Set music and objection to volume slider in update_character
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@ -1380,7 +1380,9 @@ void Courtroom::update_character(int p_cid)
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ui_char_select_background->hide();
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ui_char_select_background->hide();
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ui_ic_chat_message->setEnabled(m_cid != -1);
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ui_ic_chat_message->setEnabled(m_cid != -1);
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ui_ic_chat_message->setFocus();
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ui_ic_chat_message->setFocus();
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// have to call these to make sure sfx and blips don't get accidentally muted forever when we change characters
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// have to call these to make sure music, sfx, and blips don't get accidentally muted forever when we change characters
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music_player->set_volume(ui_music_slider->value(), 0);
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objection_player->set_volume(ui_sfx_slider->value());
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sfx_player->set_volume(ui_sfx_slider->value());
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sfx_player->set_volume(ui_sfx_slider->value());
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blip_player->set_volume(ui_blip_slider->value());
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blip_player->set_volume(ui_blip_slider->value());
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}
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}
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