If frame count is 0, don't try to play the next frame (#129)
ya goofus.
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@ -53,7 +53,10 @@ void AOCharMovie::play(QString p_char, QString p_emote, QString emote_prefix)
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this->LoadImageWithStupidMethodForFlipSupport(m_movie->currentImage());
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this->LoadImageWithStupidMethodForFlipSupport(m_movie->currentImage());
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this->show();
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this->show();
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this->play_frame_sfx();
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this->play_frame_sfx();
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ticker->start(m_movie->nextFrameDelay());
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// if the frame count is 0 (i.e. it's a static PNG) don't try to play the next frame, ya goofus
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if (m_movie->frameCount() != 0) {
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ticker->start(m_movie->nextFrameDelay());
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}
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}
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}
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void AOCharMovie::play_frame_sfx()
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void AOCharMovie::play_frame_sfx()
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