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@ -2170,8 +2170,7 @@ void Courtroom::handle_chatmessage_3()
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else
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else
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first_message_sent = true;
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first_message_sent = true;
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QString char_name = char_list.at(m_chatmessage[CHAR_ID].toInt()).name;
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QString char_name = char_list.at(m_chatmessage[CHAR_ID].toInt()).name;
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ui_ic_chatlog->textCursor().insertHtml("<b>" + char_name +
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ui_ic_chatlog->textCursor().insertHtml("<b>" + char_name + ": </b>");
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": </b>");
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}
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}
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else {
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else {
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if (first_message_sent && log_goes_downwards)
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if (first_message_sent && log_goes_downwards)
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@ -2293,10 +2292,10 @@ QString Courtroom::filter_ic_text(QString p_text, bool skip_filter,
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bool delay_pop = false;
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bool delay_pop = false;
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while (trick_check_pos < p_text.size()) {
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while (trick_check_pos < p_text.size()) {
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f_character = p_text.at(trick_check_pos);
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f_character = p_text.at(trick_check_pos);
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if (f_character == "<")
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if (f_character == "<")
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f_character = "<";
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f_character = "<";
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else if (f_character == ">")
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else if (f_character == ">")
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f_character = ">";
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f_character = ">";
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// Escape character.
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// Escape character.
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if (f_character == "\\" && !ic_next_is_not_special) {
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if (f_character == "\\" && !ic_next_is_not_special) {
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ic_next_is_not_special = true;
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ic_next_is_not_special = true;
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@ -2509,9 +2508,10 @@ QString Courtroom::filter_ic_text(QString p_text, bool skip_filter,
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* \param p_text The text to be appended
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* \param p_text The text to be appended
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* \param p_name The name of the character/entity who sent said text
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* \param p_name The name of the character/entity who sent said text
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* \param is_songchange Whether we are appending a song entry
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* \param is_songchange Whether we are appending a song entry
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* \param force_filter If we are sending plain text and we want to force the filtering regardless of its status (e.g chat entry, song change etc)
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* \param force_filter If we are sending plain text and we want to force the
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* \param skip_filter If we are sending appending text such as html so we skip the html filter
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* filtering regardless of its status (e.g chat entry, song change etc) \param
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* \param chat_color The color of the message sent
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* skip_filter If we are sending appending text such as html so we skip the html
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* filter \param chat_color The color of the message sent
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*/
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*/
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void Courtroom::append_ic_text(QString p_text, QString p_name,
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void Courtroom::append_ic_text(QString p_text, QString p_name,
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@ -2795,7 +2795,7 @@ void Courtroom::chat_tick()
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chat_tick_timer->stop();
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chat_tick_timer->stop();
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int msg_delay = message_display_speed[current_display_speed];
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int msg_delay = message_display_speed[current_display_speed];
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if (slower_blips)
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if (slower_blips)
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msg_delay = message_display_speed_slow[current_display_speed];
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msg_delay = message_display_speed_slow[current_display_speed];
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// Stops blips from playing when we have a formatting option.
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// Stops blips from playing when we have a formatting option.
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bool formatting_char = false;
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bool formatting_char = false;
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@ -2832,7 +2832,9 @@ void Courtroom::chat_tick()
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f_character = f_character.toHtmlEscaped();
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f_character = f_character.toHtmlEscaped();
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if (punctuation_chars.contains(f_character)) {
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if (punctuation_chars.contains(f_character)) {
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msg_delay *= punctuation_modifier + 1; // Since we are handling a boolean, if its true its double (1 + 1) or false (1 + 0).
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msg_delay *=
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punctuation_modifier + 1; // Since we are handling a boolean, if its
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// true its double (1 + 1) or false (1 + 0).
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// ui_vp_message->insertPlainText(f_character);
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// ui_vp_message->insertPlainText(f_character);
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}
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}
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@ -482,35 +482,33 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
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int element_ahead = 0;
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int element_ahead = 0;
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for (int n_element = 0; n_element < f_contents.size(); ++n_element) {
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for (int n_element = 0; n_element < f_contents.size(); ++n_element) {
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element_ahead = n_element + 1;
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element_ahead = n_element + 1;
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if (!musics_time && f_contents.at(n_element).startsWith("==") && (
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if (!musics_time && f_contents.at(n_element).startsWith("==") &&
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f_contents.at(element_ahead).endsWith(".wav") ||
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(f_contents.at(element_ahead).endsWith(".wav") ||
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f_contents.at(element_ahead).endsWith(".mp3") ||
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f_contents.at(element_ahead).endsWith(".mp3") ||
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f_contents.at(element_ahead).endsWith(".mp4") ||
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f_contents.at(element_ahead).endsWith(".mp4") ||
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f_contents.at(element_ahead).endsWith(".ogg") ||
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f_contents.at(element_ahead).endsWith(".ogg") ||
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f_contents.at(element_ahead).endsWith(".opus"))) {
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f_contents.at(element_ahead).endsWith(".opus"))) {
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legacy_system = true;
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legacy_system = true;
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}
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}
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if(!legacy_system) {
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if (!legacy_system) {
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if (!musics_time && (f_contents.at(n_element).startsWith("==") ||
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if (!musics_time && (f_contents.at(n_element).startsWith("==") ||
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f_contents.at(element_ahead).endsWith(".wav") ||
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f_contents.at(element_ahead).endsWith(".wav") ||
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f_contents.at(element_ahead).endsWith(".mp3") ||
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f_contents.at(element_ahead).endsWith(".mp3") ||
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f_contents.at(element_ahead).endsWith(".mp4") ||
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f_contents.at(element_ahead).endsWith(".mp4") ||
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f_contents.at(element_ahead).endsWith(".ogg") ||
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f_contents.at(element_ahead).endsWith(".ogg") ||
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f_contents.at(element_ahead).endsWith(".opus"))) {
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f_contents.at(element_ahead).endsWith(".opus"))) {
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musics_time = true;
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musics_time = true;
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}
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}
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}
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}
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else {
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else{
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if (!musics_time && (f_contents.at(n_element).startsWith("==") ||
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if (!musics_time && (f_contents.at(n_element).startsWith("==") ||
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f_contents.at(n_element).endsWith(".wav") ||
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f_contents.at(n_element).endsWith(".wav") ||
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f_contents.at(n_element).endsWith(".mp3") ||
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f_contents.at(n_element).endsWith(".mp3") ||
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f_contents.at(n_element).endsWith(".mp4") ||
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f_contents.at(n_element).endsWith(".mp4") ||
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f_contents.at(n_element).endsWith(".ogg") ||
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f_contents.at(n_element).endsWith(".ogg") ||
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f_contents.at(n_element).endsWith(".opus"))) {
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f_contents.at(n_element).endsWith(".opus"))) {
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musics_time = true;
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musics_time = true;
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}
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}
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}
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}
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// Not everything needs to have a thread.
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// Not everything needs to have a thread.
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