Better scaling algorithm for characters of variable size
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@ -73,6 +73,9 @@ private:
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// These are the X and Y values before they are fixed based on the sprite's width.
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int x = 0;
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int y = 0;
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// These are the width and height values before they are fixed based on the sprite's width.
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int f_w = 0;
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int f_h = 0;
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int frame = 0;
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int max_frames = 0;
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@ -232,14 +232,22 @@ QPixmap AOCharMovie::get_pixmap(QImage image)
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else
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f_pixmap = QPixmap::fromImage(image);
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auto aspect_ratio = Qt::KeepAspectRatio;
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auto transform_mode = Qt::SmoothTransformation;
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if (f_pixmap.size().width() > f_pixmap.size().height())
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aspect_ratio = Qt::KeepAspectRatioByExpanding;
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if (f_pixmap.size().width() > this->size().width() || f_pixmap.size().height() > this->size().height())
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f_pixmap = f_pixmap.scaled(this->width(), this->height(), aspect_ratio, Qt::SmoothTransformation);
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if (f_pixmap.size().width() > this->size().width() && f_pixmap.size().height() <= this->size().height())
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{
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f_pixmap = f_pixmap.scaledToHeight(this->height(), transform_mode);
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}
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else if (f_pixmap.size().height() > this->size().height())
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{
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f_pixmap = f_pixmap.scaledToWidth(this->width(), transform_mode);
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}
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else
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f_pixmap = f_pixmap.scaled(this->width(), this->height(), aspect_ratio, Qt::FastTransformation);
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{
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f_pixmap = f_pixmap.scaled(this->width(), this->height(), aspect_ratio, transform_mode);
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}
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this->move((f_w - f_pixmap.width())/2, (f_h - f_pixmap.height())/2);
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this->resize(f_pixmap.size());
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return f_pixmap;
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}
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@ -253,8 +261,9 @@ void AOCharMovie::set_frame(QPixmap f_pixmap)
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void AOCharMovie::combo_resize(int w, int h)
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{
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QSize f_size(w, h);
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f_w = w;
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f_h = h;
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this->resize(f_size);
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// m_reader->setScaledSize(f_size);
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}
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int AOCharMovie::get_frame_delay(int delay)
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