simplified the project file
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							@ -11,6 +11,7 @@ bass.lib
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bins/
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					bins/
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release/
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					release/
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debug/
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					debug/
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					lib/
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.qmake.stash
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					.qmake.stash
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@ -14,77 +14,21 @@ TEMPLATE = app
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VERSION = 2.6.0.0
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					VERSION = 2.6.0.0
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SOURCES += main.cpp\
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					INCLUDEPATH += $$PWD/include
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        lobby.cpp \
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					DESTDIR = $$PWD/bin
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    text_file_functions.cpp \
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					OBJECTS_DIR = $$PWD/build
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    path_functions.cpp \
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					MOC_DIR = $$PWD/build
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    aoimage.cpp \
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    file_functions.cpp \
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    aobutton.cpp \
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    debug_functions.cpp \
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    networkmanager.cpp \
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    aoapplication.cpp \
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    aopacket.cpp \
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    packet_distribution.cpp \
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    hex_functions.cpp \
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    encryption_functions.cpp \
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    courtroom.cpp \
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    aocharbutton.cpp \
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    hardware_functions.cpp \
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    aoscene.cpp \
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    aomovie.cpp \
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    misc_functions.cpp \
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    aocharmovie.cpp \
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    aoemotebutton.cpp \
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    emotes.cpp \
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    aosfxplayer.cpp \
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    aomusicplayer.cpp \
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    aoblipplayer.cpp \
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    evidence.cpp \
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    aoevidencebutton.cpp \
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    charselect.cpp \
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    aotextarea.cpp \
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    aolineedit.cpp \
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    aotextedit.cpp \
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    aoevidencedisplay.cpp \
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    discord_rich_presence.cpp \
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    aooptionsdialog.cpp \
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    chatlogpiece.cpp \
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    aocaseannouncerdialog.cpp
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HEADERS  += lobby.h \
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					SOURCES += $$files($$PWD/src/*.cpp)
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    aoimage.h \
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					HEADERS += $$files($$PWD/include/*.h)
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    file_functions.h \
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					LIBS += -L$$PWD/lib
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    aobutton.h \
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    debug_functions.h \
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					unix:LIBS += -lbass -ldiscord-rpc
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    networkmanager.h \
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					win32:LIBS += "bass.dll" -ldiscord-rpc
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    aoapplication.h \
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    datatypes.h \
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					CONFIG += c++11
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    aopacket.h \
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    hex_functions.h \
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					RESOURCES += resources.qrc
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    encryption_functions.h \
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    courtroom.h \
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    aocharbutton.h \
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    hardware_functions.h \
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    aoscene.h \
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    aomovie.h \
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    misc_functions.h \
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    aocharmovie.h \
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    aoemotebutton.h \
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    aosfxplayer.h \
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    aomusicplayer.h \
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    aoblipplayer.h \
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    aoevidencebutton.h \
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    aotextarea.h \
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    aolineedit.h \
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    aotextedit.h \
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    aoevidencedisplay.h \
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    discord_rich_presence.h \
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    discord-rpc.h \
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    aooptionsdialog.h \
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    text_file_functions.h \
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    chatlogpiece.h \
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    aocaseannouncerdialog.h
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# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder
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					# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder
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#    AND the compilation output folder. If you are compiling statically, you'll probably
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					#    AND the compilation output folder. If you are compiling statically, you'll probably
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@ -104,13 +48,3 @@ HEADERS  += lobby.h \
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# Naturally, the build process becomes significantly less convoluted if you simply
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					# Naturally, the build process becomes significantly less convoluted if you simply
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# compile dynamically. If your primary distribution method is via the launcher, then
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					# compile dynamically. If your primary distribution method is via the launcher, then
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# a simple dynamic compilation is recommended.
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					# a simple dynamic compilation is recommended.
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unix:LIBS += -L$$PWD -lbass -ldiscord-rpc
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win32:LIBS += -L$$PWD "$$PWD/bass.dll" -ldiscord-rpc
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INCLUDEPATH += $$PWD/include
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CONFIG += c++11
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RESOURCES += \
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    resources.qrc
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DISTFILES +=
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