sfx tested and works

This commit is contained in:
stonedDiscord 2019-03-12 20:14:54 +01:00
parent 0b6f376f8f
commit 71da60b5d6
2 changed files with 110 additions and 6 deletions

View File

@ -1,13 +1,19 @@
#ifndef AOSFXPLAYER_H
#define AOSFXPLAYER_H
#if defined(BASSAUDIO)
#include "bass.h"
#elif defined(QTAUDIO)
#include <QSoundEffect>
#endif
#include "aoapplication.h"
#include <QWidget>
#include <string.h>
#include <QDebug>
#if defined(BASSAUDIO)
class AOSfxPlayer
{
public:
@ -24,5 +30,39 @@ private:
int m_volume = 0;
HSTREAM m_stream;
};
#elif defined(QTAUDIO)
class AOSfxPlayer
{
public:
AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app);
void play(QString p_sfx, QString p_char = "", QString shout = "");
void stop();
void set_volume(int p_volume);
private:
QSoundEffect m_sfx;
QWidget *m_parent;
AOApplication *ao_app;
int m_volume = 0;
};
#else
class AOSfxPlayer
{
public:
AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app);
void play(QString p_sfx, QString p_char = "", QString shout = "");
void stop();
void set_volume(int p_volume);
private:
QWidget *m_parent;
AOApplication *ao_app;
int m_volume = 0;
};
#endif
#endif // AOSFXPLAYER_H

View File

@ -1,6 +1,7 @@
#include "aosfxplayer.h"
#include "file_functions.h"
#if defined(BASSAUDIO) //Using bass.dll for sfx
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
@ -9,7 +10,6 @@ AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
#ifdef BASSAUDIO
BASS_ChannelStop(m_stream);
QString misc_path = "";
@ -37,21 +37,85 @@ void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream, BASS_GetDevice());
BASS_ChannelPlay(m_stream, false);
#endif
}
void AOSfxPlayer::stop()
{
#ifdef BASSAUDIO
BASS_ChannelStop(m_stream);
#endif
}
void AOSfxPlayer::set_volume(int p_value)
{
m_volume = p_value;
float volume = p_value / 100.0f;
#ifdef BASSAUDIO
BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume);
#endif
}
#elif defined(QTAUDIO) //Using Qt's QSoundEffect class
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
m_sfx.stop();
QString misc_path = "";
QString char_path = "";
QString sound_path = ao_app->get_sounds_path(p_sfx);
if (shout != "")
misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
if (p_char != "")
char_path = ao_app->get_character_path(p_char, p_sfx);
QString f_path;
if (file_exists(char_path))
f_path = char_path;
else if (file_exists(misc_path))
f_path = misc_path;
else
f_path = sound_path;
m_sfx.setSource(QUrl::fromLocalFile(f_path));
set_volume(m_volume);
m_sfx.play();
}
void AOSfxPlayer::stop()
{
m_sfx.stop();
}
void AOSfxPlayer::set_volume(int p_value)
{
m_volume = p_value;
float volume = p_value / 100.0f;
m_sfx.setVolume(volume);
}
#else
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
}
void AOSfxPlayer::stop()
{
}
void AOSfxPlayer::set_volume(int p_value)
{
}
#endif