Don't hang IC due to invalid emote mod
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@ -2058,6 +2058,13 @@ void Courtroom::handle_chatmessage_2()
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set_scene(m_chatmessage[DESK_MOD], m_chatmessage[SIDE]);
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int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
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// Deal with invalid emote modifiers
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if(emote_mod < 0 || (emote_mod > 2 && emote_mod < 5) || emote_mod > 6){
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if(emote_mod == 4)
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emote_mod = 6; // Addresses issue with an old bug that sent the wrong emote modifier for zoompre
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else
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emote_mod = 0;
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}
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if (ao_app->flipping_enabled && m_chatmessage[FLIP].toInt() == 1)
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ui_vp_player_char->set_flipped(true);
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