Fix log_chatmessage being called for the same message like 24 or more times causing insane spam

Reduce needless copy-pasting for shit that doesn't even need to be there
I actually made this fix but I stashed the older version when splitting the branches so you got the bugged verison instead.
This commit is contained in:
Crystalwarrior 2021-03-22 03:38:51 +03:00
parent 702b275898
commit ba36356a88

View File

@ -2019,22 +2019,7 @@ void Courtroom::skip_chatmessage_queue()
while (!chatmessage_queue.isEmpty()) {
QStringList p_contents = chatmessage_queue.dequeue();
for (int n_string = 0; n_string < MS_MAXIMUM; ++n_string) {
// Note that we have added stuff that vanilla clients and servers simply
// won't send. So now, we have to check if the thing we want even exists
// amongst the packet's content. We also have to check if the server even
// supports CCCC's IC features, or if it's just japing us. Also, don't
// forget! A size 15 message will have indices from 0 to 14.
if (n_string < p_contents.size() &&
(n_string < MS_MINIMUM || ao_app->cccc_ic_support_enabled)) {
m_chatmessage[n_string] = p_contents.at(n_string);
}
else {
m_chatmessage[n_string] = "";
}
// We have logs displaying as soon as we reach the message in our queue, which is a less confusing but also less accurate experience for the user.
log_chatmessage(m_chatmessage[MESSAGE], m_chatmessage[CHAR_ID].toInt(), m_chatmessage[SHOWNAME], m_chatmessage[TEXT_COLOR].toInt(), DISPLAY_ONLY);
}
log_chatmessage(p_contents[MESSAGE], p_contents[CHAR_ID].toInt(), p_contents[SHOWNAME], p_contents[TEXT_COLOR].toInt(), DISPLAY_ONLY);
}
}