move #ifdef BASSAUDIO so the audio tab isn't deleted as a whole

This commit is contained in:
stonedDiscord 2019-07-30 20:42:33 +02:00
parent a9b803a739
commit afbbc5476b

View File

@ -199,7 +199,6 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi
ui_callwords_layout->addWidget(ui_callwords_explain_lbl);
// The audio tab.
#ifdef BASSAUDIO
ui_audio_tab = new QWidget();
ui_settings_tabs->addTab(ui_audio_tab, tr("Audio"));
@ -221,20 +220,23 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi
// Let's fill out the combobox with the available audio devices. Or don't if there is no audio
int a = 0;
#ifdef BASSAUDIO
BASS_DEVICEINFO info;
#endif
if (needs_default_audiodev())
{
ui_audio_device_combobox->addItem("default");
}
ui_audio_device_combobox->addItem("default");
}
#ifdef BASSAUDIO
for (a = 0; BASS_GetDeviceInfo(a, &info); a++)
{
ui_audio_device_combobox->addItem(info.name);
if (p_ao_app->get_audio_output_device() == info.name)
ui_audio_device_combobox->setCurrentIndex(ui_audio_device_combobox->count()-1);
}
#endif
ui_audio_layout->setWidget(0, QFormLayout::FieldRole, ui_audio_device_combobox);
ui_audio_volume_divider = new QFrame(ui_audio_widget);
@ -312,7 +314,6 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi
ui_blank_blips_cb->setChecked(p_ao_app->get_blank_blip());
ui_audio_layout->setWidget(7, QFormLayout::FieldRole, ui_blank_blips_cb);
#endif
// The casing tab!
ui_casing_tab = new QWidget();