Add explanation comments to the music looping vars
Make music not loop by default for backwards compatibility with old style on servers not supporting clientside music looping Make the music loop when the packet containing loop data gives us "1", treating it as "looping=true".
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@ -3000,13 +3000,17 @@ void Courtroom::handle_song(QStringList *p_contents)
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(f_song_clear.lastIndexOf("/") + 1));
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(f_song_clear.lastIndexOf("/") + 1));
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int n_char = f_contents.at(1).toInt();
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int n_char = f_contents.at(1).toInt();
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bool looping = true;
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//Assume the song doesn't loop unless told otherwise (due to most outdated servers handling looping through serverside)
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bool looping = false;
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//Channel 0 is the 'master music', other channels would commonly be used for ambience
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int channel = 0;
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int channel = 0;
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//No effects assumed by default - vanilla functionality
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int effect_flags = 0;
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int effect_flags = 0;
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if (n_char < 0 || n_char >= char_list.size()) {
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if (n_char < 0 || n_char >= char_list.size()) {
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int channel = 0;
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int channel = 0;
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if (p_contents->length() > 3 && p_contents->at(3) != "-1")
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if (p_contents->length() > 3 && p_contents->at(3) == "1")
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looping = false;
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looping = true;
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if (p_contents->length() >
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if (p_contents->length() >
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4) // eyyy we want to change this song's CHANNEL huh
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4) // eyyy we want to change this song's CHANNEL huh
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@ -3032,10 +3036,8 @@ void Courtroom::handle_song(QStringList *p_contents)
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str_show = p_contents->at(2);
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str_show = p_contents->at(2);
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}
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}
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}
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}
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if (p_contents->length() > 3 && p_contents->at(3) != "-1") {
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if (p_contents->length() > 3 && p_contents->at(3) == "1") {
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// I am really confused why "-1" is "loop this song" and why anything else
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looping = true;
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// passes as "don't loop" (if we even have this length) but alright
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looping = false;
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}
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}
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if (p_contents->length() >
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if (p_contents->length() >
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4) // eyyy we want to change this song's CHANNEL huh
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4) // eyyy we want to change this song's CHANNEL huh
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