Fix objections botching up single frame preanims, etc.
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@ -154,7 +154,7 @@ void AOCharMovie::play()
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play_frame_effect(frame);
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if (max_frames <= 1)
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{
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play_once = true;
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if (play_once)
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ticker->start(60);
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}
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else
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@ -316,6 +316,7 @@ void AOCharMovie::movie_ticker()
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void AOCharMovie::preanim_done()
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{
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ticker->stop();
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preanim_timer->stop();
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done();
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}
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