fix music fading being audible when volume is 0 (#416)
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@ -96,7 +96,7 @@ void AOMusicPlayer::play(QString p_song, int channel, bool loop,
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BASS_ChannelLock(oldstream, false);
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}
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if (effect_flags & FADE_OUT) {
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if (effect_flags & FADE_OUT & (m_volume[channel] != 0)) {
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// Fade out the other sample and stop it (due to -1)
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BASS_ChannelSlideAttribute(oldstream, BASS_ATTRIB_VOL | BASS_SLIDE_LOG,
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-1, 4000);
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@ -116,6 +116,7 @@ void AOMusicPlayer::play(QString p_song, int channel, bool loop,
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BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL,
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static_cast<float>(m_volume[channel] / 100.0f),
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1000);
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}
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else
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this->set_volume(m_volume[channel], channel);
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@ -155,6 +156,7 @@ void CALLBACK loopProc(HSYNC handle, DWORD channel, DWORD data, void *user)
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BASS_ChannelLock(channel, false);
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}
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void AOMusicPlayer::set_looping(bool toggle, int channel)
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{
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qDebug() << "Setting looping for channel" << channel << "to" << toggle;
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