Add an opton to enable/disable screenshake + flashing
Fix moderation guard button not doing what it's supposed to (enable/disable modcalls) Fix moderation guard button appearing with failed logins Fix the option to toggle looping sfx not doing anything
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661ec87646
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@ -170,6 +170,10 @@ public:
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// from the config.ini.
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// from the config.ini.
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bool is_discord_enabled();
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bool is_discord_enabled();
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// Returns the value of whether shaking and flashing should be enabled.
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// from the config.ini.
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bool is_shake_flash_enabled();
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// Returns the value of the maximum amount of lines the IC chatlog
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// Returns the value of the maximum amount of lines the IC chatlog
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// may contain, from config.ini.
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// may contain, from config.ini.
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int get_max_log_size();
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int get_max_log_size();
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@ -64,6 +64,9 @@ private:
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QLabel *ui_language_label;
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QLabel *ui_language_label;
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QComboBox *ui_language_combobox;
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QComboBox *ui_language_combobox;
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QLabel *ui_epilepsy_lbl;
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QCheckBox *ui_epilepsy_cb;
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QWidget *ui_callwords_tab;
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QWidget *ui_callwords_tab;
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QWidget *ui_callwords_widget;
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QWidget *ui_callwords_widget;
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QVBoxLayout *ui_callwords_layout;
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QVBoxLayout *ui_callwords_layout;
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@ -88,6 +91,8 @@ private:
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QLabel *ui_bliprate_lbl;
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QLabel *ui_bliprate_lbl;
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QCheckBox *ui_blank_blips_cb;
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QCheckBox *ui_blank_blips_cb;
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QLabel *ui_blank_blips_lbl;
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QLabel *ui_blank_blips_lbl;
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QLabel *ui_loopsfx_lbl;
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QCheckBox *ui_loopsfx_cb;
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QLabel *ui_objectmusic_lbl;
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QLabel *ui_objectmusic_lbl;
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QCheckBox *ui_objectmusic_cb;
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QCheckBox *ui_objectmusic_cb;
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QDialogButtonBox *ui_settings_buttons;
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QDialogButtonBox *ui_settings_buttons;
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@ -1081,6 +1081,11 @@ void Courtroom::append_server_chatmessage(QString p_name, QString p_message, QSt
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colour = ao_app->get_color("ooc_default_color", "courtroom_design.ini").name();
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colour = ao_app->get_color("ooc_default_color", "courtroom_design.ini").name();
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if (p_colour == "1")
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if (p_colour == "1")
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colour = ao_app->get_color("ooc_server_color", "courtroom_design.ini").name();
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colour = ao_app->get_color("ooc_server_color", "courtroom_design.ini").name();
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if(p_message == "Logged in as a moderator.")
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{
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ui_guard->show();
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append_server_chatmessage("CLIENT", "You were granted the Disable Modcalls button.", "1");
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}
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ui_server_chatlog->append_chatmessage(p_name, p_message, colour);
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ui_server_chatlog->append_chatmessage(p_name, p_message, colour);
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}
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}
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@ -1659,6 +1664,9 @@ void Courtroom::handle_chatmessage_2()
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void Courtroom::do_screenshake()
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void Courtroom::do_screenshake()
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{
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{
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if(!ao_app->is_shake_flash_enabled())
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return;
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//This way, the animation is reset in such a way that last played screenshake would return to its "final frame" properly.
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//This way, the animation is reset in such a way that last played screenshake would return to its "final frame" properly.
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//This properly resets all UI elements without having to bother keeping track of "origin" positions.
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//This properly resets all UI elements without having to bother keeping track of "origin" positions.
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//Works great wit the chat text being detached from the chat box!
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//Works great wit the chat text being detached from the chat box!
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@ -1702,13 +1710,17 @@ void Courtroom::do_screenshake()
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void Courtroom::do_flash()
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void Courtroom::do_flash()
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{
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{
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if(!ao_app->is_shake_flash_enabled())
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return;
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ui_vp_realization->play("realizationflash", "", "", 60);
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ui_vp_realization->play("realizationflash", "", "", 60);
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}
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}
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void Courtroom::play_char_sfx(QString sfx_name)
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void Courtroom::play_char_sfx(QString sfx_name)
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{
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{
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sfx_player->play(ao_app->get_sfx_suffix(sfx_name));
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sfx_player->play(ao_app->get_sfx_suffix(sfx_name));
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sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0");
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if(ao_app->get_looping_sfx())
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sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0");
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}
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}
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void Courtroom::handle_chatmessage_3()
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void Courtroom::handle_chatmessage_3()
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@ -2451,7 +2463,7 @@ void Courtroom::chat_tick()
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// If we had a formatting char, we shouldn't wait so long again, as it won't appear!
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// If we had a formatting char, we shouldn't wait so long again, as it won't appear!
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if (formatting_char)
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if (formatting_char)
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{
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{
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chat_tick_timer->start(1);
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chat_tick_timer->start(0);
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}
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}
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else
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else
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{
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{
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@ -2469,7 +2481,8 @@ void Courtroom::play_sfx()
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return;
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return;
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sfx_player->play(ao_app->get_sfx_suffix(sfx_name));
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sfx_player->play(ao_app->get_sfx_suffix(sfx_name));
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sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0");
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if(ao_app->get_looping_sfx())
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sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0");
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}
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}
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void Courtroom::set_scene()
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void Courtroom::set_scene()
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@ -2765,7 +2778,7 @@ void Courtroom::toggle_judge_buttons(bool is_on)
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void Courtroom::mod_called(QString p_ip)
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void Courtroom::mod_called(QString p_ip)
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{
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{
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ui_server_chatlog->append(p_ip);
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ui_server_chatlog->append(p_ip);
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if (ui_guard->isChecked())
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if (!ui_guard->isChecked())
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{
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{
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modcall_player->play(ao_app->get_sfx("mod_call"));
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modcall_player->play(ao_app->get_sfx("mod_call"));
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ao_app->alert(this);
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ao_app->alert(this);
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@ -2807,11 +2820,6 @@ void Courtroom::on_ooc_return_pressed()
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toggle_judge_buttons(false);
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toggle_judge_buttons(false);
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}
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}
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}
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}
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else if (ooc_message.startsWith("/login"))
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{
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ui_guard->show();
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append_server_chatmessage("CLIENT", tr("You were granted the Guard button."), "1");
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}
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else if (ooc_message.startsWith("/rainbow") && ao_app->yellow_text_enabled && !rainbow_appended)
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else if (ooc_message.startsWith("/rainbow") && ao_app->yellow_text_enabled && !rainbow_appended)
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{
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{
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//ui_text_color->addItem("Rainbow");
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//ui_text_color->addItem("Rainbow");
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@ -672,6 +672,12 @@ bool AOApplication::is_discord_enabled()
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return result.startsWith("true");
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return result.startsWith("true");
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}
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}
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bool AOApplication::is_shake_flash_enabled()
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{
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QString result = configini->value("shakeandflash", "true").value<QString>();
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return result.startsWith("true");
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}
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bool AOApplication::get_casing_enabled()
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bool AOApplication::get_casing_enabled()
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{
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{
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QString result = configini->value("casing_enabled", "false").value<QString>();
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QString result = configini->value("casing_enabled", "false").value<QString>();
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