diff --git a/include/aoapplication.h b/include/aoapplication.h index 8d998f4..8164e16 100644 --- a/include/aoapplication.h +++ b/include/aoapplication.h @@ -271,6 +271,18 @@ public: //Returns the sfx of p_char's p_emote QString get_sfx_name(QString p_char, int p_emote); + //Returns if the sfx is defined as looping in char.ini + QString get_sfx_looping(QString p_char, QString p_sfx); + + //Returns if an emote has a frame specific SFX for it + QString get_sfx_frame(QString p_char, QString p_emote, int n_frame); + + //Returns if an emote has a frame specific SFX for it + QString get_flash_frame(QString p_char, QString p_emote, int n_frame); + + //Returns if an emote has a frame specific SFX for it + QString get_screenshake_frame(QString p_char, QString p_emote, int n_frame); + //Not in use int get_sfx_delay(QString p_char, int p_emote); diff --git a/include/aocharmovie.h b/include/aocharmovie.h index b8b73b7..5eaafaf 100644 --- a/include/aocharmovie.h +++ b/include/aocharmovie.h @@ -32,6 +32,9 @@ public: //Play an (a)normal.gif - style animation (not talking) void play_idle(QString p_char, QString p_emote); + //Play a frame-specific effect, if there's any defined for that specific frame. + void play_frame_effect(int frame); + //Retreive a pixmap adjused for mirroring/aspect ratio shenanigans from a provided QImage QPixmap get_pixmap(QImage image); @@ -61,6 +64,12 @@ private: QVector movie_frames; QVector movie_delays; + + //Effects such as sfx, screenshakes and realization flashes are stored in here. + //QString entry format: "sfx^[sfx_name]", "shake", "flash". + //The program uses the QVector index as reference. + QVector> movie_effects; + QTimer *preanim_timer; QTimer *ticker; QString last_path; @@ -83,6 +92,9 @@ private: signals: void done(); + void shake(); + void flash(); + void play_sfx(QString sfx); private slots: void preanim_done(); diff --git a/include/aomovie.h b/include/aomovie.h index 974559d..a5af735 100644 --- a/include/aomovie.h +++ b/include/aomovie.h @@ -15,7 +15,6 @@ public: AOMovie(QWidget *p_parent, AOApplication *p_ao_app); void set_play_once(bool p_play_once); - void start_timer(int delay); void play(QString p_gif, QString p_char = "", QString p_custom_theme = "", int default_duration = 0); void combo_resize(int w, int h); void stop(); diff --git a/include/courtroom.h b/include/courtroom.h index 9c79a3e..7fbde27 100644 --- a/include/courtroom.h +++ b/include/courtroom.h @@ -219,8 +219,6 @@ public: void announce_case(QString title, bool def, bool pro, bool jud, bool jur, bool steno); void check_connection_received(); - void do_screenshake(); - void doRealization(); ~Courtroom(); @@ -239,7 +237,7 @@ private: bool first_message_sent = false; int maximumMessages = 0; - QParallelAnimationGroup *screenshake_animation_group; + QParallelAnimationGroup *screenshake_animation_group = new QParallelAnimationGroup; // This is for inline message-colouring. @@ -557,6 +555,9 @@ private: public slots: void objection_done(); void preanim_done(); + void do_screenshake(); + void do_flash(); + void play_char_sfx(QString sfx_name); void mod_called(QString p_ip); diff --git a/src/aocharmovie.cpp b/src/aocharmovie.cpp index 0c389b1..efe2473 100644 --- a/src/aocharmovie.cpp +++ b/src/aocharmovie.cpp @@ -47,6 +47,7 @@ void AOCharMovie::load_image(QString p_char, QString p_emote, QString emote_pref preanim_timer->stop(); movie_frames.clear(); movie_delays.clear(); + movie_effects.clear(); m_reader->setFileName(emote_path); QPixmap f_pixmap = this->get_pixmap(m_reader->read()); @@ -62,6 +63,32 @@ void AOCharMovie::load_image(QString p_char, QString p_emote, QString emote_pref movie_frames.append(f_pixmap); movie_delays.append(f_delay); } + + movie_effects.resize(max_frames); + for (int e_frame = 0; e_frame < max_frames; ++e_frame) + { + qDebug() << p_char << p_emote << e_frame; + QString effect = ao_app->get_screenshake_frame(p_char, emote_prefix + p_emote, e_frame); + if (effect != "") + { + movie_effects[e_frame].append("shake"); + qDebug() << e_frame << "shake"; + } + + effect = ao_app->get_flash_frame(p_char, emote_prefix + p_emote, e_frame); + if (effect != "") + { + movie_effects[e_frame].append("flash"); + qDebug() << e_frame << "flash"; + } + + effect = ao_app->get_sfx_frame(p_char, emote_prefix + p_emote, e_frame); + if (effect != "") + { + movie_effects[e_frame].append("sfx^"+effect); + qDebug() << e_frame << effect; + } + } #ifdef DEBUG_CHARMOVIE qDebug() << max_frames << "Setting image to " << emote_path << "Time taken to process image:" << actual_time.elapsed(); @@ -71,6 +98,7 @@ void AOCharMovie::load_image(QString p_char, QString p_emote, QString emote_pref void AOCharMovie::play() { + play_frame_effect(frame); if (max_frames <= 