Updated the readme.
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							@ -46,8 +46,27 @@ Alternatively, you may wait till I make some stuff, and release a compiled execu
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	- Avoid cucking by setting a jukebox using `/jukebox_toggle`.
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		- Check the contents of the jukbox with `/jukebox`.
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		- If you're a mod or the CM, skip the current jukebox song using `/jukebox_skip`.
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	- Pair up with someone else!
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		- If two people select eachother's character's character ID using the in-game pair button, or with `/pair [id]`, they will appear on the same screen (assuming they're both in the same position).
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		- When you appear alongside someone else, you can offset your character to either side using the in-game spinbox, or with `/offset [percentage]`. The percentage can go from -100% (one whole screen's worth to the left) to 100% (one whole screen's worth to the right).
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	- Areas can have multiple CMs, and these CMs can be anywhere on the server!
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		- CMs away from the areas they CM in can still see IC and OOC messages coming from there.
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		- They can also remotely send messages with the `/a [area_id]` command (works both IC and OOC!) or the `/s` command, if they want to message all areas.
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		- A CM can add other CMs using `/cm [id]`.
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	- Tired of waiting for pres to finish? Try non-interrupting pres!
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		- Tired of waiting for OTHERS' pres to finish? `/force_nonint_pres` that thing!
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	- Also tired of filling evidence up one-by-one? Try `/load_case`!
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	- Additional juror and seance positions for your RPing / casing needs.
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	- Areas can be set to locked and spectatable.
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		- Spectatable areas (using `/area_spectate`) allow people to join, but not talk if they're not on the invite list.
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		- Locked areas (using `/area_lock`) forbid people not on the invite list from even entering.
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- **Area list:**
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	- The client automatically filters out areas from music if applicable, and these appear in their own list.
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	- Use the in-game A/M button, or the `/switch_am` command to switch between them.
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	- If the server supports it, you can even get constant updates about changes in the areas, like players leaving, CMs appearing, statuses changing, etc.
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- **Features not mentioned in here?**
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	- Check the link given by the `/help` function.
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	- Alternatively, assuming you're reading this on the Github page, browse the wiki!
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## Modifications that need to be done
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@ -58,12 +77,15 @@ Since this custom client, and the server files supplied with it, add a few featu
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	- You may add `jukebox` to any of the areas to enable the jukebox in there, but you can also use `/jukebox_toggle` in game as a mod to do the same thing. By default, it's `jukebox: false`.
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	- You may add `showname_changes_allowed` to any of the areas to allow custom shownames used in there. If it's forbidden, players can't send messages or change music as long as they have a custom name set. By default, it's `showname_changes_allowed: false`.
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	- You may add `abbreviation` to override the server-generated abbreviation of the area. Instead of area numbers, this server-pack uses area abbreviations in server messages for easier understanding (but still uses area IDs in commands, of course). No default here, but here is an example: `abbreviation: SIN` gives the area the abbreviation of 'SIN'.
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	- You may add `noninterrupting_pres` to force users to use non-interrupting pres only. CCCC users will see the pres play as the text goes, Vanilla users will not see pres at all. The default is `noninterrupting_pres: false`.
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- **In your themes:**
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	- You'll need the following, additional images:
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		- `notguilty.gif`, which is a gif of the Not Guilty verdict being given.
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		- `guilty.gif`, which is a gif of the Guilty verdict being given.
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		- `notguilty.png`, which is a static image for the button for the Not Guilty verdict.
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		- `guilty.png`, which is a static image for the button for the Guilty verdict.
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		- `pair_button.png`, which is a static image for the Pair button, when it isn't pressed.
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		- `pair_button_pressed.png`, which is the same, but for when the button is pressed.
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	- In your `lobby_design.ini`:
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		- Extend the width of the `version` label to a bigger size. Said label now shows both the underlying AO's version, and the custom client's version.
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	- In your `courtroom_sounds.ini`:
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@ -83,6 +105,20 @@ Since this custom client, and the server files supplied with it, add a few featu
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		- `char_taken` is another tickbox, that does the same, but for characters that are taken.
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		- `not_guilty` is a button similar to the CE / WT buttons, that if pressed, plays the Not Guilty verdict animation. Needs the same arguments.
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		- `guilty` is similar to `not_guilty`, but for the Guilty verdict.
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		- `pair_button` is a toggleable button, that shows and hides the pairing list and the offset spinbox. Works similarly to the mute button.
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		- `pair_list` is a list of all characters in alphabetical order, shown when the user presses the Pair button. If a character is clicked on it, it is selected as the character the user wants to pair up with.
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		- `pair_offset_spinbox` is a spinbox that allows the user to choose between offsets of -100% to 100%.
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		- `switch_area_music` is a button with the text 'A/M', that toggles between the music list and the areas list. Though the two are different, they are programmed to take the same space.
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		- `pre_no_interrupt` is a tickbox with the text 'No Intrpt', that toggles whether preanimations should delay the text or not.
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		- `area_free_color` is a combination of red, green, and blue values ranging from 0 to 255. This determines the colour of the area in the Area list if it's free, and has a status of IDLE.
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		- `area_lfp_color` determines the colour of the area if its status is LOOKING-FOR-PLAYERS.
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		- `area_casing_color` determines the colour of the area if its status is CASING.
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		- `area_recess_color` determines the colour of the area if its status is RECESS.
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		- `area_rp_color` determines the colour of the area if its status is RP.
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		- `area_gaming_color` determines the colour of the area if its status is GAMING.
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		- `area_locked_color` determines the colour of the area if it is locked, REGARDLESS of status.
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		- `ooc_default_color` determines the colour of the username in the OOC chat if the message doesn't come from the server.
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		- `ooc_server_color` determines the colour of the username if the message arrived from the server.
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---
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