The game now keeps every character's icon in memory for a fast character sceen.

Additionally, the loading at the beginning is smoother.
This commit is contained in:
Cerapter 2018-08-13 18:08:43 +02:00
parent 3712526ff0
commit b8dc30a822
3 changed files with 86 additions and 61 deletions

View File

@ -26,42 +26,8 @@ void Courtroom::construct_char_select()
ui_spectator = new AOButton(ui_char_select_background, ao_app);
ui_spectator->setText("Spectator");
QPoint f_spacing = ao_app->get_button_spacing("char_button_spacing", "courtroom_design.ini");
const int button_width = 60;
int x_spacing = f_spacing.x();
int x_mod_count = 0;
const int button_height = 60;
int y_spacing = f_spacing.y();
int y_mod_count = 0;
set_size_and_pos(ui_char_buttons, "char_buttons");
char_columns = ((ui_char_buttons->width() - button_width) / (x_spacing + button_width)) + 1;
char_rows = ((ui_char_buttons->height() - button_height) / (y_spacing + button_height)) + 1;
max_chars_on_page = char_columns * char_rows;
for (int n = 0 ; n < max_chars_on_page ; ++n)
{
int x_pos = (button_width + x_spacing) * x_mod_count;
int y_pos = (button_height + y_spacing) * y_mod_count;
ui_char_button_list.append(new AOCharButton(ui_char_buttons, ao_app, x_pos, y_pos));
connect(ui_char_button_list.at(n), SIGNAL(clicked()), char_button_mapper, SLOT(map())) ;
char_button_mapper->setMapping (ui_char_button_list.at(n), n) ;
++x_mod_count;
if (x_mod_count == char_columns)
{
++y_mod_count;
x_mod_count = 0;
}
}
connect (char_button_mapper, SIGNAL(mapped(int)), this, SLOT(char_clicked(int)));
connect(ui_back_to_lobby, SIGNAL(clicked()), this, SLOT(on_back_to_lobby_clicked()));
@ -97,7 +63,10 @@ void Courtroom::set_char_select_page()
ui_char_select_right->hide();
for (AOCharButton *i_button : ui_char_button_list)
{
i_button->hide();
i_button->move(0,0);
}
int total_pages = char_list.size() / max_chars_on_page;
int chars_on_page = 0;
@ -121,26 +90,24 @@ void Courtroom::set_char_select_page()
if (current_char_page > 0)
ui_char_select_left->show();
for (int n_button = 0 ; n_button < chars_on_page ; ++n_button)
put_button_in_place(current_char_page * max_chars_on_page, chars_on_page);
/*for (int n_button = 0 ; n_button < chars_on_page ; ++n_button)
{
int n_real_char = n_button + current_char_page * max_chars_on_page;
AOCharButton *f_button = ui_char_button_list.at(n_button);
f_button->reset();
f_button->set_image(char_list.at(n_real_char).name);
f_button->show();
if (char_list.at(n_real_char).taken)
f_button->set_taken();
}
}*/
}
void Courtroom::char_clicked(int n_char)
{
int n_real_char = n_char + current_char_page * max_chars_on_page;
QString char_ini_path = ao_app->get_character_path(char_list.at(n_real_char).name) + "char.ini";
QString char_ini_path = ao_app->get_character_path(char_list.at(n_char).name) + "char.ini";
qDebug() << "char_ini_path" << char_ini_path;
if (!file_exists(char_ini_path))
@ -150,15 +117,65 @@ void Courtroom::char_clicked(int n_char)
return;
}
if (n_real_char == m_cid)
if (n_char == m_cid)
{
enter_courtroom(m_cid);
}
else
{
ao_app->send_server_packet(new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + QString::number(n_real_char) + "#" + get_hdid() + "#%"));
ao_app->send_server_packet(new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + QString::number(n_char) + "#" + get_hdid() + "#%"));
}
ui_ic_chat_name->setPlaceholderText(char_list.at(n_real_char).name);
ui_ic_chat_name->setPlaceholderText(char_list.at(n_char).name);
}
void Courtroom::put_button_in_place(int starting, int chars_on_this_page)
{
QPoint f_spacing = ao_app->get_button_spacing("char_button_spacing", "courtroom_design.ini");
int x_spacing = f_spacing.x();
int x_mod_count = 0;
int y_spacing = f_spacing.y();
int y_mod_count = 0;
char_columns = ((ui_char_buttons->width() - button_width) / (x_spacing + button_width)) + 1;
char_rows = ((ui_char_buttons->height() - button_height) / (y_spacing + button_height)) + 1;
int startout = starting;
for (int n = starting ; n < startout+chars_on_this_page ; ++n)
{
int x_pos = (button_width + x_spacing) * x_mod_count;
int y_pos = (button_height + y_spacing) * y_mod_count;
ui_char_button_list.at(n)->move(x_pos, y_pos);
ui_char_button_list.at(n)->show();
++x_mod_count;
if (x_mod_count == char_columns)
{
++y_mod_count;
x_mod_count = 0;
}
}
}
void Courtroom::character_loading_finished()
{
// We move them out of the reachable area, so they can't be accidentally clicked.
// First, we'll make all the character buttons in the very beginning.
// We hide them too, just in case.
for (int n = 0; n < char_list.size(); n++)
{
AOCharButton* character = new AOCharButton(ui_char_buttons, ao_app, 0, 0);
character->hide();
character->set_image(char_list.at(n).name);
ui_char_button_list.append(character);
connect(character, SIGNAL(clicked()), char_button_mapper, SLOT(map()));
char_button_mapper->setMapping(character, ui_char_button_list.size() - 1);
}
put_button_in_place(0, max_chars_on_page);
}

