fixed some objection when communicating with legacy AO
This commit is contained in:
parent
afb22c8564
commit
8428939fd3
@ -47,6 +47,9 @@ public:
|
||||
bool ao2_features = false;
|
||||
|
||||
bool yellow_text_enabled = false;
|
||||
bool prezoom_enabled = false;
|
||||
bool flipping_enabled = false;
|
||||
bool custom_objection_enabled = false;
|
||||
|
||||
///////////////loading info///////////////////
|
||||
|
||||
|
@ -753,21 +753,20 @@ void Courtroom::on_chat_return_pressed()
|
||||
|
||||
int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote);
|
||||
|
||||
if (ui_pre->isChecked())
|
||||
//needed or else legacy won't understand what we're saying
|
||||
if (objection_state > 0)
|
||||
f_emote_mod = 2;
|
||||
else if (ui_pre->isChecked())
|
||||
{
|
||||
if (f_emote_mod == 0)
|
||||
f_emote_mod = 1;
|
||||
else if (f_emote_mod == 2)
|
||||
f_emote_mod = 3;
|
||||
else if (f_emote_mod == 5)
|
||||
else if (f_emote_mod == 5 && ao_app->prezoom_enabled)
|
||||
f_emote_mod = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (f_emote_mod == 1)
|
||||
f_emote_mod = 0;
|
||||
else if (f_emote_mod == 3)
|
||||
f_emote_mod = 2;
|
||||
else if (f_emote_mod == 4)
|
||||
f_emote_mod = 5;
|
||||
}
|
||||
@ -779,7 +778,7 @@ void Courtroom::on_chat_return_pressed()
|
||||
|
||||
QString f_obj_state;
|
||||
|
||||
if ((objection_state > 3 && !ao_app->ao2_features) ||
|
||||
if ((objection_state == 4 && !ao_app->custom_objection_enabled) ||
|
||||
(objection_state < 0))
|
||||
f_obj_state = "0";
|
||||
else
|
||||
@ -854,6 +853,8 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
|
||||
|
||||
previous_ic_message = f_message;
|
||||
|
||||
qDebug() << "objection_mod of received message: " << m_chatmessage[OBJECTION_MOD];
|
||||
|
||||
int objection_mod = m_chatmessage[OBJECTION_MOD].toInt();
|
||||
|
||||
//if an objection is used
|
||||
@ -878,16 +879,13 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
|
||||
qDebug() << "W: Logic error in objection switch statement!";
|
||||
}
|
||||
|
||||
//means we are in a state of objecting
|
||||
//anim_state = 0;
|
||||
|
||||
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
|
||||
|
||||
switch (emote_mod)
|
||||
{
|
||||
//we change the chatmessage from no preanim to preanim, see documentation
|
||||
case 0: case 2:
|
||||
m_chatmessage[EMOTE_MOD] = QString::number(++emote_mod);
|
||||
m_chatmessage[EMOTE_MOD] = "1";
|
||||
break;
|
||||
case 5:
|
||||
m_chatmessage[EMOTE_MOD] = QString::number(--emote_mod);
|
||||
@ -1142,15 +1140,9 @@ void Courtroom::set_scene()
|
||||
|
||||
ui_vp_background->set_image(f_image);
|
||||
|
||||
//now for the hard part: desks
|
||||
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
|
||||
|
||||
//desks show on emote modifier 0, 1 and 4, we're done with this function if theyre not any of those
|
||||
//we're also done if one of the non-desk positions is the current one(jud, hlp and hld)
|
||||
if (emote_mod == 2 ||
|
||||
emote_mod == 3 ||
|
||||
emote_mod == 5 ||
|
||||
f_side == "jud" ||
|
||||
//no-desk-emotes have been temporarily reverted
|
||||
//we're done if one of the non-desk positions is the current one(jud, hlp and hld)
|
||||
if (f_side == "jud" ||
|
||||
f_side == "hlp" ||
|
||||
f_side == "hld")
|
||||
{
|
||||
|
@ -136,7 +136,7 @@ private:
|
||||
int current_char_page = 0;
|
||||
|
||||
//character id, which index of the char_list the player is
|
||||
int m_cid = 0;
|
||||
int m_cid = -1;
|
||||
//cid and this may differ in cases of ini-editing
|
||||
QString current_char = "";
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user