diff --git a/Attorney_Online_remake.pro b/Attorney_Online_remake.pro index 4d7f3f1..3695a6e 100644 --- a/Attorney_Online_remake.pro +++ b/Attorney_Online_remake.pro @@ -29,22 +29,3 @@ win32:LIBS += "bass.dll" -ldiscord-rpc CONFIG += c++11 RESOURCES += resources.qrc - -# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder -# AND the compilation output folder. If you are compiling statically, you'll probably -# need the .lib file too. MinGW-GCC is really finicky finding BASS, it seems. However, -# even with the .lib file, you still need the DLL in the final output. -# 2. You need to compile the Discord Rich Presence SDK separately and add the lib/headers -# in the same way as BASS. Discord RPC uses CMake, which does not play nicely with -# QMake, so this step must be manual. If you are compiling dynamically, it's fine to -# use the prebuilt libraries. -# 3. You also need to build QtApng (https://github.com/Skycoder42/QtApng). -# Optionally, you may install it in /usr/share/qt5/plugins/imageformats, but if you do -# so, then you must patch qapng.pri, qapngd.pri, png.pri, pngd.pri, z.pri, and zd.pri -# such that they no longer point to the builds in the original project directory -# (by removing those respective entries in QMAKE_PRL_LIBS and replacing them with -# something like `-L$$[QT_INSTALL_LIBS] -lpng -lz`). -# -# Naturally, the build process becomes significantly less convoluted if you simply -# compile dynamically. If your primary distribution method is via the launcher, then -# a simple dynamic compilation is recommended.