Fix looping frame SFX not working w/ AOV's definitions
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88de4cde04
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@ -371,7 +371,7 @@ public:
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QString get_emote_blip(QString p_char, int p_emote);
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QString get_emote_blip(QString p_char, int p_emote);
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// Returns if the sfx is defined as looping in char.ini
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// Returns if the sfx is defined as looping in char.ini
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QString get_sfx_looping(QString p_char, QString p_sfx);
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QString get_sfx_looping(QString p_char, int p_emote);
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// Returns if an emote has a frame specific SFX for it
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// Returns if an emote has a frame specific SFX for it
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QString get_sfx_frame(QString p_char, QString p_emote, int n_frame);
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QString get_sfx_frame(QString p_char, QString p_emote, int n_frame);
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@ -1637,7 +1637,7 @@ void Courtroom::on_chat_return_pressed()
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// emote uses it.
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// emote uses it.
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if (ao_app->looping_sfx_support_enabled) {
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if (ao_app->looping_sfx_support_enabled) {
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packet_contents.append(
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packet_contents.append(
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"0"); // ao_app->get_sfx_looping(current_char, current_emote));
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ao_app->get_sfx_looping(current_char, current_emote));
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packet_contents.append(QString::number(screenshake_state));
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packet_contents.append(QString::number(screenshake_state));
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QString pre_emote = ao_app->get_pre_emote(current_char, current_emote);
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QString pre_emote = ao_app->get_pre_emote(current_char, current_emote);
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@ -2124,10 +2124,10 @@ void Courtroom::do_effect(QString fx_name, QString fx_sound, QString p_char,
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void Courtroom::play_char_sfx(QString sfx_name)
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void Courtroom::play_char_sfx(QString sfx_name)
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{
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{
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sfx_player->play(sfx_name);
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sfx_player->play(sfx_name);
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if (ao_app->get_looping_sfx())
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// sfx_player->set_looping(false);
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sfx_player->set_looping(
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// if (ao_app->get_looping_sfx())
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ao_app->get_sfx_looping(current_char, QString::number(current_emote)) !=
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// sfx_player->set_looping(
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"0");
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// ao_app->get_sfx_looping(current_char, current_emote) == "1");
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}
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}
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void Courtroom::handle_chatmessage_3()
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void Courtroom::handle_chatmessage_3()
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@ -2877,8 +2877,8 @@ void Courtroom::play_sfx()
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sfx_player->play(sfx_name);
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sfx_player->play(sfx_name);
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if (ao_app->get_looping_sfx())
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if (ao_app->get_looping_sfx())
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sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name) !=
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sfx_player->set_looping(
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"0");
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ao_app->get_sfx_looping(current_char, current_emote) == "1");
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}
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}
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void Courtroom::set_scene(QString f_desk_mod, QString f_side)
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void Courtroom::set_scene(QString f_desk_mod, QString f_side)
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@ -558,8 +558,8 @@ QString AOApplication::get_static_image_suffix(QString path_to_check)
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}
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}
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// returns whatever is to the right of "search_line =" within target_tag and
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// returns whatever is to the right of "search_line =" within target_tag and
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// terminator_tag, trimmed returns the empty string if the search line couldnt be
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// terminator_tag, trimmed returns the empty string if the search line couldnt
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// found
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// be found
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QString AOApplication::read_char_ini(QString p_char, QString p_search_line,
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QString AOApplication::read_char_ini(QString p_char, QString p_search_line,
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QString target_tag)
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QString target_tag)
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{
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{
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@ -805,13 +805,16 @@ int AOApplication::get_sfx_delay(QString p_char, int p_emote)
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return f_result.toInt();
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return f_result.toInt();
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}
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}
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QString AOApplication::get_sfx_looping(QString p_char, QString p_sfx)
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QString AOApplication::get_sfx_looping(QString p_char, int p_emote)
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{
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{
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QString f_result = read_char_ini(p_char, p_sfx, "SoundL");
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QString f_result =
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read_char_ini(p_char, QString::number(p_emote + 1), "SoundL");
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qDebug() << f_result;
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if (f_result == "")
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if (f_result == "")
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return "0";
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return "0";
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return f_result;
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else
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return f_result;
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}
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}
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QString AOApplication::get_sfx_frame(QString p_char, QString p_emote,
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QString AOApplication::get_sfx_frame(QString p_char, QString p_emote,
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