Added Play SFX context menu action (#791)
* Added Play SFX context menu action Resolve #746 * The SFX context menu now allows the user to preview the sound selected by playing it. * Changed declarations for methods.
This commit is contained in:
parent
7b4b297a22
commit
7805e80e83
@ -884,6 +884,7 @@ private slots:
|
|||||||
void on_sfx_dropdown_custom(QString p_sfx);
|
void on_sfx_dropdown_custom(QString p_sfx);
|
||||||
void set_sfx_dropdown();
|
void set_sfx_dropdown();
|
||||||
void on_sfx_context_menu_requested(const QPoint &pos);
|
void on_sfx_context_menu_requested(const QPoint &pos);
|
||||||
|
void on_sfx_play_clicked();
|
||||||
void on_sfx_edit_requested();
|
void on_sfx_edit_requested();
|
||||||
void on_sfx_remove_clicked();
|
void on_sfx_remove_clicked();
|
||||||
|
|
||||||
|
@ -4553,18 +4553,24 @@ void Courtroom::on_sfx_context_menu_requested(const QPoint &pos)
|
|||||||
|
|
||||||
menu->setAttribute(Qt::WA_DeleteOnClose);
|
menu->setAttribute(Qt::WA_DeleteOnClose);
|
||||||
menu->addSeparator();
|
menu->addSeparator();
|
||||||
|
menu->addAction(QString("Play"), this, &Courtroom::on_sfx_play_clicked);
|
||||||
if (file_exists(ao_app->get_real_path(
|
if (file_exists(ao_app->get_real_path(
|
||||||
ao_app->get_character_path(current_char, "soundlist.ini"))))
|
ao_app->get_character_path(current_char, "soundlist.ini"))))
|
||||||
menu->addAction(QString("Edit " + current_char + "/soundlist.ini"), this,
|
menu->addAction(QString("Edit " + current_char + "/soundlist.ini"), this,
|
||||||
SLOT(on_sfx_edit_requested()));
|
&Courtroom::on_sfx_edit_requested);
|
||||||
else
|
else
|
||||||
menu->addAction(QString("Edit global soundlist.ini"), this,
|
menu->addAction(QString("Edit global soundlist.ini"), this,
|
||||||
SLOT(on_sfx_edit_requested()));
|
&Courtroom::on_sfx_edit_requested);
|
||||||
if (!custom_sfx.isEmpty())
|
if (!custom_sfx.isEmpty())
|
||||||
menu->addAction(QString("Clear Edit Text"), this, SLOT(on_sfx_remove_clicked()));
|
menu->addAction(QString("Clear Edit Text"), this, &Courtroom::on_sfx_remove_clicked);
|
||||||
menu->popup(ui_sfx_dropdown->mapToGlobal(pos));
|
menu->popup(ui_sfx_dropdown->mapToGlobal(pos));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Courtroom::on_sfx_play_clicked()
|
||||||
|
{
|
||||||
|
sfx_player->play(get_char_sfx(), get_current_char());
|
||||||
|
}
|
||||||
|
|
||||||
void Courtroom::on_sfx_edit_requested()
|
void Courtroom::on_sfx_edit_requested()
|
||||||
{
|
{
|
||||||
QString p_path = ao_app->get_real_path(ao_app->get_character_path(current_char, "soundlist.ini"));
|
QString p_path = ao_app->get_real_path(ao_app->get_character_path(current_char, "soundlist.ini"));
|
||||||
|
Loading…
Reference in New Issue
Block a user