parent
							
								
									fced80661c
								
							
						
					
					
						commit
						92c54ba2eb
					
				@ -4,7 +4,6 @@ namespace AttorneyOnline {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Discord::Discord()
 | 
					Discord::Discord()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
  #ifdef DISCORD
 | 
					 | 
				
			||||||
  DiscordEventHandlers handlers;
 | 
					  DiscordEventHandlers handlers;
 | 
				
			||||||
  std::memset(&handlers, 0, sizeof(handlers));
 | 
					  std::memset(&handlers, 0, sizeof(handlers));
 | 
				
			||||||
  handlers = {};
 | 
					  handlers = {};
 | 
				
			||||||
@ -19,19 +18,15 @@ Discord::Discord()
 | 
				
			|||||||
  };
 | 
					  };
 | 
				
			||||||
  qInfo() << "Initializing Discord RPC";
 | 
					  qInfo() << "Initializing Discord RPC";
 | 
				
			||||||
  Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
 | 
					  Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
 | 
				
			||||||
  #endif
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Discord::~Discord()
 | 
					Discord::~Discord()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
  #ifdef DISCORD
 | 
					 | 
				
			||||||
  Discord_Shutdown();
 | 
					  Discord_Shutdown();
 | 
				
			||||||
  #endif
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Discord::state_lobby()
 | 
					void Discord::state_lobby()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
  #ifdef DISCORD
 | 
					 | 
				
			||||||
  DiscordRichPresence presence;
 | 
					  DiscordRichPresence presence;
 | 
				
			||||||
  std::memset(&presence, 0, sizeof(presence));
 | 
					  std::memset(&presence, 0, sizeof(presence));
 | 
				
			||||||
  presence.largeImageKey = "ao2-logo";
 | 
					  presence.largeImageKey = "ao2-logo";
 | 
				
			||||||
@ -41,13 +36,12 @@ void Discord::state_lobby()
 | 
				
			|||||||
  presence.state = "In Lobby";
 | 
					  presence.state = "In Lobby";
 | 
				
			||||||
  presence.details = "Idle";
 | 
					  presence.details = "Idle";
 | 
				
			||||||
  Discord_UpdatePresence(&presence);
 | 
					  Discord_UpdatePresence(&presence);
 | 
				
			||||||
  #endif
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Discord::state_server(std::string name, std::string server_id)
 | 
					void Discord::state_server(std::string name, std::string server_id)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
  qDebug() << "Discord RPC: Setting server state";
 | 
					  qDebug() << "Discord RPC: Setting server state";
 | 
				
			||||||
  #ifdef DISCORD
 | 
					
 | 
				
			||||||
  DiscordRichPresence presence;
 | 
					  DiscordRichPresence presence;
 | 
				
			||||||
  std::memset(&presence, 0, sizeof(presence));
 | 
					  std::memset(&presence, 0, sizeof(presence));
 | 
				
			||||||
  presence.largeImageKey = "ao2-logo";
 | 
					  presence.largeImageKey = "ao2-logo";
 | 
				
			||||||
@ -65,7 +59,6 @@ void Discord::state_server(std::string name, std::string server_id)
 | 
				
			|||||||
  this->server_name = name;
 | 
					  this->server_name = name;
 | 
				
			||||||
  this->timestamp = timestamp;
 | 
					  this->timestamp = timestamp;
 | 
				
			||||||
  Discord_UpdatePresence(&presence);
 | 
					  Discord_UpdatePresence(&presence);
 | 
				
			||||||
  #endif
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Discord::state_character(std::string name)
 | 
					void Discord::state_character(std::string name)
 | 
				
			||||||
@ -74,7 +67,7 @@ void Discord::state_character(std::string name)
 | 
				
			|||||||
  auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
 | 
					  auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
 | 
				
			||||||
  const std::string playing_as = "Playing as " + name_friendly;
 | 
					  const std::string playing_as = "Playing as " + name_friendly;
 | 
				
			||||||
  qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
 | 
					  qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
 | 
				
			||||||
  #ifdef DISCORD
 | 
					
 | 
				
			||||||
  DiscordRichPresence presence;
 | 
					  DiscordRichPresence presence;
 | 
				
			||||||
  std::memset(&presence, 0, sizeof(presence));
 | 
					  std::memset(&presence, 0, sizeof(presence));
 | 
				
			||||||
  presence.largeImageKey = "ao2-logo";
 | 
					  presence.largeImageKey = "ao2-logo";
 | 
				
			||||||
@ -88,13 +81,12 @@ void Discord::state_character(std::string name)
 | 
				
			|||||||
  presence.smallImageKey = name_internal.c_str();
 | 
					  presence.smallImageKey = name_internal.c_str();
 | 
				
			||||||
  // presence.smallImageText = name_internal.c_str();
 | 
					  // presence.smallImageText = name_internal.c_str();
 | 
				
			||||||
  Discord_UpdatePresence(&presence);
 | 
					  Discord_UpdatePresence(&presence);
 | 
				
			||||||
  #endif
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Discord::state_spectate()
 | 
					void Discord::state_spectate()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
  qDebug() << "Discord RPC: Setting specator state";
 | 
					  qDebug() << "Discord RPC: Setting specator state";
 | 
				
			||||||
  #ifdef DISCORD
 | 
					
 | 
				
			||||||
  DiscordRichPresence presence;
 | 
					  DiscordRichPresence presence;
 | 
				
			||||||
  std::memset(&presence, 0, sizeof(presence));
 | 
					  std::memset(&presence, 0, sizeof(presence));
 | 
				
			||||||
  presence.largeImageKey = "ao2-logo";
 | 
					  presence.largeImageKey = "ao2-logo";
 | 
				
			||||||
@ -106,7 +98,6 @@ void Discord::state_spectate()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
  presence.state = "Spectating";
 | 
					  presence.state = "Spectating";
 | 
				
			||||||
  Discord_UpdatePresence(&presence);
 | 
					  Discord_UpdatePresence(&presence);
 | 
				
			||||||
  #endif
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user