Clanged changes

This commit is contained in:
cents 2020-05-23 10:44:36 -07:00
parent c83fd9f732
commit 8ea01d4c31
2 changed files with 38 additions and 38 deletions

View File

@ -2170,8 +2170,7 @@ void Courtroom::handle_chatmessage_3()
else else
first_message_sent = true; first_message_sent = true;
QString char_name = char_list.at(m_chatmessage[CHAR_ID].toInt()).name; QString char_name = char_list.at(m_chatmessage[CHAR_ID].toInt()).name;
ui_ic_chatlog->textCursor().insertHtml("<b>" + char_name + ui_ic_chatlog->textCursor().insertHtml("<b>" + char_name + ": </b>");
": </b>");
} }
else { else {
if (first_message_sent && log_goes_downwards) if (first_message_sent && log_goes_downwards)
@ -2293,10 +2292,10 @@ QString Courtroom::filter_ic_text(QString p_text, bool skip_filter,
bool delay_pop = false; bool delay_pop = false;
while (trick_check_pos < p_text.size()) { while (trick_check_pos < p_text.size()) {
f_character = p_text.at(trick_check_pos); f_character = p_text.at(trick_check_pos);
if (f_character == "<") if (f_character == "<")
f_character = "&lt;"; f_character = "&lt;";
else if (f_character == ">") else if (f_character == ">")
f_character = "&gt;"; f_character = "&gt;";
// Escape character. // Escape character.
if (f_character == "\\" && !ic_next_is_not_special) { if (f_character == "\\" && !ic_next_is_not_special) {
ic_next_is_not_special = true; ic_next_is_not_special = true;
@ -2509,9 +2508,10 @@ QString Courtroom::filter_ic_text(QString p_text, bool skip_filter,
* \param p_text The text to be appended * \param p_text The text to be appended
* \param p_name The name of the character/entity who sent said text * \param p_name The name of the character/entity who sent said text
* \param is_songchange Whether we are appending a song entry * \param is_songchange Whether we are appending a song entry
* \param force_filter If we are sending plain text and we want to force the filtering regardless of its status (e.g chat entry, song change etc) * \param force_filter If we are sending plain text and we want to force the
* \param skip_filter If we are sending appending text such as html so we skip the html filter * filtering regardless of its status (e.g chat entry, song change etc) \param
* \param chat_color The color of the message sent * skip_filter If we are sending appending text such as html so we skip the html
* filter \param chat_color The color of the message sent
*/ */
void Courtroom::append_ic_text(QString p_text, QString p_name, void Courtroom::append_ic_text(QString p_text, QString p_name,
@ -2795,7 +2795,7 @@ void Courtroom::chat_tick()
chat_tick_timer->stop(); chat_tick_timer->stop();
int msg_delay = message_display_speed[current_display_speed]; int msg_delay = message_display_speed[current_display_speed];
if (slower_blips) if (slower_blips)
msg_delay = message_display_speed_slow[current_display_speed]; msg_delay = message_display_speed_slow[current_display_speed];
// Stops blips from playing when we have a formatting option. // Stops blips from playing when we have a formatting option.
bool formatting_char = false; bool formatting_char = false;
@ -2832,7 +2832,9 @@ void Courtroom::chat_tick()
f_character = f_character.toHtmlEscaped(); f_character = f_character.toHtmlEscaped();
if (punctuation_chars.contains(f_character)) { if (punctuation_chars.contains(f_character)) {
msg_delay *= punctuation_modifier + 1; // Since we are handling a boolean, if its true its double (1 + 1) or false (1 + 0). msg_delay *=
punctuation_modifier + 1; // Since we are handling a boolean, if its
// true its double (1 + 1) or false (1 + 0).
// ui_vp_message->insertPlainText(f_character); // ui_vp_message->insertPlainText(f_character);
} }

View File

@ -482,35 +482,33 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
int element_ahead = 0; int element_ahead = 0;
for (int n_element = 0; n_element < f_contents.size(); ++n_element) { for (int n_element = 0; n_element < f_contents.size(); ++n_element) {
element_ahead = n_element + 1; element_ahead = n_element + 1;
if (!musics_time && f_contents.at(n_element).startsWith("==") && ( if (!musics_time && f_contents.at(n_element).startsWith("==") &&
f_contents.at(element_ahead).endsWith(".wav") || (f_contents.at(element_ahead).endsWith(".wav") ||
f_contents.at(element_ahead).endsWith(".mp3") || f_contents.at(element_ahead).endsWith(".mp3") ||
f_contents.at(element_ahead).endsWith(".mp4") || f_contents.at(element_ahead).endsWith(".mp4") ||
f_contents.at(element_ahead).endsWith(".ogg") || f_contents.at(element_ahead).endsWith(".ogg") ||
f_contents.at(element_ahead).endsWith(".opus"))) { f_contents.at(element_ahead).endsWith(".opus"))) {
legacy_system = true; legacy_system = true;
} }
if(!legacy_system) { if (!legacy_system) {
if (!musics_time && (f_contents.at(n_element).startsWith("==") || if (!musics_time && (f_contents.at(n_element).startsWith("==") ||
f_contents.at(element_ahead).endsWith(".wav") || f_contents.at(element_ahead).endsWith(".wav") ||
f_contents.at(element_ahead).endsWith(".mp3") || f_contents.at(element_ahead).endsWith(".mp3") ||
f_contents.at(element_ahead).endsWith(".mp4") || f_contents.at(element_ahead).endsWith(".mp4") ||
f_contents.at(element_ahead).endsWith(".ogg") || f_contents.at(element_ahead).endsWith(".ogg") ||
f_contents.at(element_ahead).endsWith(".opus"))) { f_contents.at(element_ahead).endsWith(".opus"))) {
musics_time = true; musics_time = true;
}
} }
} else {
else{ if (!musics_time && (f_contents.at(n_element).startsWith("==") ||
if (!musics_time && (f_contents.at(n_element).startsWith("==") || f_contents.at(n_element).endsWith(".wav") ||
f_contents.at(n_element).endsWith(".wav") || f_contents.at(n_element).endsWith(".mp3") ||
f_contents.at(n_element).endsWith(".mp3") || f_contents.at(n_element).endsWith(".mp4") ||
f_contents.at(n_element).endsWith(".mp4") || f_contents.at(n_element).endsWith(".ogg") ||
f_contents.at(n_element).endsWith(".ogg") || f_contents.at(n_element).endsWith(".opus"))) {
f_contents.at(n_element).endsWith(".opus"))) { musics_time = true;
musics_time = true; }
}
} }
// Not everything needs to have a thread. // Not everything needs to have a thread.