parent
fced80661c
commit
92c54ba2eb
@ -4,7 +4,6 @@ namespace AttorneyOnline {
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Discord::Discord()
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{
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#ifdef DISCORD
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DiscordEventHandlers handlers;
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std::memset(&handlers, 0, sizeof(handlers));
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handlers = {};
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@ -19,19 +18,15 @@ Discord::Discord()
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};
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qInfo() << "Initializing Discord RPC";
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Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
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#endif
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}
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Discord::~Discord()
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{
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#ifdef DISCORD
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Discord_Shutdown();
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#endif
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}
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void Discord::state_lobby()
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{
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#ifdef DISCORD
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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@ -41,13 +36,12 @@ void Discord::state_lobby()
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presence.state = "In Lobby";
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presence.details = "Idle";
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Discord_UpdatePresence(&presence);
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#endif
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}
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void Discord::state_server(std::string name, std::string server_id)
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{
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qDebug() << "Discord RPC: Setting server state";
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#ifdef DISCORD
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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@ -65,7 +59,6 @@ void Discord::state_server(std::string name, std::string server_id)
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this->server_name = name;
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this->timestamp = timestamp;
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Discord_UpdatePresence(&presence);
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#endif
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}
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void Discord::state_character(std::string name)
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@ -74,7 +67,7 @@ void Discord::state_character(std::string name)
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auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
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const std::string playing_as = "Playing as " + name_friendly;
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qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
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#ifdef DISCORD
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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@ -88,13 +81,12 @@ void Discord::state_character(std::string name)
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presence.smallImageKey = name_internal.c_str();
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// presence.smallImageText = name_internal.c_str();
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Discord_UpdatePresence(&presence);
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#endif
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}
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void Discord::state_spectate()
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{
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qDebug() << "Discord RPC: Setting specator state";
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#ifdef DISCORD
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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@ -106,7 +98,6 @@ void Discord::state_spectate()
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presence.state = "Spectating";
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Discord_UpdatePresence(&presence);
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#endif
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}
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}
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