More accurate/consistent blip rate functionality inspired by https://youtu.be/Min0hkwO43g
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@ -311,7 +311,7 @@ private:
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int real_tick_pos = 0;
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int real_tick_pos = 0;
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// used to determine how often blips sound
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// used to determine how often blips sound
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int blip_ticker = 0;
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int blip_ticker = 0;
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int blip_rate = 1;
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int blip_rate = 2;
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int rainbow_counter = 0;
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int rainbow_counter = 0;
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bool rainbow_appended = false;
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bool rainbow_appended = false;
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bool blank_blip = false;
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bool blank_blip = false;
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@ -2938,11 +2938,23 @@ void Courtroom::chat_tick()
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ui_vp_message->ensureCursorVisible();
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ui_vp_message->ensureCursorVisible();
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// Blip player and real tick pos ticker
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// We blip every "blip rate" letters.
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if (!formatting_char && (f_character != ' ' || blank_blip)) {
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// Here's an example with blank_blip being false and blip_rate being 2:
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// I am you
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// ! ! ! !
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// where ! is the blip sound
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if (blip_ticker % blip_rate == 0) {
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if (blip_ticker % blip_rate == 0) {
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// ignoring white space unless blank_blip is enabled.
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if (!formatting_char && (f_character != ' ' || blank_blip)) {
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blip_player->blip_tick();
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blip_player->blip_tick();
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++blip_ticker;
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}
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}
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}
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else
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{
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// Don't fully ignore whitespace still, keep ticking until
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// we reached the need to play a blip sound - we also just
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// need to wait for a letter to play it on.
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++blip_ticker;
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++blip_ticker;
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}
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}
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