diff --git a/src/courtroom.cpp b/src/courtroom.cpp index d4e67e7..249f09e 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -3841,7 +3841,7 @@ void Courtroom::set_self_offset(QString p_list, QString p_effect) { self_offset_v = 0; else self_offset_v = self_offsets[1].toInt(); - ui_vp_player_char->move(ui_viewport->width() * self_offset / 100, ui_viewport->height() * self_offset_v / 100); + ui_vp_player_char->move_and_center(ui_viewport->width() * self_offset / 100, ui_viewport->height() * self_offset_v / 100); //If an effect is ignoring the users offset, we force it to the default position of the viewport. if (ao_app->get_effect_property(play_effect[0], current_char, "ignore_offset") == "true") {