1) return; ticker->start(this->get_frame_delay(movie_delays[frame])); @@ -101,6 +129,34 @@ void AOCharMovie::play_idle(QString p_char, QString p_emote) play(); } +void AOCharMovie::play_frame_effect(int frame) +{ + if(frame < max_frames) + { + foreach (QString effect, movie_effects[frame]) + { + if(effect == "shake") + { + shake(); + qDebug() << "Attempting to play shake on frame" << frame; + } + + if(effect == "flash") + { + flash(); + qDebug() << "Attempting to play flash on frame" << frame; + } + + if(effect.startsWith("sfx^")) + { + QString sfx = effect.section("^", 1); + play_sfx(sfx); + qDebug() << "Attempting to play sfx" << sfx << "on frame" << frame; + } + } + } +} + void AOCharMovie::stop() { //for all intents and purposes, stopping is the same as hiding. at no point do we want a frozen gif to display @@ -182,6 +238,7 @@ void AOCharMovie::movie_ticker() #endif this->set_frame(movie_frames[frame]); + play_frame_effect(frame); ticker->setInterval(this->get_frame_delay(movie_delays[frame])); } diff --git a/src/aomovie.cpp b/src/aomovie.cpp index 851ae57..7f7fb20 100644 --- a/src/aomovie.cpp +++ b/src/aomovie.cpp @@ -13,6 +13,7 @@ AOMovie::AOMovie(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent) this->setMovie(m_movie); timer = new QTimer(this); + timer->setTimerType(Qt::PreciseTimer); timer->setSingleShot(true); connect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frame_change(int))); @@ -24,11 +25,6 @@ void AOMovie::set_play_once(bool p_play_once) play_once = p_play_once; } -void AOMovie::start_timer(int delay) -{ - timer->start(delay); -} - void AOMovie::play(QString p_image, QString p_char, QString p_custom_theme, int duration) { m_movie->stop(); @@ -65,7 +61,7 @@ void AOMovie::play(QString p_image, QString p_char, QString p_custom_theme, int this->show(); m_movie->start(); if (m_movie->frameCount() == 0 && duration > 0) - this->start_timer(duration); + timer->start(duration); } void AOMovie::stop() @@ -81,17 +77,13 @@ void AOMovie::frame_change(int n_frame) if (m_movie->frameCount() == 0 || n_frame < (m_movie->frameCount() - 1) || !play_once) return; //we need this or else the last frame wont show - delay(m_movie->nextFrameDelay()); - - this->stop(); - - //signal connected to courtroom object, let it figure out what to do - done(); + timer->start(m_movie->nextFrameDelay()); } void AOMovie::timer_done() { this->stop(); + //signal connected to courtroom object, let it figure out what to do done(); } diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 47e3a0e..30921d8 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -265,6 +265,9 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow() connect(ui_vp_objection, SIGNAL(done()), this, SLOT(objection_done())); connect(ui_vp_player_char, SIGNAL(done()), this, SLOT(preanim_done())); + connect(ui_vp_player_char, SIGNAL(shake()), this, SLOT(do_screenshake())); + connect(ui_vp_player_char, SIGNAL(flash()), this, SLOT(do_flash())); + connect(ui_vp_player_char, SIGNAL(play_sfx(QString)), this, SLOT(play_char_sfx(QString))); connect(text_delay_timer, SIGNAL(timeout()), this, SLOT(start_chat_ticking())); connect(sfx_delay_timer, SIGNAL(timeout()), this, SLOT(play_sfx())); @@ -1655,47 +1658,58 @@ void Courtroom::handle_chatmessage_2() void Courtroom::do_screenshake() { -//Code below causes segfault, do not uncomment unless you know what you're doing. -// if (screenshake_animation_group != nullptr && screenshake_animation_group->state() == QAbstractAnimation::Running) -// screenshake_animation_group->setCurrentTime(screenshake_animation_group->duration()); //Force it to finish and delete itself + //This way, the animation is reset in such a way that last played screenshake would return to its "final frame" properly. + //This properly resets all UI elements without having to bother keeping track of "origin" positions. + //Works great wit the chat text being detached from the chat box! + screenshake_animation_group->setCurrentTime(screenshake_animation_group->duration()); + screenshake_animation_group->clear(); - screenshake_animation_group = new QParallelAnimationGroup; + QList affected_list = { + ui_vp_background, + ui_vp_player_char, + ui_vp_sideplayer_char, + ui_vp_chatbox + }; - QList affected_list = { - ui_vp_background, - ui_vp_player_char, - ui_vp_sideplayer_char, - ui_vp_chatbox - }; + int i = 0; + //I would prefer if this was its own "shake" function to be honest. + foreach (QWidget* ui_element, affected_list) + { + qDebug() << ++i; + QPropertyAnimation *screenshake_animation = new QPropertyAnimation(ui_element, "pos", this); + QPoint pos_default = QPoint(ui_element->x(), ui_element->y()); - int i = 0; - //I would prefer if this was its own "shake" function to be honest. - foreach (QWidget* ui_element, affected_list) + int duration = 300; //How long does the screenshake last + int frequency = 20; //How often in ms is there a "jolt" frame + int maxframes = duration/frequency; + int max_x = 7; //Max deviation from origin on x axis + int max_y = 7; //Max deviation from origin on y axis + screenshake_animation->setDuration(duration); + for (int frame=0; frame < maxframes; frame++) { - qDebug() << ++i; - QPropertyAnimation *screenshake_animation = new QPropertyAnimation(ui_element, "pos", this); - QPoint pos_default = QPoint(ui_element->x(), ui_element->y()); - - int duration = 300; //How long does the screenshake last - int frequency = 20; //How often in ms is there a "jolt" frame - int maxframes = duration/frequency; - int max_x = 7; //Max deviation from origin on x axis - int max_y = 7; //Max deviation from origin on y axis - screenshake_animation->setDuration(duration); - for (int frame=0; frame < maxframes; frame++) - { - double fraction = double(frame*frequency)/duration; - quint32 rng = QRandomGenerator::global()->generate(); - int rand_x = int(rng) % max_x; - int rand_y = int(rng+100) % max_y; - screenshake_animation->setKeyValueAt(fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y)); - } - screenshake_animation->setEndValue(pos_default); - screenshake_animation->setEasingCurve(QEasingCurve::Linear); - screenshake_animation_group->addAnimation(screenshake_animation); + double fraction = double(frame*frequency)/duration; + quint32 rng = QRandomGenerator::global()->generate(); + int rand_x = int(rng) % max_x; + int rand_y = int(rng+100) % max_y; + screenshake_animation->setKeyValueAt(fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y)); } + screenshake_animation->setEndValue(pos_default); + screenshake_animation->setEasingCurve(QEasingCurve::Linear); + screenshake_animation_group->addAnimation(screenshake_animation); + } - screenshake_animation_group->start(QAbstractAnimation::DeletionPolicy::DeleteWhenStopped); + screenshake_animation_group->start(); +} + +void Courtroom::do_flash() +{ + ui_vp_realization->play("realizationflash", "", "", 60); +} + +void Courtroom::play_char_sfx(QString sfx_name) +{ + sfx_player->play(ao_app->get_sfx_suffix(sfx_name)); + sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0"); } void Courtroom::handle_chatmessage_3() @@ -1829,6 +1843,16 @@ QString Courtroom::filter_ic_text(QString p_text) p_text.remove(trick_check_pos,1); } + else if (f_character == "$" and !ic_next_is_not_special) + { + p_text.remove(trick_check_pos,1); + } + + else if (f_character == "@" and !ic_next_is_not_special) + { + p_text.remove(trick_check_pos,1); + } + // Orange inline colourisation. else if (f_character == "|" and !ic_next_is_not_special) { @@ -2089,7 +2113,7 @@ void Courtroom::start_chat_ticking() if (m_chatmessage[REALIZATION] == "1") { - ui_vp_realization->play("realizationflash", "", "", 60); + this->do_flash(); sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME])); } @@ -2208,6 +2232,18 @@ void Courtroom::chat_tick() formatting_char = true; } + else if (f_character == "@" and !next_character_is_not_special) + { + this->do_screenshake(); + formatting_char = true; + } + + else if (f_character == "$" and !next_character_is_not_special) + { + this->do_flash(); + formatting_char = true; + } + // Orange inline colourisation. else if (f_character == "|" and !next_character_is_not_special) { diff --git a/src/text_file_functions.cpp b/src/text_file_functions.cpp index 9a0cd2f..0944040 100644 --- a/src/text_file_functions.cpp +++ b/src/text_file_functions.cpp @@ -578,6 +578,42 @@ int AOApplication::get_sfx_delay(QString p_char, int p_emote) else return f_result.toInt(); } +QString AOApplication::get_sfx_looping(QString p_char, QString p_sfx) +{ + QString f_result = read_char_ini(p_char, p_sfx, "SoundL"); + + if (f_result == "") + return "0"; + else return f_result; +} + +QString AOApplication::get_sfx_frame(QString p_char, QString p_emote, int n_frame) +{ + QString f_result = read_char_ini(p_char, QString::number(n_frame), p_emote.append("_FrameSFX")); + + if (f_result == "") + return ""; + else return f_result; +} + +QString AOApplication::get_screenshake_frame(QString p_char, QString p_emote, int n_frame) +{ + QString f_result = read_char_ini(p_char, QString::number(n_frame), p_emote.append("_FrameScreenshake")); + + if (f_result == "") + return ""; + else return f_result; +} + +QString AOApplication::get_flash_frame(QString p_char, QString p_emote, int n_frame) +{ + QString f_result = read_char_ini(p_char, QString::number(n_frame), p_emote.append("_FrameRealization")); + + if (f_result == "") + return ""; + else return f_result; +} + int AOApplication::get_text_delay(QString p_char, QString p_emote) { QString f_result = read_char_ini(p_char, p_emote, "TextDelay");