I totally forgot this, it seems.
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@ -25,6 +25,8 @@ public:
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void stop();
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void move(int ax, int ay);
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void combo_resize(int w, int h);
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private:
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@ -36,6 +38,10 @@ private:
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const int time_mod = 62;
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// These are the X and Y values before they are fixed based on the sprite's width.
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int x = 0;
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int y = 0;
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bool m_flipped = false;
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bool play_once = true;
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