Add spectate state; add "playing as character" state
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dee8de29da
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8a91dea6ce
@ -151,8 +151,12 @@ void Courtroom::char_clicked(int n_char)
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}
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if (n_real_char == m_cid)
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{
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enter_courtroom(m_cid);
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}
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else
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{
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ao_app->send_server_packet(new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" + QString::number(n_real_char) + "#" + get_hdid() + "#%"));
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}
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}
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@ -660,9 +660,15 @@ void Courtroom::enter_courtroom(int p_cid)
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QString f_char;
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if (m_cid == -1)
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{
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ao_app->discord->state_spectate();
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f_char = "";
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}
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else
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{
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f_char = ao_app->get_char_name(char_list.at(m_cid).name);
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ao_app->discord->state_character(f_char.toStdString());
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}
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current_char = f_char;
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@ -1,6 +1,7 @@
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#include "discord_rich_presence.h"
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#include <cstring>
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#include <ctime>
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#include <QDebug>
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@ -14,15 +15,13 @@ Discord::Discord()
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handlers.ready = [] {
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qInfo() << "Discord RPC ready";
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};
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/*
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handlers.disconnected = [](int errorCode, const char* message) {
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qInfo() << "Discord RPC disconnected! " << message;
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};
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handlers.errored = [](int errorCode, const char* message) {
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qWarning() << "Discord RPC errored out! " << message;
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};
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*/
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qInfo() << "Are things working out all right?";
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qInfo() << "Initializing Discord RPC";
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Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
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}
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@ -35,24 +34,74 @@ void Discord::state_lobby()
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{
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = "Objection!";
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presence.instance = 1;
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presence.state = "In Lobby";
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presence.details = "Idle";
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = "Objection!";
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presence.instance = 1;
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Discord_UpdatePresence(&presence);
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}
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void Discord::state_server(const char* name, const char* server_id)
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void Discord::state_server(std::string name, std::string server_id)
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{
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qDebug() << "Discord RPC: Setting server state";
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.state = "In a Server";
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presence.details = name;
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = "Objection!";
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presence.instance = 1;
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presence.matchSecret = server_id;
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auto timestamp = static_cast<int64_t>(std::time(nullptr));
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presence.state = "In a Server";
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presence.details = name.c_str();
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presence.matchSecret = server_id.c_str();
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presence.startTimestamp = this->timestamp;
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this->server_id = server_id;
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this->server_name = name;
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this->timestamp = timestamp;
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Discord_UpdatePresence(&presence);
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}
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void Discord::state_character(std::string name)
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{
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auto name_internal = QString(name.c_str()).toLower().replace(' ', '_').toStdString();
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auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
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const std::string playing_as = "Playing as " + name_friendly;
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qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = "Objection!";
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presence.instance = 1;
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presence.details = this->server_name.c_str();
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presence.matchSecret = this->server_id.c_str();
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presence.startTimestamp = this->timestamp;
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presence.state = playing_as.c_str();
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presence.smallImageKey = name_internal.c_str();
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// presence.smallImageText = name_internal.c_str();
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Discord_UpdatePresence(&presence);
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}
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void Discord::state_spectate()
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{
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qDebug() << "Discord RPC: Setting specator state";
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = "Objection!";
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presence.instance = 1;
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presence.details = this->server_name.c_str();
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presence.matchSecret = this->server_id.c_str();
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presence.startTimestamp = this->timestamp;
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presence.state = "Spectating";
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Discord_UpdatePresence(&presence);
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}
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@ -1,6 +1,7 @@
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#ifndef DISCORD_RICH_PRESENCE_H
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#define DISCORD_RICH_PRESENCE_H
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#include <string>
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#include <discord-rpc.h>
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namespace AttorneyOnline {
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@ -9,12 +10,16 @@ class Discord
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{
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private:
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const char* APPLICATION_ID = "399779271737868288";
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std::string server_name, server_id;
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int64_t timestamp;
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public:
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Discord();
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~Discord();
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void state_lobby();
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void state_server(const char* name, const char* server_id);
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void state_server(std::string name, std::string server_id);
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void state_character(std::string name);
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void state_spectate();
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};
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}
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@ -264,7 +264,7 @@ void AOApplication::server_packet_received(AOPacket *p_packet)
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QCryptographicHash hash(QCryptographicHash::Algorithm::Sha256);
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hash.addData(server_address.toUtf8());
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discord->state_server((const char*) server_name.toLocal8Bit().data(), (const char*) hash.result().toBase64());
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discord->state_server(server_name.toStdString(), hash.result().toBase64().toStdString());
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}
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else if (header == "CI")
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{
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