Fixed an issue with overlapping SFXes.
The `BASS_ChannelStop()` line existed in 2.4.10, but disappeared in 2.6. This fixes #50 .
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@ -9,6 +9,8 @@ AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
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void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
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{
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BASS_ChannelStop(m_stream);
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QString misc_path = "";
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QString char_path = "";
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QString sound_path = ao_app->get_sounds_path(p_sfx);
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