Merge pull request #432 from AttorneyOnline/revert-416-fix/ghost-music-fade
Fix music fading being completely broken
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						9c6e703bfc
					
				@ -96,7 +96,7 @@ void AOMusicPlayer::play(QString p_song, int channel, bool loop,
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      BASS_ChannelLock(oldstream, false);
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    }
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    if (effect_flags & FADE_OUT & (m_volume[channel] != 0)) {
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    if ((effect_flags & FADE_OUT) && m_volume[channel] > 0) {
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      // Fade out the other sample and stop it (due to -1)
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      BASS_ChannelSlideAttribute(oldstream, BASS_ATTRIB_VOL | BASS_SLIDE_LOG,
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                                 -1, 4000);
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@ -116,7 +116,6 @@ void AOMusicPlayer::play(QString p_song, int channel, bool loop,
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    BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL,
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                               static_cast<float>(m_volume[channel] / 100.0f),
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                               1000);
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  }
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  else
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    this->set_volume(m_volume[channel], channel);
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@ -158,7 +157,6 @@ void CALLBACK loopProc(HSYNC handle, DWORD channel, DWORD data, void *user)
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  BASS_ChannelLock(channel, false);
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}
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void AOMusicPlayer::set_looping(bool toggle, int channel)
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{
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  m_looping = toggle;
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