replace mycourt_fuck

This commit is contained in:
sD 2020-02-21 17:02:55 +01:00
parent 6c154841c3
commit 8d6b69e2f2

View File

@ -8,11 +8,11 @@
class AOCharSelectGenerationThreading : public QRunnable class AOCharSelectGenerationThreading : public QRunnable
{ {
public: public:
Courtroom *mycourt_fuck; Courtroom *thisCourtroom;
int char_num; int char_num;
AOCharButton *char_button; AOCharButton *char_button;
AOCharSelectGenerationThreading(Courtroom *my_courtroom, int character_number, AOCharButton *charbut){ AOCharSelectGenerationThreading(Courtroom *my_courtroom, int character_number, AOCharButton *charbut){
mycourt_fuck = my_courtroom; thisCourtroom = my_courtroom;
char_num = character_number; char_num = character_number;
char_button = charbut; char_button = charbut;
} }
@ -21,40 +21,40 @@ public:
AOCharButton* character = char_button; AOCharButton* character = char_button;
character->reset(); character->reset();
character->hide(); character->hide();
character->set_image(mycourt_fuck->char_list.at(char_num).name); character->set_image(thisCourtroom->char_list.at(char_num).name);
mycourt_fuck->ui_char_button_list.append(character); thisCourtroom->ui_char_button_list.append(character);
mycourt_fuck->connect(character, SIGNAL(clicked()), mycourt_fuck->char_button_mapper, SLOT(map())); thisCourtroom->connect(character, SIGNAL(clicked()), thisCourtroom->char_button_mapper, SLOT(map()));
mycourt_fuck->char_button_mapper->setMapping(character, mycourt_fuck->ui_char_button_list.size() - 1); thisCourtroom->char_button_mapper->setMapping(character, thisCourtroom->ui_char_button_list.size() - 1);
} }
}; };
class AOCharSelectFilterThreading : public QRunnable class AOCharSelectFilterThreading : public QRunnable
{ {
public: public:
Courtroom *mycourt_fuck; Courtroom *thisCourtroom;
int char_num; int char_num;
AOCharSelectFilterThreading(Courtroom *my_courtroom, int character_number){ AOCharSelectFilterThreading(Courtroom *my_courtroom, int character_number){
mycourt_fuck = my_courtroom; thisCourtroom = my_courtroom;
char_num = character_number; char_num = character_number;
} }
void run() void run()
{ {
AOCharButton* current_char = mycourt_fuck->ui_char_button_list.at(char_num); AOCharButton* current_char = thisCourtroom->ui_char_button_list.at(char_num);
if (!mycourt_fuck->ui_char_taken->isChecked() && mycourt_fuck->char_list.at(char_num).taken) if (!thisCourtroom->ui_char_taken->isChecked() && thisCourtroom->char_list.at(char_num).taken)
return; return;
if (!mycourt_fuck->char_list.at(char_num).name.contains(mycourt_fuck->ui_char_search->text(), Qt::CaseInsensitive)) if (!thisCourtroom->char_list.at(char_num).name.contains(thisCourtroom->ui_char_search->text(), Qt::CaseInsensitive))
return; return;
// We only really need to update the fact that a character is taken // We only really need to update the fact that a character is taken
// for the buttons that actually appear. // for the buttons that actually appear.
// You'd also update the passwordedness and etc. here later. // You'd also update the passwordedness and etc. here later.
current_char->reset(); current_char->reset();
current_char->set_taken(mycourt_fuck->char_list.at(char_num).taken); current_char->set_taken(thisCourtroom->char_list.at(char_num).taken);
mycourt_fuck->ui_char_button_list_filtered.append(current_char); thisCourtroom->ui_char_button_list_filtered.append(current_char);
} }
}; };