fixed some sfx issues
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eb2c0b1b4a
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897e19546a
@ -13,7 +13,7 @@ RC_ICONS = logo.ico
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TARGET = Attorney_Online_remake
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TEMPLATE = app
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VERSION = 2.1.7.0
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VERSION = 2.1.8.0
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SOURCES += main.cpp\
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lobby.cpp \
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@ -120,7 +120,7 @@ public:
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private:
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const int RELEASE = 2;
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const int MAJOR_VERSION = 1;
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const int MINOR_VERSION = 7;
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const int MINOR_VERSION = 8;
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QString user_theme = "default";
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@ -1010,6 +1010,7 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
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return;
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text_state = 0;
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qDebug() << "anim_state set to 0 in handle_chatmessage";
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anim_state = 0;
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chatmessage_is_empty = m_chatmessage[MESSAGE] == " " || m_chatmessage[MESSAGE] == "";
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@ -1075,6 +1076,7 @@ void Courtroom::objection_done()
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void Courtroom::handle_chatmessage_2()
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{
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qDebug() << "handle_chatmessage_2 called";
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ui_vp_speedlines->stop();
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ui_vp_player_char->stop();
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@ -1102,14 +1104,13 @@ void Courtroom::handle_chatmessage_2()
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switch (emote_mod)
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{
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case 1: case 2: case 3: case 4: case 6:
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case 1: case 2: case 6:
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play_preanim();
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break;
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default:
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qDebug() << "W: invalid emote mod: " << QString::number(emote_mod);
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//intentional fallthru
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case 0: case 5:
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start_chat_ticking();
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handle_chatmessage_3();
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}
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}
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@ -1205,6 +1206,13 @@ void Courtroom::play_preanim()
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QString f_char = m_chatmessage[CHAR_NAME];
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QString f_preanim = m_chatmessage[PRE_EMOTE];
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//all time values in char.inis are multiplied by a constant(time_mod) to get the actual time
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int preanim_duration = ao_app->get_ao2_preanim_duration(f_char, f_preanim) * time_mod;
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int text_delay = ao_app->get_text_delay(f_char, f_preanim) * time_mod;
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int sfx_delay = m_chatmessage[SFX_DELAY].toInt() * time_mod;
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sfx_delay_timer->start(sfx_delay);
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if (!file_exists(ao_app->get_character_path(f_char) + f_preanim.toLower() + ".gif"))
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{
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anim_state = 1;
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@ -1213,20 +1221,16 @@ void Courtroom::play_preanim()
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return;
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}
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//all time values in char.inis are multiplied by a constant(time_mod) to get the actual time
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int preanim_duration = ao_app->get_ao2_preanim_duration(f_char, f_preanim) * time_mod;
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int text_delay = ao_app->get_text_delay(f_char, f_preanim) * time_mod;
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int sfx_delay = m_chatmessage[SFX_DELAY].toInt() * time_mod;
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ui_vp_player_char->play_pre(f_char, f_preanim, preanim_duration);
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anim_state = 1;
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if (text_delay >= 0)
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text_delay_timer->start(text_delay);
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sfx_delay_timer->start(sfx_delay);
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}
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void Courtroom::preanim_done()
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{
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qDebug() << "preanim_done called";
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handle_chatmessage_3();
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}
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@ -1273,12 +1277,9 @@ void Courtroom::chat_tick()
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{
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text_state = 2;
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chat_tick_timer->stop();
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if (anim_state == 2)
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{
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anim_state = 3;
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ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
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}
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}
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else
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{
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@ -1822,7 +1823,8 @@ void Courtroom::on_reload_theme_clicked()
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set_background(current_background);
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enter_courtroom(m_cid);
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anim_state = 4;
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text_state = 3;
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}
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void Courtroom::on_back_to_lobby_clicked()
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@ -25,7 +25,6 @@
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#include <QVector>
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#include <QCloseEvent>
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#include <QSignalMapper>
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#include <QSoundEffect>
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#include <QMap>
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class AOApplication;
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@ -1,17 +1,16 @@
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#include "aoapplication.h"
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#include "courtroom.h"
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#ifndef OMNI_WIN_DEBUG
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#define OMNI_WIN_DEBUG
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#include <QDir>
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#include <QDebug>
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#endif
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QString AOApplication::get_base_path()
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{
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#ifdef OMNI_DEBUG
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return "/media/omnitroid/Data/winshare/AO/client/base/";
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#elif defined(OMNI_WIN_DEBUG)
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return "E:/AO/client/base/";
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#else
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return (QDir::currentPath() + "/base/");
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#endif
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@ -130,8 +130,6 @@ pos_size_type AOApplication::get_pos_and_size(QString p_identifier, QString p_de
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return return_value;
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}
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qDebug() << "W: Could not find proper " << p_identifier << " in " << p_design_path;
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//caller should deal with the result properly(check width and height of output for negatives)
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return_value.height = -1;
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return_value.width = -1;
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