View File

@ -47,6 +47,8 @@ public:
void append_evidence(evi_type p_evi){evidence_list.append(p_evi);}
void append_music(QString f_music){music_list.append(f_music);}
void character_loading_finished();
//sets position of widgets based on theme ini files
void set_widgets();
//sets font size based on theme ini files
@ -272,6 +274,9 @@ private:
int char_rows = 9;
int max_chars_on_page = 90;
const int button_width = 60;
const int button_height = 60;
int current_emote_page = 0;
int current_emote = 0;
int emote_columns = 5;
@ -427,6 +432,7 @@ private:
void construct_char_select();
void set_char_select();
void set_char_select_page();
void put_button_in_place(int starting, int chars_on_this_page);
void construct_emotes();
void set_emote_page();

View File

@ -296,11 +296,11 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
w_lobby->set_loading_text("Loading chars:\n" + QString::number(loaded_chars) + "/" + QString::number(char_list_size));
w_courtroom->append_char(f_char);
}
int total_loading_size = char_list_size + evidence_list_size + music_list_size;
int loading_value = (loaded_chars / static_cast<double>(total_loading_size)) * 100;
int loading_value = int(((loaded_chars + loaded_music + loaded_evidence) / static_cast<double>(total_loading_size)) * 100);
w_lobby->set_loading_value(loading_value);
}
if (improved_loading_enabled)
send_server_packet(new AOPacket("RE#%"));
@ -342,7 +342,7 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
w_courtroom->append_evidence(f_evi);
int total_loading_size = char_list_size + evidence_list_size + music_list_size;
int loading_value = ((loaded_chars + loaded_evidence) / static_cast<double>(total_loading_size)) * 100;
int loading_value = int(((loaded_chars + loaded_music + loaded_evidence) / static_cast<double>(total_loading_size)) * 100);
w_lobby->set_loading_value(loading_value);
QString next_packet_number = QString::number(loaded_evidence);
@ -369,11 +369,11 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
w_lobby->set_loading_text("Loading music:\n" + QString::number(loaded_music) + "/" + QString::number(music_list_size));
w_courtroom->append_music(f_music);
}
int total_loading_size = char_list_size + evidence_list_size + music_list_size;
int loading_value = ((loaded_chars + loaded_evidence + loaded_music) / static_cast<double>(total_loading_size)) * 100;
int loading_value = int(((loaded_chars + loaded_music + loaded_evidence) / static_cast<double>(total_loading_size)) * 100);
w_lobby->set_loading_value(loading_value);
}
QString next_packet_number = QString::number(((loaded_music - 1) / 10) + 1);
send_server_packet(new AOPacket("AM#" + next_packet_number + "#%"));
@ -414,11 +414,12 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
w_lobby->set_loading_text("Loading chars:\n" + QString::number(loaded_chars) + "/" + QString::number(char_list_size));
w_courtroom->append_char(f_char);
}
int total_loading_size = char_list_size + evidence_list_size + music_list_size;
int loading_value = (loaded_chars / static_cast<double>(total_loading_size)) * 100;
int loading_value = int(((loaded_chars + loaded_music + loaded_evidence) / static_cast<double>(total_loading_size)) * 100);
w_lobby->set_loading_value(loading_value);
}
w_courtroom->character_loading_finished();
send_server_packet(new AOPacket("RM#%"));
}
@ -434,11 +435,11 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
w_lobby->set_loading_text("Loading music:\n" + QString::number(loaded_music) + "/" + QString::number(music_list_size));
w_courtroom->append_music(f_contents.at(n_element));
}
int total_loading_size = char_list_size + evidence_list_size + music_list_size;
int loading_value = (loaded_chars / static_cast<double>(total_loading_size)) * 100;
int loading_value = int(((loaded_chars + loaded_music + loaded_evidence) / static_cast<double>(total_loading_size)) * 100);
w_lobby->set_loading_value(loading_value);
}
send_server_packet(new AOPacket("RD#%"));
}
@ -450,6 +451,7 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
if (lobby_constructed)
w_courtroom->append_ms_chatmessage("", w_lobby->get_chatlog());
w_courtroom->character_loading_finished();
w_courtroom->done_received();
courtroom_loaded = true;