_menu->popup(button->mapToGlobal(pos));
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